Kyushu University Academic Staff Educational and Research Activities Database
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Kaneko Kosuke Last modified date:2017.09.22

Associate Professor / Cyber Security Center


Other Organization


E-Mail
Homepage
http://kosuke-kaneko.net/
My brief Introduction website. .
http://pumpkinkaneko.com/
My Old Website. .
https://www.facebook.com/PumpkinKaneko
Facebook Page .
Academic Degree
Doctor of Philosophy
Field of Specialization
Multimedia Informatics
Research
Research Interests
  • Develop an application layer trusted framework
    keyword : IoT, Security
    2016.11~2021.03.
  • Research and Development for Digital Educational Resource using ICT
    keyword : Educational Technology, Digital Educational Resource, Multimedia Information Processing
    2014.04~2017.03.
Current and Past Project
  • Development of Serious Game for Environmental Problem (Game Programmer)
    Development of Serious Game for Rehabilitation (Game Programmer)
Academic Activities
Papers
1. 金子 晃介, 山田 政寛, A Game-Based Learning Environment Using the ARCS Model at a University Library, IIAI 4th International Congress on Advanced Applied Informatics, IEEE, pp.403-408, 2015.
2. 金子 晃介, 岡田 義広, Facial expression system using Japanese emotional linked data built from knowledge on the web
, Int. J. of Space-Based and Situated Computing, Vol.4, No.3/4, pp.165-174, 2014..
Presentations
1. 金子 晃介, Effectiveness of Experiential Learning for Keeping Knowledge Retention in IoT Security Education, 6th International Conference on Learning Technologies and Learning Environments (LTLE2017), 2017.07.09.
2. 金子 晃介, Application Layer Trusted Framework, The 4th International Workshop on Cyber security – Securing IoT, 2017.03.20.
3. 金子 晃介, A Study on Instructional Design of Experiential Learning for IoT Security Engineers, 11th annual International Technology, Education and Development Conference(INTED 2017), 2017.03.06.
4. 金子 晃介, Leading and Young Computer Scientist’s Visions, International Conference of Leading and Young Computer Scientist (IC-LYCS 2017), 2017.02.25.
5. 金子 晃介, A Game-Based Learning Environment Using the ARCS Model at a University Library, IIAI 4th International Congress on Advanced Applied Informatics, IEEE, 2015.07.
6. 金子 晃介, EDUCATIONAL MATERIALS FOR MOBILE LEARNING, IIAI 4th International Congress on Advanced Applied Informatics, IEEE, 2015.03.
Membership in Academic Society
  • Information Processing Society of Japan
  • The Japanese Society for Artificial Intelligence
  • Digital Game Research Association Japan
Social
Professional and Outreach Activities
1. Organizer of Global Game Jam Fukuoka 2011, 2012, 2013, 2014, 2015, 2016, 2017
2. Regional Organizer of Global Game Jam 2013, 2014, 2015, 2016, 2017
3. Organizer of Fukushima Game Jam 2011, 2012 at Fukuoka Satellite
4. Organizer of Startup Weekend Fukuoka 2013.11
5. Organizer of International Open Data Day 2015 in Kyushu University.