Kyushu University Academic Staff Educational and Research Activities Database
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Kaneko Kosuke Last modified date:2023.11.27



Undergraduate School
Other Organization


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Homepage
https://kyushu-u.elsevierpure.com/en/persons/kosuke-kaneko
 Reseacher Profiling Tool Kyushu University Pure
https://sites.google.com/view/kosuke-kaneko/home
My website. .
Academic Degree
Doctor of Philosophy (Information Science)
Field of Specialization
Computer Science, Educational Technology
Research
Research Interests
  • Ideation Method
    keyword : Ideation
    2021.04.
  • Research and Development for Educational Environment using Information Communication Technology
    keyword : Educational Technology, Digital Educational Resource, Multimedia Information Processing
    2014.04.
  • Research and Development for secure IoT applications
    keyword : IoT, Security, Blockchain
    2016.11~2021.03.
Current and Past Project
  • Development of Serious Game for Environmental Problem (Game Programmer)
    Development of Serious Game for Rehabilitation (Game Programmer)
Academic Activities
Papers
1. Kosuke Kaneko, Toshie Igarashi, Kosetsu Kayama, Takuya Takeuchi, Takuya Suzuki, Atsushi Kawase, Tomoyuki Sunaga, Masayuki Okuhara, Koji Okamura, Learning Analytics with Multi-faced Data for Cybersecurity Education, The Proceedings of 9th International Congress on Advanced Applied Informatics (IIAI-AAI 2020), 10.1109/IIAI-AAI50415.2020.00055, 244-249, 2020.09.
2. Kosuke Kaneko, Ke Yan, Kouichi Sakurai, Simulation System of Autonomous Vehicles for Overtaking Service Using Smart Contract, VENOA 2020 in Proceedings of the 14th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS-2020), Springer(Advances in Intelligent Systems and Computing, Vol.1194), 199-209, 2020.07.
3. Kosuke Kaneko, Yusuke Tsutsumi, Subodh Sharma, Yoshihiro Okada, PACKUARIUM: Network Packet Visualization Using Mixed Reality for Detecting Bot IoT Device of DDoS Attack, Advances in Internet, Data and Web Technologies, Springer Lecture Notes on Data Engineering and Communications Technologies, Volume 47, pp. 361-372, Jan. 2020., 2020.01.
4. Kosuke Kaneko, Hiromi Yamada, Job-sheet-based Analytics Regarding Knowledge Retention in Digital Fabrication Education
, 8th International Conference on Learning Technologies and Learning Environments (LTLE2019) in 8th International Congress on Advanced Applied Informatics, IEEE, , 2019.07.
5. Kosuke Kaneko, Yuriko Saito, Yukari Nohara, Eriko Kudo and Masanori Yamada, Does Physical Activity Enhance Learning Performance?: Learning Effectiveness of Game-based Experiential Learning for University Library Instruction
, The Journal of Academic Librarianship, 44, 5, 569-581, 2018.09.
6. Kosuke Kaneko and Wang Jingyun, Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation, 7th International Conference on Learning Technologies and Learning Environments (LTLE2018) in 7th International Congress on Advanced Applied Informatics, IEEE, 2018.07.
7. Kosuke Kaneko, An Approach for Designing Effective Instruction of Security Education by Analyzing Dumped Command Log, Proc. of 12th annual International Technology, Education and Development Conference (INTED 2018), 7464-7469, ISBN: 978-84-697-9480-7, 2018.03.
8. Kosuke Kaneko, Yoshitatsu Ban and Koji Okamura, Effectiveness of Experiential Learning for Keeping Knowledge Retention in IoT Security Education, 6th International Conference on Learning Technologies and Learning Environments (LTLE2017) in 6th International Congress on Advanced Applied Informatics, IEEE, 2017.07.
9. Kosuke Kaneko and Yoshihiro Okada, Emotion-Based 3D CG Character Behaviors, Encyclopedia of Computer Graphics and Games, Editors: Newton Lee, Springer, ISBN: 978-3-319-08234-9, 2017.03.
10. Kosuke Kaneko, Yoshitatsu Ban and Koji Okamura, A Study on Instructional Design of Experiential Learning for IoT Security Engineers, Proc. of 11th annual International Technology, Education and Development Conference(INTED 2017), 5826-5833, ISBN: 978-84-617-8491-2, 2017.03.
11. 金子 晃介, 山田 政寛, A Game-Based Learning Environment Using the ARCS Model at a University Library, IIAI 4th International Congress on Advanced Applied Informatics, IEEE, pp.403-408, 2015.
12. 金子 晃介, 岡田 義広, Facial expression system using Japanese emotional linked data built from knowledge on the web
, Int. J. of Space-Based and Situated Computing, Vol.4, No.3/4, pp.165-174, 2014..
Presentations
1. Kosuke Kaneko, Toshie Igarashi, Kosetsu Kayama, Takuya Takeuchi, Takuya Suzuki, Atsushi Kawase, Tomoyuki Sunaga, Masayuki Okuhara, Koji Okamura, , Learning Analytics with Multi-faced Data for Cybersecurity Education
, The Proceedings of 9th International Congress on Advanced Applied Informatics (IIAI-AAI 2020), 2020.09.
2. Kosuke Kaneko, Ke Yan, Kouichi Sakurai, Simulation System of Autonomous Vehicles for Overtaking Service Using Smart Contract, VENOA 2020 in Proceedings of the 14th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS-2020), Springer(Advances in Intelligent Systems and Computing, Vol.1194), 2020.07.
3. Kosuke Kaneko, Yusuke Tsutsumi, Subodh Sharma, Yoshihiro Okada, PACKUARIUM: Network Packet Visualization Using Mixed Reality for Detecting Bot IoT Device of DDoS Attack, The 8-th International Conference on Emerging Internet, Data & Web Technologies (EIDWT-2020), 2020.02.
4. Kosuke Kaneko, Hiromi Yamada, Job-sheet-based Analytics Regarding Knowledge Retention in Digital Fabrication Education, 8th International Conference on Learning Technologies and Learning Environments (LTLE2019) in 9th International Congress on Advanced Applied Informatics, 2019.07.
5. Kosuke Kaneko, Yayoi Kamijukkoku, Smart Life Style and Cyber Security, Invited Lecture on Indian Institute of Technology Delhi, 2019.02.
6. Kosuke Kaneko, Cryptocurrency, Cybersecurity and Social Science, World Social Science Forum 2018, 2018.09.
7. Kosuke Kaneko, Blockchain-based Data Sharing Framework for Secure Network Robot System, Workshop on 5G & IoT Security, 2018.09.
8. Kosuke Kaneko, Wang Jingyun, Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation, 7th International Conference on Learning Technologies and Learning Environments (LTLE2018) in 7th International Congress on Advanced Applied Informatics, 2018.07.
9. Kosuke Kaneko, Cultivation of Cybersecurity Specialists with Companies, Kyushu / IITD / UMBC Symposium, 2018.05.
10. 金子 晃介, Effectiveness of Experiential Learning for Keeping Knowledge Retention in IoT Security Education, 6th International Conference on Learning Technologies and Learning Environments (LTLE2017), 2017.07.
11. 金子 晃介, Application Layer Trusted Framework, The 4th International Workshop on Cyber security – Securing IoT, 2017.03.
12. 金子 晃介, A Study on Instructional Design of Experiential Learning for IoT Security Engineers, 11th annual International Technology, Education and Development Conference(INTED 2017), 2017.03.
13. 金子 晃介, Leading and Young Computer Scientist’s Visions, International Conference of Leading and Young Computer Scientist (IC-LYCS 2017), 2017.02.
14. 金子 晃介, A Game-Based Learning Environment Using the ARCS Model at a University Library, IIAI 4th International Congress on Advanced Applied Informatics, IEEE, 2015.07.
15. 金子 晃介, EDUCATIONAL MATERIALS FOR MOBILE LEARNING, IIAI 4th International Congress on Advanced Applied Informatics, IEEE, 2015.03.
Membership in Academic Society
  • IEEE
  • Information Processing Society of Japan
Educational
Educational Activities
I have engaged in Entrepreneurship Education. I have several courses form a tutorial course to find "Who am I?" to a advanced course to pitch their business plan in front of people who are in startup ecosystem in overseas.
Especially, I'm in charge of courses which encourage students to take an action with entrepreneurship mindset such as class for prototyping or for hackathon.
Also, I have managed communities for discussing technology or doing hackathon outside of regular lectures.
Social
Professional and Outreach Activities
1. Organizer of Global Game Jam Fukuoka 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023
2. Regional Organizer of Global Game Jam 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023
3. Organizer of Fukushima Game Jam 2011, 2012 at Fukuoka Satellite
4. Organizer of Startup Weekend Fukuoka 2013.11
5. Organizer of International Open Data Day 2015 in Kyushu University.