九州大学 研究者情報
論文一覧
森本 有紀(もりもと ゆうき) データ更新日:2024.04.12

准教授 /  芸術工学研究院 メディアデザイン部門


原著論文
1. 末吉 知樹, 森本 有紀, 大量の楕円形の葉を対象とした動的プロジェクションマッピングの自動生成, 芸術科学会論文誌, 22, 5, 17:1−17:7, 2023.12, [URL].
2. Kenta Akita, Yuki Morimoto, Reiji Tsuruno, Hand-drawn anime line drawing colorization of faces with texture details, Computer Animation and Virtual Worlds (CGI2023), 2023.07.
3. 山下祐貴, 森本有紀, 秋田健太, テキスト入力によるトポロジ変化に柔軟な3Dメッシュモデルの生成, 情報処理学会論文誌, 64, 5, 1065-1073, 2023.02.
4. 藤田恭輔, 森本有紀, イラストに対する液体調動画エフェクトの適用手法, 画像電子学会誌ビジュアルコンピューティング論文特集号, Vol.51, No.4, 2022.10.
5. Mayu Arano, Yuki Morimoto, Dynamic Projection Mapping on Living Things, The Journal of the Society for Art and Science (NICOGRAPH Journal Track), 2022.10.
6. Omine Taisei, Morimoto Yuki, Tsuruno Reiji, Automatic Generation of a 3D Braid Hair Model from a Single Image, ACM SIGGRAPH 2022 Posters, Article 47, https://dl.acm.org/doi/10.1145/3532719.3543216, 2022.07.
7. Takano Masamune, Morimoto Yuki, Modeling 3D Hair by Outlining Hair Cards, ACM SIGGRAPH 2022 Posters, Article 63, 2022, https://dl.acm.org/doi/10.1145/3532719.3543214, 2022.07.
8. Xuanru Guo, Yuki Morimoto, Takeharu Seno, Laica Ohata, Stephen Palmisano, Vection can serve as a cue for exogenous spatial attention, Journal of Vision (Poster), 22, 14, 3314-3314, 2022.06.
9. Xuanru Guo, Yuki Morimoto, Takeharu Seno, Laica Ohata, Stephen Palmisano, DOES THE DEGREE OF ABSTRACTION IN A VIDEO STIMULUS ALTER THE EXPERIENCE OF VECTION , Proceedings of the 38th Annual Meeting of the International Society for Psychophysics, 29-35, 2022.05.
10. Yuki Morimoto, Fumiya Sawai, Automatic Generation of Visual Effects from Movement of Athletes in Sports Videos, The Journal of the Society for Art and Science Vol. 20, No. 5, 2021., 2021.09.
11. Kohei Doi, Yuki Morimoto, and Reiji Tsuruno, Global Illumination-Aware Color Remapping with Fidelity for Texture Values., In ACM SIGGRAPH 2021 Posters (SIGGRAPH '21). Association for Computing Machinery, New York, NY, USA, Article 34, 1–2., https://doi.org/10.1145/3450618.3469165, 2021.08.
12. Tomoki Sueyoshi and Yuki Morimoto, Interactive DPM for Thin Plants with the Latency Measurement, In ACM SIGGRAPH 2021 Posters (SIGGRAPH '21). Association for Computing Machinery, New York, NY, USA, Article 6, 1–2., https://doi.org/10.1145/3450618.3469151, 2021.08.
13. Mayu Arano and Yuki Morimoto, Dynamic Projection Mapping for Silkworms, In ACM SIGGRAPH 2021 Posters (SIGGRAPH '21). Association for Computing Machinery, New York, NY, USA, Article 3, 1–2., https://doi.org/10.1145/3450618.3469153, 2021.08.
14. Tomoki Sueyoshi and Yuki Morimoto, Dynamic Projection Mapping for Thin Plants using a Robust Tracking Method against Occlusion., In ACM SIGGRAPH 2021 Labs (SIGGRAPH '21). Association for Computing Machinery, New York, NY, USA, Article 6, 1–2., https://doi.org/10.1145/3450616.3464521, 2021.08.
15. Ⅾoi, K., Morimoto, Y., Tsuruno, R., Global Illumination-Aware Stylized Shading, Computer Graphics Forum. (Pacific Graphics 2021)., 2021.08, Our aim is to convert an object's appearance to an arbitrary colour considering the light scattering in the entire scene, which is often called the global illumination. Existing stylisation methods convert the colour of an object with a 1-dimensional texture for 3-dimensional computer graphics to reproduce a typical style used in illustrations and cel animations. However, they cannot express global illumination effects. We propose two individual methods to compute the global illumination and convert the shading to an arbitrary colour. The methods reproduce reflections in other objects with the converted colour. As a result, we can convert the colour of illumination effects that have not yet been reproduced, such as soft shadows and refractions..
16. Tomoki Sueyoshi , Yuki Morimoto, Interactive Dynamic Projection Mapping onto Thin Plants with Bioluminescent Effect Animations, The Journal of the Society of Art and Science (NICOGRAPH International Journal track), Vol. 20, No. 4, 2021., 20, 4, 2021.06.
17. 山下 祐貴, 森本 有紀, 深層学習を用いたGUIによる点入力と特徴補間による植物の動画像生成およびその評価, 芸術工学研究, 34, 2021.03.
18. 末吉 知樹, 森本 有紀, 葉を対象とした動的プロジェクションマッピングの自動生成, 芸術科学会論文誌, Vol.20, No.1, pp.21-29, 2021.03, [URL].
19. 藤田 恭輔,森本 有紀, 知足 美加子, blobby: 手描きアニメーションにおける流体調表現の生成, 芸術科学会論文誌, Vol. 20, No. 1, pp. 40-44, 2021.03, [URL].
20. 森本 有紀, テント芝居における劇中投げ銭インタラクション, 芸術科学会論文誌, Vol. 19, No. 5, pp. 98-104, 2020.12, [URL].
21. 秋田健太,森本有紀,鶴野玲治, 目の正確な色を考慮した深層学習によるカラー参照画像を用いたキャラクタイラスト線画の着色, 情報処理学会論文誌, vol.62, no.1, pp.397-403, 2021.01, [URL].
22. 山下祐樹,森本有紀, 深層学習を用いた点入力と特徴補間による植物の動画像生成, 画像電子学会誌ビジュアルコンピューティング論文特集号, Vol.xx, No.x, pp.xx-xx,(2020)., 2020.10.
23. Sato, H., Morimoto, Y., Remijn, G., Seno T., Differences in three vection indices (latency, duration and magnitude) induced by “camera-moving” and “object-moving” in a virtual Computer Graphics world, in spite of similarity in the retinal images, i-Perception, 10.1177/2041669520958430., 2020.10.
24. Kenta Akita, Yuki Morimoto, Reiji Tsuruno, Colorization of Line Drawings with Empty Pupils, Computer Graphics Forum, (Proc. of Pacific Graphics 2020), 10.1111/cgf.14171, 39, 601-610, 2020.10, Many studies have recently applied deep learning to the automatic colorization of line drawings. However, it is difficult to paint empty pupils using existing methods because the convolutional neural network are trained with pupils that have edges, which are generated from color images using image processing. Most actual line drawings have empty pupils that artists must paint in. In this paper, we propose a novel network model that transfers the pupil details in a reference color image to input line drawings with empty pupils. We also propose a method for accurately and automatically colorizing eyes. In this method, eye patches are extracted from a reference color image and automatically added to an input line drawing as color hints using our pupil position estimation network..
25. Kohei Doi, Yuki Morimoto, Non-photorealistic Path Tracing, SIGGRAPH, 2020.08.
26. Yuki Yamashita, Kenta Akita, Yuki Morimoto, PoPGAN: Points to Plant Translation with Generative Adversarial Network, SIGGRAPH, 2020.08.
27. Kenta Akita, Yuki Morimoto, Reiji Tsuruno, Deep-Eyes: Fully Automatic Anime Character Colorization with Painting of Details on Empty Pupils, Eurographics, 2020.05.
28. Morimoto, Y., Sato, H., Hiramatsu, C., Seno, T., Material surface properties modulate vection strength, Experimental Brain Research, 2019.08, [URL].
29. Yuki Morimoto, Atsuko Makita, Takuya Semba, Tokiichiro Takahashi, Generating 2.5D Character Animation by Switching the Textures of Rigid Deformation, International Journal of Asia Digital Art and Design Association, 23, 16-21, 2019.07.
30. Kenta Akita, Yuki Morimoto, Reiji Tsuruno, Fully Automatic Colorization for Anime Character Considering Accurate Eye Colors, SIGGRAPH, 2019.07.
31. 森本有紀,小林洋介,高橋時市朗, 2.5D アニメーション生成支援システムの提案と検討, 画像電子学会誌ビジュアルコンピューティング論文特集号, Vol.48, No.4, 516-520, https://iss.ndl.go.jp/books/R000000004-I030200302-00, 2019.06.
32. Tomoki Sueyoshi,Yuki Morimoto, Automatic Generation of Interactive Projection Mapping for Leaves, SIGGRAPH Asia, 2018.11, Recently, the targets of projection mapping have included various objects ranging from buildings to fish. However, it is difficult to project onto dynamic and deformable objects, such as leaves. Therefore, we propose a semi-automatic system to calculate the image registrations of projections for leaves and to interactively track the projection area. We describe our results with some animated effects on various shapes of leaves..
33. Sakiko Fujieda, Yuki Morimoto, Kazuo Ohzeki (double first authors), An image generation system of delicious food in a manga style, SIGGRAPH Asia, posters, 2017.11, While the types of images presented in manga can range from realistic to deformed, foods are generally drawn as realistic, delicious looking images. However, drawing such pictures requires skill. Thus, we propose a system that emphasizes the gloss of wet and oily foods to generate delicious food pictures in a manga style..
34. Katsuo Nakajima, Azusa Mama, Yuki Morimoto,, Energy-Based Tree Illustration System: ETIS, IEICE TRANSACTIONS on Information and Systems, Vol.E99-D, no.9, 2417-2421, 2016.09.
35. 森本有紀,高橋時市郎, デザインの原理を用いた自由形状のイラスト美化手法, 情報処理学会論文誌, vol.56, no.5, 1329-1338, 1329 - 1338, 2015.05, [URL].
36. 森本有紀,鶴野玲治,高橋時市朗, 拡散・吸着理論に基づいた染色技法のためのビジュアルシミュレーションモデル, 画像電子学会誌ビジュアルコンピューティング論文特集号, vol.43, no.3, 348-356, 2014.07, [URL].

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pure2017年10月2日から、「九州大学研究者情報」を補完するデータベースとして、Elsevier社の「Pure」による研究業績の公開を開始しました。