Kyushu University Academic Staff Educational and Research Activities Database
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 Researcher Informations
Last modified date:2012.5.7
reiji tsuruno
Associate Professor
Content and Creative Design
Content and Creative Design
Faculty of Design

Graduate School

Undergraduate School

Other Organization

Homepage

http://verygood.aid.design.kyushu-u.ac.jp/.

Academic Degree

Ph.D in Engineering

Field of Specialization

Computer Graphics, Visual Computing, Computer Science

Outline Activities

Research on CG (computer graphics, visual computing) and related field, Especially, procedural and algorithmic approach for NPR(non photorealistic rendering; hand drawing tasted graphics), interactive modeling and rendering and visual simulations. And for applied fields, medical imaging and visualization, art and design contents creation.

Research

Research Interests

  • computer animation of complex scenes
    keyword : visual computing, computer graphics, animation
    2005.04.
  • computer graphics technique for conent
    keyword : visual effect, computer graphics, computer animation
    2002.04.
  • sketch interface for storoke rendering
    keyword : computer graphics, interaction, rendering, sketch based interface
    2002.04.
  • visual simulation of complex deformation
    keyword : computer grahics, visual simulation, biomechanics
    1993.04~2010.03.

Academic Activities

Books

1. Digital Image Creation.
2. Communication Design.

Reports

1. Modeling and Rendering of Virtual/Real Objects.
2. Reiji Tsuruno,Visual Simulation,Kyushu University 21st century COE program,2nd International Workshop on Sustainable Habitat Systems,2005.10.

Papers

1. Ryoichi Ando, Kyushu University, Fukuoka
Nils Thürey, ScanlineVFX, Munich
Reiji Tsuruno, Kyushu University, Fukuoka,Preserving Fluid Sheets with Adaptively Sampled Anisotropic Particles,IEEE Transactions on Visualization and Computer Graphics ,Citation:
Ryoichi Ando, Nils Thürey, Reiji Tsuruno, "Preserving Fluid Sheets with Adaptively Sampled Anisotropic Particles," IEEE Transactions on Visualization and Computer Graphics, 09 March 2012. IEEE computer Society Digital Library. IEEE Computer Society, ,2012.03
http://www.computer.org/portal/web/csdl/doi/10.1109/TVCG.2012.87.
2. Ryoichi Ando, Reiji Tsuruno,A Particle-based Method for Preserving Fluid Sheets,SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM New York, NY, USA ©2011

,Awarded (Honorable Mention)
,2011.08.
3. Ryoichi Ando, Reiji Tsuruno,Vector graphics depicting marbling flow,Computers & Graphics, Elsevier, ,Vol.35,No.1,pp.148-159,Volume 35, Issue 1, February 2011, Pages 148-159
Extended Papers from Non-Photorealistic Animation and Rendering (NPAR) 2010 ,2011.02.
4. Ryoichi Ando, Reiji Tsuruno,Vector Fluid - A Vector Graphics Depiction of Surface Flow,SBIM-NPAR 2010; The 2010 Joint Session of the Symposia on Sketch Based Interfaces and Modeling and
Non-Photorealistic Animation and Rendering
,未定, Fullpaper,2010.06.
5. Ryoichi Ando, Reiji Tsuruno,Segmental Brush Synthesis with Stroke Images,Eurographics 2010,Vol.2010,No.short paper,2010.05.
6. Ryoichi Ando, Reiji Tsuruno,Vector Fluid: A Vector Art Representation of Fluid,SIGGRAPH Asia 2009,Vol.2010,No.DVD #2, Sketches&Posters,ISBN 978-1-60558-858-2,2009.12.
7. Tetsuyuki Minamihara, Maki Terai, Reiji Tsuruno,Visual Simulation of Scattering and Settling of Fine Particles,SIGGRAPH ASIA 2008,Full Conference DVD #1, /content/sketches/minamihara.pdf, ISBN 978-1-60558-388-4/08/0012,
Siggraph Asia 2008, Singapore, December 10-13, 2008,2008.12.
8. Taichi Nishiyori, Souei Sato, Narumi Tashiro, Toki Takeda, Ryouichi Ando, Maki Terai, Taketoshi Ushiama, Reiji Tsuruno,Fu-Fuu: Interactive Game using Breath Control,SIGGRAPH ASIA 2008,Full Conference DVD #1, /content/sketches/nishiyori.pdf, ISBN 978-1-60558-388-4/08/0012,
SIGGRAPH Asia 2008, Singapore, December 10-13, 2008,2008.12.
9. Yuki Morimoto, Masayuki Tanaka, Reiji Tsuruno, Kiyoshi Tomimatsu,Visualization of Dyeing based on Diffusion and Adsorption Theories,PacificGraphics2007, IEEE computer society,proceedings of 15th Pacific conference on Computer Graphics and Applications(PacificGraphics2007), pp.57-64, published by the IEEE Computer Society,2007.10.
10. Akihiko SHIRAI,Kyoko MURAKAMI,Reiji TSURUNO,Etsuo GENDA, WiiMedia: Papier Poupee Painter";a new usage of game controller for infancy art media,CyberGames2007; International Conference on Games Research and Development,CyberGames2007:International Conference on Games Research and Development, Edmond C.Prakash and tosiyasu L. Kunii(Editors), pp.25-32, 2007
e-Book Published in 2007 at Cybergames Converence, Manchester Metropolitan University, Departmentof computing and Mathematics, manchester M1 5GD ,2007.09.
11. Yuki Morimoto, Masayuki Tanaka, Reiji Tsuruno, Kiyoshi Tomimatsu,Liquid Diffusion Model that Accounts for Variety of Dyeing Parameters,EUROGRAPHICS 2007 ,EUROGRAPHICS2007 shortpapers and medical prize awards, pp.85-88, 2007,2007.09.
12. Maki Terai, Jun Fujiki, Reiji Tsuruno, Kiyoshi Tomimatsu,Tile-Based Modeling and Rendering,A.Butz et al.(Eds.), Springer-Verlag, SG 2007, LNCS 4609, pp.158-163, 2007
8th International Symposium on Smart Graphics, Kyoto, Japan, June 2007, Proceedings
,LNCS 4609, pp.233-234, 2007,2007.06.
13. Yuki Morimoto, Reiji Tsuruno, Kiyoshi Tomimatsu,Liquid Penetration Modeling for Cloth Dyeing,Computational Aesthetics in Graphics, Visualization and Imaging,D.W.Cunningham,G.Meyer,L.Neumann(Eds), Eurographics Association, pp.97-104, 2007,2007.06.
14. Yuki Morimoto, Reiji Tsuruno,Cellular Modeling of Dye Stain on Cloth,International Journal of Asia Digital Art and Design,vol.5,pp.20-25,2006.12.
15. Kyoko Murakami, Reiji Tsuruno, Etsuo Genda,Natural-looking strokes for drawing applications,The Visual Computer,vol.22, pp.415-423,2006.05
http://dx.doi.org/10.1007/s00371-006-0021-7.
16. Jun Fujiki, Kyoko Murakami, Reiji Tsuruno, Kiyoshi Tomimatsu,Path Tracing in Volumetric Space Using Stored Irradiance,IWAIT2006(International Workshop on Advanced Image Technology),pp.256-261, ISSN1880-5957,2006.01.
17. Masaaki Matsumura, Reiji Tsuruno,Visual Simulation of Melting Ice Considering the Natural Convection,ACM SIGGRAPH,sketches, SIGGRAPH2005
conference proceedings DVDROM,2005.07.
18. Kyoko Murakami, Reiji Tsuruno, Etsuo Genda,Multiple Illuminated Paper Textures for Drawing Strokes,IEEE,Proc. of Computer Graphics International 2005 (CGI'05)
June 22024,2005, Stony Brook, NY, USA
pp.156-161,2005.06.
19. Visual Simulation of Melting Ice Considering the Natural Convection.
20. Cellular Modeling of Dye Stain on Cloth.
21. Strokes for Drawing Tools Using Illuminated Paper Surfaces..
22. Be Silhouetted : Invisible and Visible Shadow.
23. Kyoko Murakami, Reiji Tsuruno, Etsuo Genda,Strokes for Drawings Using Illuminated Paper Surfaces,SIGGRAPH2004 Full Conference DVD-ROM,2004.08.
24. Pastel Drawing-like Rendering and Animation Considering Frame-to-Frame Coherence.
25. Kyoko Murakami, Reiji Tsuruno,Polygon-based Pastel-like Rendering for Animation,SIGGRAPH2003 conference proceedings DVD ROM,2003.07.
26. Kyoko Murakami, Reiji Tsuruno,Trans-Polygon Stroke Method for Frame Coherent Pastel Images,Eurographics 2003 short presentation,2003.09.
27. Pastel-like Rendering Considering the Properties of Pigments and Support Medium.
28. Kyoko Murakami, Reiji Tsuruno,Pastel-like Rendering Considerign the Properties of Pigments and Support Medium,SIGGRAPH2002 conference abstract and applications,p.227, 2002/7,2002.07.

Presentations

1. Cellular Modeling of Dye Stain on Cloth.
2. Visual Simulation of Melting Ice Considering the Natural Convection.
3. Pastel-like CG rendering
Kyoko Murakami, Reiji Tsuruno
The 49th Annual conference of JSSD.
4. An interactive pencil sketch tool based on real support medium data
Hiromi Tachibana, Kentaro Ito, Kyoko Murakami, Reiji Tsuruno
IPSJ symposium Interaction 2003.
5. Polygon Based Pastel Like Rendering for Animation.

Membership in Academic Society

  • Information Processing Society
  • Association for Computing Machinery, Special Interest Group on Computer Graphics and Interactive Technique
  • European Association for Computer Graphics
  • The Institute of Electrical and Electronics Engineers, Inc
  • The Society for Art and Science
  • The Institute of Image Electronics Engineers of Japan
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