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hiroyuki matsuguma Last modified date:2017.05.23

Associate Professor / Content design
Department of Content and Creative Design
Faculty of Design


Graduate School
Undergraduate School
Other Organization


E-Mail
Homepage
http://macma-lab.heteml.jp
Phone
092-553-4432
Fax
092-553-4432
Academic Degree
Master of Design
Field of Specialization
Computer Graphics Design
Outline Activities
I engaged in product and design in Digital contents includes 3DCG for 6years in TOPPAN PRINTING CO., LTD.
This field is developing now and has a lot of problem. For example method of construct 3D data, and visual expression on communication, etc. They have to solve.
I engage in research on these problems and expand the actual work.
Research
Research Interests
  • A study of Serious Game Design.
    keyword : game design education entertainment
    2009.04~2012.03.
Academic Activities
Papers
1. hiroyuki matsuguma, F.HATTORI, J.KAJIWARA, Development of a rehabilitation game to support stand-up exercise and its usability in care facilities., The International Society for Gerontechnology, 2014.06.
2. Serious Game Project at Kyushu University has developed “REHABILIUM” the rehabilitation game
to support stand-up training since 2010 in collaboration with Nagao Hospital to make the hard training
enjoyable. The results from the clinical trials of the game both at hospital and Long-Term Care Health Facility
showed it was a useful and safe game. In this article, I introduce the significance of the game for rehabilitation
taking in consideration of upcoming super aging society and specific issues when you bring them to the medical
or welfare facilities..
Works, Software and Database
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Presentations
1. hiroyuki matsuguma, A study of serious game for healthcare and rehabilitation, MEIS2016: Mathematical Progress in Expressive Image Synthesis, 2016.11.12.
2. hiroyuki matsuguma, Development and Verification of the Game Locomo de Balamingo, Asia Digital Art and Design Association 2016, 2016.11.01.
3. hiroyuki matsuguma, Fumitada Hattori, J.KAJIWARA, Development of a rehabilitation game to support stand-up exercise and its usability in care facilities., ISG2014, 2014.06.18.
4. hiroyuki matsuguma, Fumitada Hattori, 「Game for stand-up rehabilitation training -How We Stand Up to Our Super Aging Society-」
, Games for Health Europe 2014, 2014.10.28.
5. 松隈 浩之, 「Game for stand-up rehabilitation training -How We Stand Up to Our Super Aging Society-」
, Games for Health Europe 2013, 2013.10.28.
6. 松隈 浩之, 服部忠史, 「Research and Development of a Game for Stand-Up Rehabilitation Training
-How We Stand Up to Our Super Aging Society-, Serious Games & Social Connect 2013, 2013.08.27.
7. We have researched and developed the game “Standing Growing Blooming Tree REHABILIUM” to support stand up-sit down
exercise since 2010 aiming to make a hard rehabilitation training more enjoyable. We designed and constructed the system of the
game adjusting the scene in the long-term care facility that games can be used more effectively for rehabilitation. The usefulness
and the safety of the game have been showed through our experiments..
8. Kyushu University has conducted the Serious Game Project under the scheme of industry-academia-government collaboration since last year. This project aims to promote serious games which are not well-established in Japanese society, accumulate developmental know-how to expand the game industry in the foreseeable future. This is a very rare system of game development in Japan. In this session, we introduce you the games we developed last year themed "environment problem" and discuss the potentiality of serious game while unveiling some problems we’ve facing. We also focus on serious games related to "health care" and "tourism" we’re working on this year to make our project more marketable. We would like to share the idea and the possibility with all audience..
Membership in Academic Society
  • Information Processing Society of Japan
  • Digital Games Research Association Japan
Educational