Kyushu University Academic Staff Educational and Research Activities Database
List of Presentations
Tokuhisa Satoru Last modified date:2024.04.24

Associate Professor / Department of Strategic Design / Faculty of Design


Presentations
1. 李子康, 徳久悟., Interface Design of Shopping Application for Older People with Mild Cognitive Impairment.
, 第206回ヒューマンインタフェース学会研究会「個々のニーズに立脚した高齢者・障害者支援技術および一般(SIG-ACI-32), 2023.12.
2. 邱俊盛, 徳久悟., A comprehensive user experience evaluation method for the ToB-SaaS software in the development phase., 第205回ヒューマンインタフェース学会研究会「サービスデザインの検証:定性評価・定量評価の計画・実践・考察について考える(SIG-UXSD-18), 2023.11.
3. Tetsuro Morimoto, Masakazu Hirota, Kakeru Sasaki, Kanako Kato, Ryusei Takigawa, Shigenobu Yoneyama, Takao Hayashi, Takeshi Fujikado, Satoru Tokuhisa., Light-Field Visual System for the Remote Robot Operation Interface, 2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2023.10.
4. Satoru Tokuhisa Tetsuro Morimoto, Rapid Service Design Method for Services with Robots in Healthcare Facilities in the COVID-19 Situation, ServDes 2023, 2023.07.
5. Satoru Tokuhisa., The Coconut Innovation framework: An innovation framework focusing on resources., ServDes 2018, 2018.06, This paper proposes a new innovation framework – the coconut innovation framework – using empirical data from WANIC Coconut Spirits developed in East Timor, the Philippines, and Laos, as well as drawing from theoretical work highlighted in a literature review. This innovation framework is a practical framework used to increase the probabilities of success of innovation by integrating the resources of developing countries and industrialised countries, creating new businesses, and expanding resources. This framework is composed of three phases. The first is the discovery of resources. After taking stock of your company’s existing resources and discovering new resources, you can generate initial ideas to create a new business. The second phase is the integration of resources. By maintaining your company’s identity and integrating the resources that you discovered in the first phase, you can design your new business. The third is the expansion of resources. By maintaining your company’s identity and expanding the resources which your company and partners have, you can grow your business..
6. Koichi Yoshino, Koichi Obata, and Satoru Tokuhisa., FLIPPIN’ : Exploring a Paper-based Book UI Design in a Public Space., Conference on Human Factors in Computing Systems 2017 (CHI 2017), 2017.05, Digital information systems are increasingly being used in public spaces such as museums. Such systems should be easily accessible, arouse interest and offer useful information, and be easy to use. We present FLIPPIN' user interface (UI) system, which mimics the look, feel, and usability of traditional books. We explored how the paper-based book UI is designed to improve the usability problems in a public space while creating the prototypes with the aim of introducing Japanese cultural assets and conducting a field evaluation to compare the proposed system to a touch panel UI. The results of evaluation indicated the positive effects of the system, especially in terms of the usability and user's active appreciation derived from a physical book interaction. In addition, we present design guidelines derived from our findings. The suggested design guidelines are expected to facilitate the future development of effective interactive digital information systems in public spaces..
7. Mina Shibasaki, Karin Iwazaki, Minato Takeda, Koichi Obata, Koichi Yoshino, Shizuko Endo, Kouta Minamizawa and Satoru Tokuhisa., MeLight: Embodied Appreciation of Inouzu., VRIC 2017, 2017.03.
8. Ayako Ishiyama, Satoru Tokuhisa, Fusako Kusunoki, Shigenori Inagaki, Takao Terano., A Self-Made Personal Explanation Aid for Museum Visitors., CONTENT 2015, 2015.03.
9. Satoru Tokuhisa, ICT4D Design Patterns for Common Language in ICT Ecosystems., OUI-ITD 2013, 2013.12.
10. Fujimura, Noriyuki, Masa Inakage, Hideki Sunahara, Satoru Tokuhisa, Atsuro Ueki, Masato Yamanouchi., Openlight: a concept of urban lighting to make urbanites aware of each other., Ubicomp 2013, 2013.09.
11. Satoru Tokuhisa, Kensuke Fujishiro, Takashi Kimura and Atsuro Ueki., Designing a Multi-Stakeholder Satisfaction Service for Group-Based Social Gift Purchase., International Association of Societies of Design Research (IASDR 2013),, 2013.08.
12. Yuichiro Katsumoto, Satoru Tokuhisa and Masa Inakage., Ninja Track: Design of Electronic Toy 
Variable in Shape and Flexibility., Seventh International Conference on Tangible, Embedded and Embodied Interaction (TEI 2013), 2013.02.
13. Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami and Naohito Okude., panavi: Recipe Medium with a Sensors-Embedded Pan for Domestic Users to Master Professional Culinary Arts., Conference on Human Factors in Computing Systems 2012 (CHI 2012), 2012.05.
14. Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude., Experience “panavi,”: challenge to master professional culinary arts., Extended Abstracts on Human Factors in Computing Systems , 2012.05.
15. Yu Ebihara, Chihiro Kondo, Maki Sugimoto, Satoru Tokuhisa, Takuji Tokiwa, Kentaro Harada, Hiroaki Miyasho, Toshitugu Yasaka, Anusha Withana, Masa Inakage., Composing sounds and images for public display using correlated KANSEI information., Siggraph Asia Poster, 2010.12.
16. Satoru Tokuhisa and Yusuke Kamiyama, The World is Canvas: A Coloring Application for Children based on Physical Interaction., International Conference on Interaction Design and Children (IDC 2010), 2010.06.
17. Satoru Tokuhisa and Yusuke Kamiyama., The World is Canvas: A Painting Application for Children based on the Social Constructivism System., Create10 – The interaction design conference, 2010.06.
18. Satoru Tokuhisa., Aequorin: Design of a System for Reduction of the User’s Stress in One Day., International Workshop on Sensing and Acting in Ubiquitous Environments (SEACUBE 2009), 2009.10.
19. Satoru Tokuhisa, Takaaki Ishizawa, Yoshimasa Niwa, Kenji Kasuya, Atsuro Ueki, Sho Hashimoto, Kazuhiko Koriyama and Masa Inakage, xtel: A Development Environment to Support Rapid Prototyping of “Ubiquitous Content”., Tangible and Embedded Interaction 2009 (TEI 2009), 2009.02.
20. Satoru Tokuhisa, Nervixxx: A Video Performance System with Neural Interfaces., IEEE The Second International Conferences on Advances in Computer-Human Interactions (ACHI 2009), 2009.02.
21. Yoshimasa Niwa, Satoru Tokuhisa and Masa Inakage., Talktic: The Contents Development Environment for Pervasive Computing., ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2008), 2008.12.
22. Satoru Tokuhisa, Nervixxx: An Introduction of Biosignal to Live Video Performance., Siggraph Asia 2008 Sketch, 2008.12.
23. Satoru Tokuhisa, Kenji Iguchi, Sosuke Okubo, Yoshimasa Niwa, Tomoyuki Nezu and Masa Inakage., OTOTONARI: Mobile Ad Hoc Pervasive Game that develops a regional difference., International conference on Game research and development (Cyber Game 2006), 2006.12.
24. Satoru Tokuhisa, Kenji Iguchi, Sosuke Okubo, Yoshimasa Niwa, Tomoyuki Nezu and Masa Inakage., OTOTONARI: A Pervasive Game of Sound Composition based on Users’ Collaboration., The International Academic Conference on the Future of Game Design and Technology (Future Play 2006), 2006.10.
25. Satoru Tokuhisa, Yukinari Iwata and Masa Inakage., re-acT-able pH [polyphony * Heredity]., 1st International Conference on Digital Interactive Media Entertainment & Arts (DIME 2006), 2006.10.
26. Satoru Tokuhisa and Masa Inakage., Sensible Node: Network-Based General Purpose Architecture Module that Reflects Environment., 2nd International Conference on Intelligent Environment National Technical University of Athens (IE 2006), 2006.07.
27. Satoru Tokuhisa, Yukinari Iwata and Masa Inakage., Suirin, Siggraph 2005 Emerging Technologies, 2005.07.
28. Satoru Tokuhisa, Alice Ding and Masa Inakage., Tri-Story as Intuitive Cinema: Interactive Storytelling based on Physical Action for Multi Screen., ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005), 2005.06.
29. Satoru Tokuhisa, Taku Kotabe and Masa Inakage., atMOS: Self Expression Movie Generating System for 3G Mobile Communication., Third International Conference on Mobile and Ubiquitous Multimedia(MUM 2004), 2004.10.
30. Takuji Tokiwa, Satoru Tokuhisa, Yuka Honna, Chieko Shinozaki, Fusako Kusunoki, Takuichi Nishimura, and Toru Iwatake., Surround CoBIT: A method for presenting auditory information as a virtual acoustic field., 4th International Workshop on Smart Appliances and Wearable Computing(IWSAWC2004), 2004.03.
31. Taku Kotabe, Satoru Tokuhisa, Ken suguro and Masa Inakage., atMOS – Self Package Movie., Siggraph 2003 Emerging Technologies, 2003.07.