Kyushu University Academic Staff Educational and Research Activities Database
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LOH LEON Last modified date:2023.11.21



Graduate School
Undergraduate School


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Homepage
https://kyushu-u.elsevierpure.com/en/persons/leon-loh
 Reseacher Profiling Tool Kyushu University Pure
https://researchmap.jp/leonloh?lang=en
Research Map Information .
https://life-green-peace.org/
Phone
092-533-4671
Academic Degree
PhD. Design, Master. Design, Postgraduate Diploma in Education, Bachelor of Engineering (Mechanical and Production Engineering)
Country of degree conferring institution (Overseas)
Yes Bachelor
Field of Specialization
Design Education
Total Priod of education and research career in the foreign country
09years00months
Outline Activities
Leon was with Ministry of Education (MOE), Singapore, between 2001 and 2014. While he was with the MOE, he served as a secondary school teacher and had taken on leadership appointments such as Subject Head (Design and Technology) and Head of Department (covering) who oversees the development of the Art and Design & Technology curriculum and the professional development of the Art and D&T teachers in the department.

Leon arrived in Japan in 2007 under the AYF and Monbukagakusho scholarship. Before returning back to Singapore in 2013, Leon had completed the Master of Design (Environment and Heritage Design) and Doctor of Design (Environment and Heritage Design) in 2010 and 2013 respectively. Leon continued to serve in MOE as a secondary school teacher till the end of 2014. In 2015, he has founded DESIGN-RE-SEARCH LAB with the hope to continue to contribute to education through his research.

In April 2016, Leon has joined Kyushu University, Faculty of Design, as an assistant professor where he continues his education and research activities.

Research interest (but not limited to)

Curriculum planning and development for design education
Development of critical thinking, creativity and design thinking through design learning
Study of learning environment
Curriculum planning and development for integrative learning
SDGs related design education
Teaching and learning strategies
Inclusive education
Diversity in education
Curriculum planning and development
Design history in Singapore

Key collaborations:

1. Collaborating with Japanese high school in Fukuoka city to develop and implement design-based learning that promote problem-solving and SDGs
2. National Taiwan Normal University on various aspects of design and technology education
3. Collaborating with Japanese technology teachers on exploring design-based projects in technology lessons
4. and others…
Research
Research Interests
  • •Development of problem solving and thinking skills through design related activities
    keyword : Design thinking, Reasoning and Reflective Thinking Skills, Development of critical thinking skills through questioning techniques
    2015.01.
  • •Idea conceptualisation techniques
    keyword : Reduction of ideas fixation, Parallel prototyping techniques
    2015.01.
  • •Developments of Product design education curriculum
    keyword : Curriculum planning and development frameworks
    2015.01.
  • •Bilingual education
    keyword : Bilingual education models
    2015.05~2015.09.
Current and Past Project
  • International Design-Technology Education Exchange Forum: This forum is created to allow exchange of ideas for teaching and learning Design-Technology, a subject closely related to design education at junior high school and high school level. There will be 6 sessions in Season 1. Up-coming sessions will include invited speakers who are design education practitioners/researchers from Singapore, Australia, New Zealand and Taiwan. In Season 2 (2021), we have started a collaborative effort between Japanese and Taiwanese Technology teachers to explore collaborative problem-solving approach through design process. The collaboration is currently in process.
  • Effective framework to develop critical and creative thinking in children through design education: This research aims to formulate a framework to develop critical thinking and creativity through secondary/junior high school design education. (Received the Grant-in-Aid for Young Scientist: Effective framework to develop critical and creative thinking in children to drive future innovation in Japan)
  • Re-clarifying Design Problems through Questions for Secondary School Children: One of the challenges for students towards proposing an effective solution is to clearly understand the design problem before moving into ideation and development of the solutions. The current study aimed to explore the use of questioning techniques to enable pre-tertiary students in improving their understanding of the design problems by using questions to critique their thinking and decision making processes and in turn, generate more effective design solution.
Academic Activities
Reports
1. Leon LOH, History and Current Status of Design in Singapore, History of Design and Design Law, Springer Singapore, https://doi.org/10.1007/978-981-16-8782-2, 2022.04, This chapter describes the beginning of industrial and product design in Singapore—from self-governance to achieving the status of a UNESCO Creative City of Design. The growth of industrial and product design in Singapore can be attributed to Singapore Government initiatives to set up systems and infrastructure to facilitate that growth. Through foreign collaborations, development of local talent and the creation of a favourable environment, industrial and product design has grown from zero to a vibrant and creative community that supports Singapore’s aspiration to be an innovation-driven economy and a ‘loveable city’..
Papers
1. Chen ZONG, Leon LOH, Noriko TAKANO, Moe SHIMOMURA and Yanfang ZHANG, Educational resources to improve Japanese high school teachers' facilitation abilities in problem identification and ideation activities, Proceedings of the 25th International Conference on Engineering and Product Design Education (E&PDE 2023), https://doi.org/10.35199/EPDE.2023.21, 2023.09, This study aims to clarify the necessary interventions for supplementing teachers’ knowledge and skills related to the design process to facilitate the design-based activities in the SDGs Challenge Project. Using a qualitative approach and the SDGs Challenge Project as a case study, this study analysed teachers’ feedback before the project started and post-lesson surveys to determine the difficulties teachers have faced in facilitating the design process in 2021 and 2022. The findings showed that teachers have difficulties understanding design thinking, inadequate facilitation skills, limited content knowledge, and unfamiliarity with the worksheets provided. The educational resources for teachers to guide the design process in this project are necessary. The new educational resource should offer knowledge and the methodology of the design process. In addition, resources on pedagogical strategies to facilitate the design thinking is required. Exemplars of student outcomes for each design task and clear explanations of the purpose of each task is also necessary as a resource..
2. Xinyu WANG, Leon LOH and Keita SERA, Challenges of teachers to integrate ESD design activities in technology education in Japanese public junior high schools, Proceedings of the 25th International Conference on Engineering and Product Design Education (E&PDE 2023), https://doi.org/10.35199/EPDE.2023.23, 2023.09, The study aims to clarify teachers’ challenges in Technology Education (TE) when implementing Education for Sustainable Development (ESD) design activities into the curriculum in Japanese public junior high schools. The current research is conducted as a case study. The main participants of this study were four TE teachers currently teaching in public junior high schools in Nara City, Japan. A questionnaire survey for TE teachers and a field survey were conducted. According to the findings, the main barriers faced by teachers are a low understanding of ESD and design, low motivation to implement ESD design activities, insufficient teaching materials, and limited teaching time, which prevent TE teachers from integrating ESD design activities into the curriculum as new learning content. A suggestion proposed is that the current TE curriculum can be redesigned through project-based learning (PBL) to regroup and integrate all the learning contents into ESD design activities. Therefore, this study provided a possible new framework for redesigning a new TE curriculum..
3. LOH Wei Leong, Leon, Evaluation method for assessing students’ quality of critical thinking in the ideation process through design journals, Proceedings of the 25th International Conference on Engineering and Product Design Education (E&PDE 2023), https://doi.org/10.35199/EPDE.2023.56, 2023.09, This study aims to conceptualise an evaluation method to assess students' quality of critical thinking during the ideation process through design journals. The critical thinking model by Paul and Elder is used as a foundation to create a means to evaluate students' critical thinking. This study creates a case study using the self-study approach as a purposeful sampling strategy. As a self-study approach, the author's experience in conceptualising an evaluation method to assess students' quality of critical thinking documented in the design journal was examined. Using a design journal from a Singapore secondary school, the author presented a method to contextualise the intellectual standards based on teachers' expectations for the design project. The intellectual standards are used to evaluate the reasoning process of the student through the documentation in the design journal..
4. Yanfang Zhang, Wei Leong Loh, Noriko Takano, Moe Shimomura, Christian Cruz, IDENTIFYING ISSUES IN TEACHING THE PROBLEM-FINDING STAGE FACED BY INSTRUCTORS: A CASE STUDY ON SDGS CHALLENGE PROJECT IN HIGH SCHOOL, Proceedings of the 24th International Conference on Engineering and Product Design Education (E&PDE 2022), https://doi.org/10.35199/EPDE.2022.58, 2022.09, The purpose of this study is to clarify the difficulties instructors from different subject disciplines faced during the problem-finding stage, especially during the ‘Period for Inquiry-Based Cross-Disciplinary Study’ (“spirit of inquiry” as verbatim meaning), when conducting the SDGs Challenge Project, a pilot programme using design thinking methods with Fukusho High School. Pre- and post-questionnaire surveys were conducted to clarify the challenges faced by instructors in identifying social issues and the issues related to support. Before the programme started, the instructors had major issues with the
understanding of the SDGs, design thinking, and the overall progress. Once the project got started, it was realized that the presence of even more specific issues such as student communication, use of digital
tools, and use of design thinking strategies such as the KJ method. The challenges in implementing the programme can be categorized into (1) understanding the educational process of using design thinking,
(2) facilitating group work, (3) using educational tools, and (4) others. Issues (1) and (2) were particularly prevalent..
5. Wei Leong Loh, Noriko Takano, Moe Shimomura, Yanfang Zhang, INTERVENTIONS REQUIRED TO SUPPORT JAPANESE HIGH SCHOOL TEACHERS TO FACILITATE DESIGN-BASED PROJECTS, Proceedings of the 24th International Conference on Engineering and Product Design Education (E&PDE 2022), https://doi.org/10.35199/EPDE.2022.47, 2022.09, This study aims to clarify the necessary interventions to support Japanese high school teachers in facilitating problem identification and ideation in design-based learning. The SDGs Challenge Project in Fukosho High School was studied as a case study. This study analysed teachers' feedback before programme implementation and post-lesson surveys. The findings suggested that professional development for teachers before implementing the programme is necessary. Such professional development should focus on developing pedagogical competencies required to lead the design process, abilities to provide students with just-in-time knowledge and skills, and a good understanding of the nature of the design process..
6. Leon LOH, Miki OGO, Yanfang ZHANG, Noriko TAKANO, & Moe SHIMOMURA, Readjusting design education for Japanese high school students during the Covid-19 pandemic: A case study to investigate students’ attitude in using online whiteboard for group discussions during design activities, [ ] With Design: Reinventing Design Modes: Proceedings of the 9th Congress of the International Association of Societies of Design Research (IASDR 2021), Springer Singapore, https://doi.org/10.1007/978-981-19-4472-7_100, 1527-1545, 2022.11, The purpose of this study is to understand and describe Japanese high school students’ perspectives in using online whiteboards during face-to-face group discussions for design activities in the Covid-19 pandemic. Using the SDGs Challenge Project in Fukusho High School in Fukuoka City, a qualitative research approach where the case study which included quantitative and qualitative inputs was adopted. Based on the findings, the following main points can be concluded. Firstly, even though students may feel that they are not competent users of digital devices, they may still think that effective group discussions can be achieved using an online whiteboard during face-to-face group discussions. This may be because real-time social interactions can still be achieved as lessons are conducted face-to-face. Secondly, students’ perceptions of achieving effective group discussions and the ease of use of the online whiteboard may influence their motivations in using the online whiteboard in future lessons. This may be due to the perception that as long as the online whiteboard is easy to use and it enhances performance, students may generally feel motivated in using the online whiteboard in future discussions. The findings from this study will provide insights for academics and high school teachers when conducting face-to-face lessons and attempting to use of online tools to mitigate challenges offered by the pandemic..
7. Hiroko BABA, Leon LOH, A Study of STEAM Education and related Learning Environments in Elementary Schools: A case study of Elementary Schools of Fukuoka City, [ ] With Design: Reinventing Design Modes: Proceedings of the 9th Congress of the International Association of Societies of Design Research (IASDR 2021), Springer Singapore, https://doi.org/10.1007/978-981-19-4472-7_91, 1397-1419, 2022.11, STEAM education is an educational approach that intentionally integrates and fuses the five disciplines of Science, Technology, Engineering, Arts, and Mathematics to achieve a specific goal through a given task, has been attracting attention. STEAM education is being promoted widely in countries such as the United State and South Korea. On the other hand, Japan is still less advanced than in other countries, and there is little research on STEAM education and the design of its learning environment. This study focused on STEAM education in elementary schools in Fukuoka city because it is considered one of the areas in Japan where STEAM education is not advanced. The authors conducted a questionnaire to understand the implementation status of STEAM education in public elementary schools in Fukuoka City and interviewed a school who implemented STEAM education to understand the implementation details. Then clarified the kind of STEAM education currently being provided to identify the necessary educational environment for implementing STEAM education..
8. LOH Wei Leong, Leon, Sharpening Critical Thinking in Design Problem Selection in Design Project: A Perspective Based on Singapore Design and Technology, Journal of Technology and Engineering Education, 10.6232/JTEE.202106_51(1/2).0001, 51, 1/2, 1-28, 2021.06, [URL], The current study aimed to identify and clarify students’ critical thinking processes when choosing a design problem within the problem identification process when engaging in a design project. Using design journals done by students at upper secondary level in a Singapore secondary school, the study broke down students’ critical thinking processes based on various elements of reasoning to assess the quality of reasoning. From this study the following conclusion may be suggested. Firstly, the use of decision-making tools, such as decision matrix, does not necessary enable students to achieve quality reasoning. To enhance quality reasoning when choosing a problem, a more systematic process of information or evidence gathering is necessary. To facilitate purposeful gathering of information or evidence, the selection criteria for choosing a problem should be formed before students are engaged into problem exploration. In this way, it may sharpen students search for information to understand the problem better, which in turn sharpen decision-making in choosing a problem. In addition, when forming selection criteria, it is suggested that students should focus on factors such as ethical, significance, reasonability, relevance, emotions and achievability..
9. Leon LOH, Miki OGO, Yanfang ZHANG and Noriko TAKANO, MITIGATING GROUP DISCUSSIONS IN DESIGN ACTIVITIES FOR JAPANESE HIGH STUDENTS DURING COVID-19 PANDEMIC, Proceedings of the 23rd International Conference on Engineering and Product Design Education (E&PDE 2021), VIA Design, VIA University in Herning, Denmark. 9th -10th September 2021, https://doi.org/10.35199/EPDE.2021.47, 2021.09, The purpose of this study is to clarify the factors that affect effective group discussions when using online whiteboard during face-to-face design activities for high school students in the classroom during the pandemic. Using a case study approach, the research was conducted at Fukusho High School in Fukuoka, Japan. Through the questionnaire survey, face-to-face discussions when combined with the use of online whiteboard, offers real-time verbal and non-verbal feedback that enabled effective group discussions during the design process. In addition, students’ competencies in using digital devices may not influence the effectiveness of communications during group discussions and their motivations in using online whiteboard. The current findings may provide a useful hypothesis for further study to verify the correlations between students’ competencies, effectiveness in communications when using online whiteboard during face-to-face discussions, and students’ motivations in using online whiteboard..
10. LOH Wei Leong, Developing Observation Skills in Problem Identification Regarding Lower Secondary Design and Technology, 日本産業技術教育学会誌 (The Japan Society of Technology Education), 63, 3, 351-361, 2021.09, The main purpose of this study was to examine the development of student observation skills in problem identification process at a lower secondary level. Using a Singapore secondary school as a case study, a qualitative research approach was adopted to study the curriculum, lesson documents, and student design journals. In conclusion, the development of students’ observation skills must be scaffolded. To enhance observations, questioning techniques can be used to sharpen the clarity and purpose of the observations. In addition, actual site observations represent an important learning experience that cannot be replaced by only collecting information from social media. More importantly, observation skills support critical thinking and social emotional learning. Finally, from this study, a set of characteristics for skilled observers in problem identification was suggested..
11. Chih‐Jung Ku, Wei‐Leong Leon Loh, Kuen‐Yi Lin, P. John Williams, Development of an instrument for exploring preservice technology teachers’ maker‐based technological pedagogical content knowledge, British Journal of Educational Technology, https://doi.org/10.1111/bjet.13039, 2020.10, With the development of the maker movement, more and more teachers are applying a broad range of technological tools in their pedagogy, instead of only information technology. This study details the development and validation of the Teachers Maker‐based TPACK Survey Instrument (TMTSI), a revised model designed to measure technology teachers’ maker‐based technological pedagogical content knowledge (TPACK) in utilizing maker‐based tools to support their teaching. We recruited 165 preservice secondary technology teachers in Taiwan for this study and confirmatory factor analysis was applied to validate the instrument. Our findings suggest that TMTSI provided a valid and highly reliable research‐based instrument that also serves as a professional development model to help scaffold the development of K‐12 technology teachers. This paper details the theoretical foundations of TMTSI, reports on its reliability and validity, and discusses the application and implications of TMTSI for teacher education and professional development..
12. LOH, W. L., SHIMOMURA, M, ZHANG, Y.F., Unlocking Creative Minds to Engage SDGs Through Design Education in Japanese High School, Proceedings of the 22nd International Conference on Engineering and Product Design Education (E&PDE 2020), VIA Design, VIA University in Herning, Denmark. 10th -11th September 2020, https://doi.org/10.35199/EPDE.2020.16, 2020.09, This study aimed to clarify the use of a pilot design programme as a form of general education in the Japanese high school education to enhance awareness of Sustainable Development Goals (SDGs) and develop 21st-century competencies (21CC) and social-emotional learning (SEL). The challenge for this study is to integrate design education in a high education system that has no structure for design learning. Based on a questionnaire survey, the pilot design programme allowed 17 high school participants with no design experience to solve authentic problems through design. Besides, design activities promote the development of 21CC and SEL. As a form of education for sustainable development (ESD), the current study has the potential to enhance awareness of SDGs and sustainable issues..
13. LOH Wei Leong, Sharpening Critical Thinking in Problem Identification in Design and Technology Education, Design Research Society, https://doi.org/10.21606/drs.2020.358, Volume 2, 899-925, 2020.08, The current study aimed to identify and clarify students’ critical thinking processes when understanding the design problem towards formulating design specifications within the problem identification stage when engaging in a design project at upper secondary level. Using design journals done by students in a Singapore secondary school, the study broke down students’ critical thinking processes based on various elements of reasoning to assess the quality of reasoning. From this study, a set of general guidelines can be proposed for students to achieve good reasoning standards in order to understand the problem and to determine appropriate design specifications. To achieve good reasoning standards when breaking down the design problem, research in three basic related areas such as environment, users and products are necessary to form important background knowledge..
14. Wei Leong Leon LOH, Critical Thinking in Problem Exploration in Design and Technology Design Project, Design and Technology Education: an International Journal, 25, 1, 35-58, 2020.02, [URL], The current study aimed to identify and clarify students’ critical thinking processes in problem exploration. The current study will adopt the definitions of critical thinking conceptualized by Paul and Elder and, at the same time, attempt to apply the concept of elements of reasoning and intellectual standards to achieve the objectives of this study. By using questions to deconstruct the elements of reasoning when exploring problems, the intellectual standards for reasoning in problem exploration can be articulated. Using a qualitative approach to conduct a collective case study, 15 design journals completed by students in the upper secondary Express course in Singa Secondary School are used as objects of study. The primary source of data is collected via the documentations in the design journals. Using intellectual standards for reasoning in problem exploration to interpret the documentations in the design journals, students’ quality of reasoning can be observed and consolidated. Based on the findings, the following conclusion can be presented. Firstly, to achieve depth, accuracy and unbiased understanding of the problem, students need to research on information and data from different sources to triangulate the problem. Secondly, it is necessary for students to acquire necessary background knowledge in order to conceptualize problems accurate and clearly. Thirdly, the development of intellectual standards for reasoning relevant to the design process in D&T may be a potentially useful strategy for teachers to explicitly develop critical thinking skills in D&T..
15. LOH W.L.L., KWEK H.M.G., LEE W.L., Re-clarifying design problems through questions for secondary school children: An Example Based on Design Problem Identification in Singapore Pre-Tertiary Design Education. Proceedings of IASDR 2017 Re:Research, 31 Oct – 3 Nov 2017., International Association of Societies of Design Research (IASDR), https://doi.org/10.7945/C2K67C, 2017.11, [URL], It is believed that secondary school students often define design problems in the design coursework superficially due to various reasons such as lack of exposure, inexperience and the lack of research skills. Questioning techniques have long been associated with the development of critical thinking. Based on this context and assumption, the current study aimed to explore the use of questioning techniques to enable pre-tertiary students to improve their understanding of design problems by using questions to critique their thinking and decision-making processes and in turn, generate more effective design solutions. A qualitative approach is adopted in this study to identify the trajectories of students during design problem identification and clarification process. Using student design journals as a form of record for action and thoughts, they are analysed and supplemented by hearing survey with the teacher-in-charge. From the study, the following points can be concluded: 1) questions can be a useful tool to facilitate a better understanding of the design problem. 2) The process of identification and clarification of design problem is important in the development of critical thinking skills and social-emotional skills of the students. 3) It is important that students are given time and opportunity to find out the problems by themselves. 4) Teachers can be important role models as students may pick up questioning techniques from teacher-student discussions. 5) Departmental reviews and built-in professional development time for weekly reviews on teaching and learning strategies are necessary for the continual improvement D&T education..
16. LOH W.L.L., KWEK H.M.G, LEE W.L., Design Thinking in Pre-Tertiary Design Education: An Example Based on Design and Technology Study in Singapore Secondary School. Proceedings of IASDR 2015 Interplay, 1322-1349, 2 November – 5 November 2015., International Association of Societies of Design Research (IASDR), 2015.11.
17. LOH W.L., ISHIMURA S., The Diverse and Integrative Nature of Product Design Curriculum (II), Bulletin of Japan Society for the Science of Design (JSSD), Vol. 60, No.2, 47-56, 2013, Bulletin of Japan Society for the Science of Design (JSSD), https://doi.org/10.11247/jssdj.60.2_47, 2013.09.
18. LOH W.L., ISHIMURA S., The Diverse and Integrative Nature of Product Design Curriculum (I), Bulletin of Japan Society for the Science of Design (JSSD), Vol. 59, No.5, 1-10, 2013., Bulletin of Japan Society for the Science of Design (JSSD), https://doi.org/10.11247/jssdj.59.5_1, 2013.03.
19. LOH W.L., ISHIMURA S., Characteristics and Transitions of Product Design Curriculum in Japan Between the 1970s and 2000s, International Association of Societies of Design Research (IASDR) 2011 DELFT, Diversity and Unity, 4th World Conference on Design Research, Paper 474, 1-10, 31 October – 4 November 2011., International Association of Societies of Design Research (IASDR), 2011.10.
Presentations
1. Leon LOH, Our youngsters - maker of a resilient city, International Workshop on Urban Landscape (IWUL) 2021 Hong Kong - Resilient city; Landscape remediation (Online). Organised by The Technological and Higher Education Institute of Hong Kong (Thei), 2021.08, [URL], Solving real-world issues through design has been often associated with the professional community. But students can also be one of the main actors in developing the resilience of our society through design innovations. This talk will provide some examples of how students are also capable of solving real-world problems through design. Perhaps, we may re-evaluate the potential of our younger generation to work hand-in-hand with the professionals in making a resilient city..
2. Leon LOH, Sharpening Critical Thinking in Design Problem Selection in Design Project: A Perspective Based on Singapore Design and Technology, International Conference on Technology Education in the Asia-Pacific Region 2021 (ICTE2021), 2021.01, [URL].
3. Leon LOH, The Design and Technology Teacher Education in Singapore: a journey based on a personal narrative , Annual Conference of Industrial Technology Education Association of Taiwan, 2020.12.
4. LOH, W.L., Developing observation skills in problem identification for lower secondary design and technology, Japan Society of Technology Education, 2020.09.
5. LOH Wei Leong, Leon, The Type of Design in Design and Technology Education for the Development of Critical Thinking Skills: A Perspective Based on the Asian and Oceania D&T and TE Education, International Conference on Technology Education in the Asia Pacific Region, 2019.01.
6. LOH W.L., ISHIMURA S., Theoretic and Pragmatic Nature of Product Design Curriculum: Using Product Design Curriculum in Japanese and Oversea Universities as an Example, Proceedings of the 59th Annual Conference of JSSD, June 2012, 2012.06.
7. LOH W.L., ISHIMURA S., Diversity and Synthesis in Product Design Curriculum: Using Product Design Curriculum in Japanese National and Public Universities as an Example, Proceedings of the 58th Annual Conference of JSSD, June 2011, 2011.06.
Membership in Academic Society
  • The Japan Society of Technology Education (JSTE)
  • Japan Society for the Science of Design (JSSD)
  • Design Research Society
  • Association for Supervision and Curriculum Development
Educational
Educational Activities
Curriculum Design and Management of Design Education
Intellectual Property Rights : Global Perspective
Design Pitching Skills
Critical Thinking
Global Design Innovations
Start-ups and Global Disruptors
Expert English
Academic English
Design Case Studies Ⅰ
Common Thematic Projects A
Design for Inclusive Education
Design in General Education
Other Educational Activities
  • 2023.04.
  • 2019.09.
Social
Professional and Outreach Activities
April 2023
In collaboration with the National Taiwan Normal University to study effective pedagogies for integration of STEM/STEAM fields in STEM/STEAM projects.

June-Sept 2020
International Design-Technology Education Exchange Forum:
This forum invites Design and Technology educators from overseas to share with Japanese Technology teachers on the developments of design education for junior high school students in overseas.

July 2019:PET
Art workshop for elementary school students

June 2018
As part of the Fukuoka Minami Ward Children University 2018, the current design workshop shared with young children on the possibility of recycling PET bottles to make them into art sculptures or useful products that can enhance the beauty of our living space and as a small effort to make our environment more sustainable.

This workshop was conducted in English to create opportunities for English conversation and learning. The workshop also encouraged speaking and learning of English and to create a multi-lingual learning campus in Ohashi Campus. The instructors are trained teachers for Singapore secondary schools, with a combined experience of more than 20 years teaching Design and Technology.

The PET.ART design workshop is also part of the community outreach for SDGs Design School. The SDGs Design School is one of the activities of the SDGs Design Unit of Kyushu University Faculty of Design. The SDGs Design School is positioned as an educational outreach to inform a wide scope of citizens, from children to adults, what can we do for SDGs (Sustainable Development Goals) in the area of design.
(http://www.design.kyushu-u.ac.jp/kyushu-u/watch/photo_detail?agid=136&page=0)

Feb, 2016
Focusing on propogating the awareness and possibilities of harnessing sustainable energy and using sustainable materials that can be recycled, a 3 x 1/2 day Sustainable Lamp Design Workshop was conducted between 19-26 Feb in Bukit Merah Secondary School (Singapore). In this workshop, students were first introduced to the issues related to design, environment and sustainability. Then after, they were provided with opportunities to experience and immerse in the designing of sustainable light prototypes using design thinking approach through hands-on activities.

April, 2015
School assembly talk in Dunman Secondary School (Singapore) to promote understanding of design.
Outline: This talk was conducted to provide a brief overview of design and how we are using design to attend to our everyday needs..