Kyushu University Academic Staff Educational and Research Activities Database
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Kiyoshi TOMIMATSU Last modified date:2017.08.29

Graduate School
Undergraduate School

Tomyken Lab(Tomimatsu Interaction Design Lab. of Kyushu University ) .
Academic Degree
Field of Specialization
Interaction Design
Outline Activities
Interaction Design Lab of KU is mainly focused on experimenting new strategy of digital media presentation combined with art performance, which involve active audiences participation. Based on those experiments, we develop a new understanding of the direction, orientation, and recent developments of human interaction design.
We have an extensive research fields, ranging from media art to usability research.
We believe in the importance of media art as the leading edge of Interaction Design.
Research Interests
  • Co-Creating Design Method by Digital Fabrication
    keyword : Co-Creation, Digital Fabrication, Design
  • Interaction Design Research utilized with SMA Device Display
    keyword : interaction Design, Media Arts, Experience Design
  • Construction of the User Experience Design Method for the Ubiquitous Net Environment by Media Arts Representation.
    keyword : Interaction Design, Media Arts, Experience Design
  • Construction on the Pioneering Role of the Media art as a Seeds.
    keyword : Interaction Design, Media Arts
  • A Research Survey in the Methodology of the Next Generation European Media Design Education. - Advanced Design Education of HfG in Germany, RCA in GB, and Politechnico de Milan in Italy.
    keyword : Media Design, Education
Academic Activities
1. Sudario Abderson, Kiyoshi TOMIMATSU, Sidestep and Sneak Peek: Spatial Actions in Augmented Reality Games
ARSurface - Dynamic Spatial Augmented Reality for Tangible Interface, International Journal of Asia Digital Art and Design Association, Vol. 20 (2017), No. 4, 2017.06.
2. Taichi Hisatsune, Kiyoshi TOMIMATSU, Unframes: Extendible Interface and Investigations of Its Usages, 18th International Conference, HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part I, 2016.07.
3. Michael Brandse, Kiyoshi TOMIMATSU, Immersion Levels in Digital Interactive Environments , KEER2014, LINKÖPING | JUNE 11-13 2014 INTERNATIONAL CONFERENCE ON KANSEI ENGINEERING AND EMOTION RESEARCH , 2014.06.
4. Kiyoshi TOMIMATSU, Michael Brandse, Using Color Guidance to Improve on Usability in Interactive Environments, HCI International 2014 - Posters’ Extended Abstracts, Volume 434 of the series Communications in Computer and Information Science, International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings, Part I, 2014.06.
5. Tentacles: The Expression of Wiggling Tentacles like the Sea Anemone Using Shape Memory Alloy Actuators.
6. Akira NAKAYASU、Kiyoshi TOMIMATSU, Himawari: Fabrication of a Robot with a Plant Motif, International Journal of Asia Digital Art and Design, pp17-22, Vol.12, vol.12, pp17-22, 2010.08.
7. Development and Evaluation of a Video Game System that Uses Touching as Controller Input.
8. An Interactive Optical Illusion Using the Characteristic of Visual Perception of 3D Structure Interpretation on 2D Animation.
9. An Optical Illusion-like User Interface for Block-based 3D Modering Software..
10. Jun Fujiki, Taketoshi Ushiama, Kiyoshi Tomimatsu, Incompatible BLOCK: Wonders Accompanied Interface, ACM SIGCHI2006, 2006.04.
11. Behind Touch: Backside keys with Tactile Sense Interface for Mobile Phones.
12. Behind Touch, A Text Input Method for Mobile Phone by The Back and Tactile Sense Interface, Information Processing Society of Japan, Interaction2003, pp131-138, 2003.
13. Evaluation of Usability for the Eye-gaze Interface: Barrier- Free Interface Design for the Computer Users, Japanese Society for the Science of Design, No. 153, pp51-60, 2002.
14. 平岡茂夫、浜辺隆二、富松潔, Blur Effect in Image Interfaces, Knowledge-Based Intelligent Information & Engineering Systems, KES'2002, PP557〜67, 2002.09.
15. Design for IT Age and Education for Design Fundamentals, Design Research Association Japan, No. 25, pp100-107, 2001.
16. Text Input Method for Eye-gaze Interface: Effects of a Screen Layout on Eye-gaze Interface, Design Research Association Japan, No. 26, pp114-117, 2001.
17. The Effect of Animating Character Displaying Method to User's Reading: A Study of Character Displaying Method on Electronic Media, Design Research Association Japan, No. 22, pp58-65, 2000.
18. Animating Character Display Method and Reading Speed Test Tool: Design and User Testing of a Reading Speed test Tool, Design Research Association Japan, No. 22, pp66-73, 2000.
19. Walk through in a virtual space of panorama movie: 3D Virtual World based on Spatial Photograph, Design Research Association Japan, No. 18, pp34-41, 1998.
20. Analysis of living Information Needs Related Contents Design, - Through a Survey of Living Information Needs, Japanese Society for the Science of Design, No. 124, pp67-76, 1997.
Works, Software and Database
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Membership in Academic Society
  • Asia Digital Art and Design Association
  • 学外
  • 学外
  • 学外
  • 学外