九州大学 研究者情報
論文一覧
木實 新一(このみ しんいち) データ更新日:2023.11.28

教授 /  基幹教育院 自然科学理論系部門


原著論文
1. Chenhao Li, Yuta Taniguchi, Min Lu, Shin’ichi Konomi, Hajime Nagahara, Cross-language font style transfer, Applied Intelligence, 10.1007/s10489-022-04375-6, 53, 15, 18666-18680, 2023.02, Abstract

In this paper, we propose a cross-language font style transfer system that can synthesize a new font by observing only a few samples from another language. Automatic font synthesis is a challenging task and has attracted much research interest. Most previous works addressed this problem by transferring the style of the given subset to the content of unseen ones. Nevertheless, they only focused on the font style transfer in the same language. In many cases, we need to learn font style from one language and then apply it to other languages. Existing methods make this difficult to accomplish because of the abstraction of style and language differences. To address this problem, we specifically designed the network into a multi-level attention form to capture both local and global features of the font style. To validate the generative ability of our model, we constructed an experimental font dataset of 847 fonts, each containing English and Chinese characters with the same style. Results show that our model generates 80.3% of users’ preferred images compared with state-of-the-art models..
2. Lulu Gao, Shin'ichi Konomi, Indoor Spatiotemporal Contact Analytics Using Landmark-Aided Pedestrian Dead Reckoning on Smartphones., Sensors, 10.3390/s23010113, 23, 1, 113-113, 2023.01.
3. Shin'ichi Konomi, Xiangyuan Hu, Yu Chen, Tianyuan Yang, Baofeng Ren, Chengzuo Yao, Leveraging Living Trust Networks for Socially-Aware Recommendations., HCI (12), 10.1007/978-3-031-35936-1_37, 503-518, 2023.01.
4. Boxuan Ma, Min Lu, Yuta Taniguchi, Shin’ichi Konomi, Exploring jump back behavior patterns and reasons in e-book system, Smart Learning Environments, 10.1186/s40561-021-00183-6, 9, 1, 2-2, 2022.12, Abstract

With the increasing use of digital learning materials in higher education, the accumulated operational log data provide a unique opportunity to analyzing student learning behaviors and their effects on student learning performance to understand how students learn with e-books. Among the students’ reading behaviors interacting with e-book systems, we find that jump-back is a frequent and informative behavior type. In this paper, we aim to understand the student’s intention for a jump-back using user learning log data on the e-book materials of a course in our university. We at first formally define the “jump-back” behaviors that can be detected from the click event stream of slide reading and then systematically study the behaviors from different perspectives on the e-book event stream data. Finally, by sampling 22 learning materials, we identify six reading activity patterns that can explain jump backs. Our analysis provides an approach to enriching the understanding of e-book learning behaviors and informs design implications for e-book systems.

.
5. Shin’ichi Konomi, Xiangyuan Hu, Chenghao Gu, Doreen Mushi, Designing a Distributed Cooperative Data Substrate for Learners without Internet Access, Proceedings of the 10th International Conference on Distributed, Ambient, and Pervasive Interactions (DAPI 2022), Held as Part of HCI
International 2022, Online, June 26 - July 1, 2022, Lecture Notes in Computer Science, Springer, Berlin/Heidelberg, 2022
, 2022.07.
6. Lulu Gao, Shin’ichi Konomi, Mapless Indoor Navigation based on Landmarks, Proceedings of the 10th International Conference on Distributed, Ambient, and Pervasive Interactions (DAPI 2022), Held as Part of HCI
International 2022, Online, June 26 - July 1, 2022, Lecture Notes in Computer Science, Springer, Berlin/Heidelberg, 2022
, 2022.07.
7. Yiming Liu, Shin’ichi Konomi, WiHead: WiFi-based Head-Pose Estimation, Proceedings of the 10th International Conference on Distributed, Ambient, and Pervasive Interactions (DAPI 2022), Held as Part of HCI
International 2022, Online, June 26 - July 1, 2022, Lecture Notes in Computer Science, Springer, Berlin/Heidelberg, 2022
, 2022.07.
8. Shin’ichi Konomi, Big data for humans or humans for big data?: a human-data interaction perspective, Proceedings of CoPDA2022- Sixth International Workshop on Cultures of Participation in the Digital Age: AI for Humans or Humans for AI?, June 7, 2022, Frascati (RM),
Italy. pp. 14-20.
, 14-20, 2022.05.
9. Boxuan Ma, Min Lu, Yuta Taniguchi, Shin’ichi Konomi, Exploring jump back behavior patterns and reasons in e-book system, Smart Learning Environments, https://doi.org/10.1186/s40561-021-00183-6, 9, 2, 9, 2, Springer, Berlin/Heidelberg, January 4, 2022. https://doi.org/10.1186/s40561-021-00183-6, 2022.01.
10. Shin'ichi Konomi, Big data for humans or humans for big data?: a human-data interaction perspective., Proceedings of the Sixth International Workshop on Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? co-located with the International Conference on Advanced Visual Interfaces (AVI 2022)(CoPDA@AVI), 14-20, 2022.01.
11. Shin'ichi Konomi, Xiangyuan Hu, Chenghao Gu, Doreen Mushi, Designing a Distributed Cooperative Data Substrate for Learners without Internet Access., HCI (25), 10.1007/978-3-031-05431-0_10, 13326 LNCS, 137-147, 2022.01.
12. Lulu Gao, Shin'ichi Konomi, Indoor Contact Awareness on Spatiotemporal Analytics with Smartphone-Based Pedestrian Dead Reckoning., GoodIT, 10.1145/3524458.3547233, 205-211, 2022.01.
13. Lulu Gao, Shin'ichi Konomi, Mapless Indoor Navigation Based on Landmarks., HCI (25), 10.1007/978-3-031-05431-0_4, 13326 LNCS, 53-68, 2022.01.
14. Jiadong Chen, Shin'ichi Konomi, Utilization of XR Technology in Distance Collaborative Learning: A Systematic Review., HCI (11), 10.1007/978-3-031-06047-2_2, 13312 LNCS, 14-29, 2022.01.
15. Yiming Liu, Shin'ichi Konomi, WiHead: WiFi-Based Head-Pose Estimation., HCI (25), 10.1007/978-3-031-05431-0_5, 13326 LNCS, 69-86, 2022.01.
16. Boxuan Ma, Min Lu, Yuta Taniguchi, Shin’ichi Konomi, CourseQ: the impact of visual and interactive course recommendation in university environments, Research and Practice in Technology Enhanced Learning, 10.1186/s41039-021-00167-7, 16, 1, 18-18, 2021.12, Abstract

The abundance of courses available in a university often overwhelms students as they must select courses that are relevant to their academic interests and satisfy their requirements. A large number of existing studies in course recommendation systems focus on the accuracy of prediction to show students the most relevant courses with little consideration on interactivity and user perception. However, recent work has highlighted the importance of user-perceived aspects of recommendation systems, such as transparency, controllability, and user satisfaction. This paper introduces CourseQ, an interactive course recommendation system that allows students to explore courses by using a novel visual interface so as to improve transparency and user satisfaction of course recommendations. We describe the design concepts, interactions, and algorithm of the proposed system. A within-subject user study (N=32) was conducted to evaluate our system compared to a baseline interface without the proposed interactive visualization. The evaluation results show that our system improves many user-centric metrics including user acceptance and understanding of the recommendation results. Furthermore, our analysis of user interaction behaviors in the system indicates that CourseQ could help different users with their course-seeking tasks. Our results and discussions highlight the impact of visual and interactive features in course recommendation systems and inform the design of future recommendation systems for higher education.

.
17. Lulu Gao, Shin’ichi Konomi, Active Learning-Based Data Collection in Crowd Replication, Advances in Intelligent Systems and Computing, 10.1007/978-3-030-73113-7_5, 49-60, 2021.12.
18. Boxuan Ma, Min Lu, Yuta Taniguchi, Shin’ichi Konomi, Investigating course choice motivations in university environments, Smart Learning Environments, 10.1186/s40561-021-00177-4, 8, 1, 31-31, 2021.12, Abstract

Recommendation systems need a deeper understanding of users and their motivations to improve recommendation quality and provide more personalized suggestions. This is especially true in the education domain, the more about the student is known, the more useful recommendations can be made. However, although many studies on the course recommendation exist, studies on the students’ course selection motivations in universities are limited. This study investigates the factors that contribute to students’ choice when selecting courses in universities to better understand student perceptions, attitudes, and needs and leverage data-driven approaches for recommending and explaining the recommendations in university environments. A qualitative interview for university students (N = 10) comprised of open-ended questions as well as a questionnaire for students (N = 81) was conducted, aiming to investigate the main reasons behind their choices. The results of this study show that students highly value the course contents and the benefits of the course towards their future careers. Furthermore, students are influenced by other reasons such as the possibility of obtaining a higher grade, the popularity of professors, and recommendations from peers. Next, we extract the main categories of students’ motivations and analyzed the questionnaire data by employing statistical analysis methods as well as the k-means clustering algorithm to identify different types of students in terms of course selection. Based on our findings, we discuss implications for designing more personalized course recommendation systems.

.
19. Boxuan Ma, Min Lu, Yuta Taniguchi, Shin’ichi Konomi, Investigating course choice motivations in university environments, Smart Learning Environments, https://doi.org/10.1186/s40561-021-00177-4, 8, 31, 8, 31, Springer, Berlin/Heidelberg, November 27, 2021. https://doi.org/10.1186/s40561-021-00177-4, 2021.11.
20. Boxuan Ma, Min Lu, Shin’ichi Konomi, Understanding Student Slide Reading Patterns During the Pandemic, Proceedings of the 18th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2021), Online, October 13-15, 2021., 87-94, 2021.10, The COVID-19 pandemic has resulted in school closures all across the world, and lots of students have shifted from conventional classrooms to online learning. With the help of ICT technologies nowadays, learning online can be more effective in a number of ways. However, most of the online learning environments without instructors' attention may result in different learning patterns compared to the traditional face-to-face classroom. In this paper, we aimed at detecting the slide reading behaviors of the students by analyzing operational event logs from a digital textbook reader for a lecture offered in our university. We compared reading patterns between traditional face-to-face lectures and hybrid online lectures, our results show that online lectures lead to more off-task behaviors. Our analysis provides a rich understanding of e-book reading and informs design implications for online learning during the pandemic. The findings can also be used to improve the instruction designs and learning strategies..
21. Yuhong Lu, Yuta Taniguchi, Shin’ichi Konomi, Generating Travel Recommendations for Older Adults Based on Their Social Media Activities, Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents, 10.1007/978-3-030-77080-8_5, 12773 LNCS, 44-55, 2021.07.
22. Jiadong Chen, Shin’ichi Konomi, Utilization of XR Technology in Distance Collaborative Learning: A Systematic Review., Proceedings of the 14th International Conference on Cross-Cultural Design (CCD 2022), Held as Part of HCI International 2022, Online, June 26 - July 1, 2022. Lecture Notes in Computer Science, Springer, Berlin/Heidelberg, July 2022, 2021.07.
23. Boxuan Ma, Min Lu, Yuta Taniguchi, Shin’ichi Konomi, Exploration and Explanation: An Interactive Course Recommendation System for University Environments, Proceedings of the 4th ACM IUI International Workshop on Exploratory Search and Interactive Data Analytics (ESIDA), Online, April 13, 2021., 2021.04.
24. Chenhao Li, Yuta Taniguchi, Min Lu, Shin’ichi Konomi, Few-shot Font Style Transfer between Different Languaga, Proceedings of Workshop on Applications of Computer Vision (WACV), 10.1109/WACV48630.2021.00048, 433-442, 2021.03.
25. Xiangyuan Hu, Shin’ichi Konomi, QFami: An Integrated Environment for Recommending Answerers on Campus, Communications in Computer and Information Science, 10.1007/978-3-030-90176-9_17, 1498 CCIS, 119-125, 2021.02.
26. 藤村直美, 多川孝央, 眞崎義憲, 木實新一, 九州大学における教育データの利活用とそのための枠組み, 大学情報システム環境研究, 23, 23-29, 2020.07.
27. Boxuan Ma, Yuta Taniguchi, Shin’ichi Konomi, Course Recommendation for University Environment, Proceedings of the 13th International Conference on Educational Data Mining (EDM 2020), 460-466, 2020.07.
28. 木實 新一, 緒方 広明, 山田 政寛, Exploring Factors that Influence Collaborative Problem Solving Awareness in Science Education, Technology, Knowledge and Learning, 10.1007/s10758-020-09436-8, 25, 2, 337-366, 2020.06, [URL].
29. Boxuan Ma, Min Lu, Yuta Taniguchi, Shin’ichi Konomi, Exploring the Design Space for Explainable Course Recommendation Systems in University Environments, Comanion Proceedings of the 10th International Conference on Learning Analytics & Knowledge (LAK20), 492-499, 2020.03.
30. Boxuan Ma, Jiadong Chen, Chenhao Li, Likun Liu, Min Lu, Yuta Taniguchi, Shin’ichi Konomi, Understanding Jump Back Behaviors in E-book System, Comanion Proceedings of the 10th International Conference on Learning Analytics & Knowledge (LAK20), 623-631, 2020.03.
31. 木實 新一, An Intelligent Platform for Offline Learners Based on Model-driven Crowdsensing over Intermittent Networks., Proceedings of the 12th International Conference on Cross-Cultural Design, 10.1007/978-3-030-49913-6_26, To appear, 300-314, 2020.01.
32. Shin’ichi Konomi, Lulu Gao, Doreen Mushi, An Intelligent Platform for Offline Learners Based on Model-Driven Crowdsensing Over Intermittent Networks, 12th International Conference on Cross-Cultural Design, CCD 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020
Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity - 12th International Conference, CCD 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings
, 10.1007/978-3-030-49913-6_26, 300-314, 2020, [URL], Despite the continuous growth of global Internet users, almost 4 billion people do not use the Internet. The offline population includes people who live in developing regions or rural aging communities. In this context, we propose a learning-support platform for learners without an easy, reliable, and affordable means to access digital learning environments on the Internet. Unlike existing systems that provide little support for efficient educational data collection from offline learners, our proposed platform combines delay-tolerant networking mechanisms and active learning-based model-driven crowdsensing techniques to deliver learning materials and collect educational data efficiently..
33. Li Chen, Nobuyuki Yoshimatsu, Yoshiko Goda, Fumiya Okubo, Yuta Taniguchi, Misato Oi, Shin’ichi Konomi, Atsushi Shimada, Hiroaki Ogata, Masanori Yamada, Direction of collaborative problem solving-based STEM learning by learning analytics approach, Research and Practice in Technology Enhanced Learning, 10.1186/s41039-019-0119-y, 14, 1, 24-24, 2019.12, [URL], © 2019, The Author(s). The purpose of this study was to explore the factors that might affect learning performance and collaborative problem solving (CPS) awareness in science, technology, engineering, and mathematics (STEM) education. We collected and analyzed data on important factors in STEM education, including learning strategy and learning behaviors, and examined their interrelationships with learning performance and CPS awareness, respectively. Multiple data sources, including learning tests, questionnaire feedback, and learning logs, were collected and examined following a learning analytics approach. Significant positive correlations were found for the learning behavior of using markers with learning performance and CPS awareness in group discussion, while significant negative correlations were found for some factors of STEM learning strategy and learning behaviors in pre-learning with some factors of CPS awareness. The results imply the importance of an efficient approach to using learning strategies and functional tools in STEM education..
34. Constantine Stephanidis, Gavriel Salvendy,Margherita Antona,Array, Jianming Dong,Vincent, G. Duffy, Xiaowen Fang, Cali M. Fidopiastis, Gino Fragomeni, Limin Paul Fu, Yinni Guo,Array, Andri Ioannou, Kyeong-Ah Jeong, Shin'ichi Konomi, Heidi Krömker, Masaaki Kurosu, James R. Lewis, Aaron Marcus, Gabriele Meiselwitz, Abbas Moallem, Hirohiko Mori, Fiona Fui-Hoon Nah, Stavroula Ntoa, Pei-Luen, Patrick Rau, Dylan Schmorrow, Keng Siau, Array, Wentao Wang, Sakae Yamamoto, Panayiotis Zaphiris,Jia Zhou, Seven HCI Grand Challenges., Int. J. Hum. Comput. Interaction, 10.1080/10447318.2019.1619259, 35, 14, 1229-1269, 2019.08, [URL].
35. Yuta Taniguchi, Atsushi Shimada, Masanori Yamada, Shin’ichi Konomi, Recommending Highlights on Students ’E-Textbooks, Proceedings of SITE 2019 - The Society for Information Technology and Teacher Education to be held in Las Vegas, Nevada, March 18-22, 2019., 2019.07.
36. Shin'ichi Konomi, Tomoyo Sasao, Simo Hosio, Kaoru Sezaki, Using ambient WiFi signals to find occupied and vacant houses in local communities., J. Ambient Intelligence and Humanized Computing, 10.1007/s12652-018-0899-8, 10, 2, 779-789, 2019.02, [URL].
37. Samuli Hemminki, Keisuke Kuribayashi, Shin'ichi Konomi, Petteri Nurmi, Sasu Tarkoma, Crowd Replication: Sensing-Assisted Quantification of Human Behavior in Public Spaces., ACM Trans. Spatial Algorithms and Systems, 10.1145/3317666, 5, 3, 15:1-15:34-34, 2019.01, [URL],

A central challenge for public space design is to evaluate whether a given space promotes different types of activities. In this article, as our first contribution, we develop crowd replication as a novel sensor-assisted method for quantifying human behavior within public spaces. In crowd replication, a researcher is tasked with recording the behavior of people using a space while being instrumented with a mobile device that captures a sensor trace of the replicated movements and activities. Through mathematical modeling, behavioral indicators extracted from the replicated trajectories can be extrapolated to represent a larger target population. As our second contribution, we develop a novel highly accurate pedestrian sensing solution for reconstructing movement trajectories from sensor traces captured during the replication process. Our key insight is to tailor sensing to characteristics of the researcher performing replication, which allows reconstruction to operate robustly against variations in pace and other walking characteristics. We validate crowd replication through a case study carried out within a representative example of a metropolitan-scale public space. Our results show that crowd-replicated data closely mirrors human dynamics in public spaces and reduces overall data collection effort while producing high-quality indicators about behaviors and activities of people within the space. We also validate our pedestrian modeling approach through extensive benchmarks, demonstrating that our approach can reconstruct movement trajectories with high accuracy and robustness (median error below 1%). Finally, we demonstrate that our contributions enable capturing detailed indicators of liveliness, extent of social interaction, and other factors indicative of public space quality.

.
38. Kaori Tamura, Min Lu, Shin’ichi Konomi, Kohei Hatano, Miyuki Inaba, Misato Oi, Tsuyoshi Okamoto, Fumiya Okubo, Atsushi Shimada, Jingyun Wang, Masanori Yamada, Yuki Yamada, Integrating Multimodal Learning Analytics and Inclusive Learning Support Systems for People of All Ages, 11th International Conference on Cross-Cultural Design, CCD 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
Cross-Cultural Design. Culture and Society - 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
, 10.1007/978-3-030-22580-3_35, 469-481, 2019.01, [URL], Extended learning environments involving system to collect data for learning analytics and to support learners will be useful for all-age education. As the first steps towards to build new learning environments, we developed a system for multimodal learning analytics using eye-tracker and EEG measurement, and inclusive user interface design for elderly learners by dual-tablet system. Multimodal learning analytics system can be supportive to extract where and how learners with varied backgrounds feel difficulty in learning process. The eye-tracker can retrieve information where the learners paid attention. EEG signals will provide clues to estimate their mental states during gazes in learning. We developed simultaneous measurement system of these multimodal responses and are trying to integrate the information to explore learning problems. A dual-tablet user interface with simplified visual layers and more intuitive operations was designed aiming to reduce the physical and mental loads of elderly learners. A prototype was developed based on a cross-platform framework, which is being refined by iterative formative evaluations participated by elderlies, in order to improve the usability of the interface design. We propose a system architecture applying the multimodal learning analytics and the user-friendly design for elderly learners, which couples learning analytics “in the wild” environment and learning analytics in controlled lab environments..
39. Yuta Taniguchi, Atsushi Shimada, Shin'ichi Konomi, Investigating error resolution processes in C programming exercise courses, 12th International Conference on Educational Data Mining, EDM 2019
EDM 2019 - Proceedings of the 12th International Conference on Educational Data Mining
, 655-658, 2019.01, This study investigates how we can understand students' actual status in C programming exercises from their learning activity logs. In a face-to-face course of C programming exercise, it is hard for a teacher to see who are in trouble from their apperance. It is not always true that typing something means he or she is making some progress. Therefore it is important to identify, or possibly even predict, students having difficulty from their activity patterns. Most of the prior work paid attention to only trial-and-error activities, such as compile results and execution errors. However, it tends to be overlooked that knowledge acquisition process is also worthy of attention. When a student encounters a compile error, they usually read textbooks to seek a solution. It is considered to be useful for the task whether he or she has an ability to find appropriate pages for error resolution. In this paper, we propose a method to predict whether a student can resolve errors or not. Based on students' activity logs collected from our programming environment and e-book system, we conduct experiments to show and discuss the prediction performance..
40. Atsushi Shimada, Kousuke Mouri, Yuta Taniguchi, Hiroaki Ogata, Rin Ichiro Taniguchi, Shin'ichi Konomi, Optimizing assignment of students to courses based on learning activity analytics, 12th International Conference on Educational Data Mining, EDM 2019
EDM 2019 - Proceedings of the 12th International Conference on Educational Data Mining
, 178-187, 2019.01, In this paper, we focus on optimizing the assignment of students to courses. The target courses are conducted by different teachers using the same syllabus, course design, and lecture materials. More than 1,300 students are mechanically assigned to one of ten courses taught by different teachers. Therefore, mismatches often occur between students' learning behavior patterns and teachers' approach to teaching. As a result, students may be less satisfied, have a lower level of understanding of the material, and achieve less. To solve these problems, we propose a strategy to optimize the assignment of students to courses based on learning activity analytics. The contributions of this study are 1) clarifying the relationship between learning behavior pattern and teaching based on learning activity analytics using large-scale educational data, 2) optimizing the assignment of students to courses based on learning behavior pattern analytics, and 3) demonstrating the effectiveness of assignment optimization via simulation experiments..
41. Li Chen, Hirokazu Uemura, Hao Hao, Yoshiko Goda, Fumiya Okubo, Yuta Taniguchi, Misato Oi, Shin'ichi Konomi, Hiroaki Ogata, Masanori Yamada, Relationships between Collaborative Problem Solving, Learning Performance and Learning Behavior in Science Education, 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018
Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018
, 10.1109/TALE.2018.8615254, 17-24, 2019.01, [URL], This study was designed to identify correlations between students' awareness of Collaborative Problem Solving (CPS) and learning performance and learning behavior in science education. The topic of the course was Genetic Diseases which was implemented in a twelfth-grade class. To assess the effectiveness of this instructional design, and to find out potential factors that affect the using of CPS skills, multiple data sources including learning test scores, questionnaire feedback, and learning logs were analyzed. First, results indicated significant improvements in students' knowledge acquisition and awareness of Participation and Learning and Knowledge Building in CPS during the course. Furthermore, when we investigated the correlations between CPS awareness and learning performance and learning behavior, the findings indicated significant positive correlations between students' learning motivation and their awareness of CPS processes. However, there were negative correlations found between certain learning behavior factors with CPS awareness and learning motivation factors respectively..
42. Kaori Tamura, Min Lu, Shin'ichi Konomi, Kohei Hatano, Miyuki Inaba, Misato Oi, Tsuyoshi Okamoto, Fumiya Okubo, Atsushi Shimada, Jingyun Wang, Masanori Yamada, Yuki Yamada, Integrating Multimodal Learning Analytics and Inclusive Learning Support Systems for People of All Ages., Cross-Cultural Design. Culture and Society - 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II, 10.1007/978-3-030-22580-3_35, 11577 LNCS, 469-481, 2019.01.
43. Yuta Taniguchi, Atsushi Shimada, Shin'ichi Konomi, Investigating Error Resolution Processes in C Programming Exercise Courses., Proceedings of the 12th International Conference on Educational Data Mining, EDM 2019, Montréal, Canada, July 2-5, 2019, 2019.01.
44. Atsushi Shimada, Kousuke Mouri, Yuta Taniguchi, Hiroaki Ogata, Rin-ichiro Taniguchi, Shin'ichi Konomi, Optimizing Assignment of Students to Courses based on Learning Activity Analytics., Proceedings of the 12th International Conference on Educational Data Mining, EDM 2019, Montréal, Canada, July 2-5, 2019, 2019.01.
45. Kaori Tamura, Tsuyoshi Okamoto, Misato Oi, Atsushi Shimada, Kohei Hatano, Masanori Yamada, Min Lu, Shin'ichi Konomi, Pilot Study to Estimate "Difficult" Area in e-Learning Material by Physiological Measurements., Proceedings of the Sixth ACM Conference on Learning @ Scale, L@S 2019, Chicago, IL, USA, June 24-25, 2019., 10.1145/3330430.3333648, 35:1-35:4-4, 2019.01.
46. Min Lu, Kaori Tamura, Tsuyoshi Okamoto, Misato Oi, Atsushi Shimada, Kohei Hatano, Masanori Yamada, Shin'ichi Konomi, Proposal and Implementation of an Elderly-oriented User Interface for Learning Support Systems., Proceedings of the Sixth ACM Conference on Learning @ Scale, L@S 2019, Chicago, IL, USA, June 24-25, 2019., 10.1145/3330430.3333650, 37:1-37:4-4, 2019.01.
47. Shin'ichi Konomi Tomoyo Sasao Simo Hosio Kaoru Sezaki, Using Ambient WiFi Signals to Find Occupied and Vacant Houses in Local Communities, Journal of Ambient Intelligence and Humanized Computing, Springer., http://dx.doi.org/10.1007/s12652-018-0899-8, 10, 2, 779-789, 2018.12, In many countries, the population is either declining or rapidly concentrating in big cities, which causes problems in the form of vacant houses. It is often challenging to keep track of the locations and the conditions of vacant houses, and for example in Japan, costly manual field studies are employed to map the occupancy situation. In this paper, we discuss a technique to infer the locations of occupied and vacant houses based on ambient WiFi signals. Our technique collects Received Signal Strength Indicator (RSSI) data based on opportunistic smartphone sensing, constructs hybrid networks of WiFi access points, and analyzes their geospatial patterns based on statistical shape modeling. In situ experiments in two residential neighborhoods show that the proposed technique can successfully detect occupied houses and substantially outperform a simple triangulation-based method in one of the neighborhoods. We also argue that the proposed technique can significantly reduce the cost of field surveys to find vacant houses as the number of potential houses to be inspected decreases..
48. Huiyong Li Brendan Flanagan Shin'ichi Konomi Hiroaki Ogata, Measuring Behaviors and Identifying Indicators of Self-Regulation in Computer-Assisted Language Learning Courses, Research and Practice in Technology Enhanced Learning, 10.1186/s41039-018-0087-7, 13, 1, 2018.12, [URL], The aim of this research is to measure self-regulated behavior and identify significant behavioral indicators in computer-assisted language learning courses. The behavioral measures were based on log data from 2454 freshman university students from Art and Science departments for 1 year. These measures reflected the degree of self-regulation, including anti-procrastination, irregularity of study interval, and pacing. Clustering analysis was conducted to identify typical patterns of learning pace, and hierarchical regression analysis was performed to examine significant behavioral indicators in the online course. The results of learning pace clustering analysis revealed that the final course point average in different clusters increased with the number of completed quizzes, and students who had procrastination behavior were more likely to achieve lower final course points. Furthermore, the number of completed quizzes and study interval irregularity were strong predictors of course performance in the regression model. It clearly indicated the importance of self-regulation skill, in particular completion of assigned tasks and regular learning..
49. Huiyong LI, Brendan Flanagan, Shin’ichi Konomi, Hiroaki Ogata, Measuring Behaviors and Identifying Indicators of Self-Regulation in Computer-Assisted Language Learning Courses, Research and Practice in Technology Enhanced Learning, 10.1186/s41039-018-0087-7, 13, 1, 19-19, 2018.12.
50. 緒方, 広明, Exploring the Relationships between Reading Behavior Patterns and Learning Outcomes Based on Log Data from E-Books: A Human Factor Approach, Research and Practice in Technology Enhanced Learning, 10.1080/10447318.2018.1543077, 10.1186/s40561-021-00183-6_references_DOI_Q2pecfQ76hz5PzQDI32AFr3l6G5, 10.1007/s11423-021-10021-8_references_DOI_Q2pecfQ76hz5PzQDI32AFr3l6G5, 10.1145/3506860.3506889_references_DOI_Q2pecfQ76hz5PzQDI32AFr3l6G5, 13, 313-322, 2018.12.
51. Shinichi Konomi, Kohei Hatano, Miyuki Inaba, Misato Oi, Tsuyoshi Okamoto, Fumiya Okubo, Atsushi Shimada, Jingyun Wang, Masanori Yamada, Yuki Yamada, Extending Learning Analytics Platforms to Support Elderly People, The 12th International Workshop on Information Search, Integration, and Personalization (ISIP2018), 2018.05.
52. Simo Johannes Hosio, Jaro Karppinen, Esa Pekka Takala, Jani Takatalo, Jorge Goncalves, Niels Van Berkel, Shin'ichi Konomi, Vassilis Kostakos, Crowdsourcing treatments for low back pain, 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018
CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
Engage with CHI
, 10.1145/3173574.3173850, 2018.04, [URL], Low back pain (LBP) is a globally common condition with no silver bullet solutions. Further, the lack of therapeutic consensus causes challenges in choosing suitable solutions to try. In this work, we crowdsourced knowledge bases on LBP treatments. The knowledge bases were used to rank and offer best-matching LBP treatments to end users. We collected two knowledge bases: one from clinical professionals and one from non-professionals. Our quantitative analysis revealed that non-professional end users perceived the best treatments by both groups as equally good. However, the worst treatments by nonprofessionals were clearly seen as inferior to the lowest ranking treatments by professionals. Certain treatments by professionals were also perceived significantly differently by non-professionals and professionals themselves. Professionals found our system handy for self-reflection and for educating new patients, while non-professionals appreciated the reliable decision support that also respected the non-professional opinion..
53. Simo Johannes Hosio, Jaro Karppinen, Esa-Pekka Takala, Jani Takatalo, Jorge Goncalves, Niels Van Berkel, Shin'ichi Konomi, Vassilis Kostakos, Crowdsourcing treatments for low back pain, Conference on Human Factors in Computing Systems - Proceedings, 10.1145/3173574.3173850, 2018-, 276-276, 2018.04, Low back pain (LBP) is a globally common condition with no silver bullet solutions. Further, the lack of therapeutic consensus causes challenges in choosing suitable solutions to try. In this work, we crowdsourced knowledge bases on LBP treatments. The knowledge bases were used to rank and offer best-matching LBP treatments to end users. We collected two knowledge bases: one from clinical professionals and one from non-professionals. Our quantitative analysis revealed that non-professional end users perceived the best treatments by both groups as equally good. However, the worst treatments by nonprofessionals were clearly seen as inferior to the lowest ranking treatments by professionals. Certain treatments by professionals were also perceived significantly differently by non-professionals and professionals themselves. Professionals found our system handy for self-reflection and for educating new patients, while non-professionals appreciated the reliable decision support that also respected the non-professional opinion..
54. Atsushi Shimada, Yuta Taniguchi, Fumiya Okubo, Shin’ichi Konomi, Hiroaki Ogata, Online change detection for monitoring individual student behavior via clickstream data on E-book system, 8th International Conference on Learning Analytics and Knowledge, LAK 2018
Proceedings of the 8th International Conference on Learning Analytics and Knowledge
Towards User-Centred Learning Analytics, LAK 2018
, 10.1145/3170358.3170412, 446-450, 2018.03, [URL], We propose a new change detection method using clickstream data collected through an e-Book system. Most of the prior work has focused on the batch processing of clickstream data. In contrast, the proposed method is designed for online processing, with the model parameters for change detection updated sequentially based on observations of new click events. More specifically, our method generates a model for an individual student and performs minute-by-minute change detection based on click events during a classroom lecture. We collected clickstream data from four face-to-face lectures, and conducted experiments to demonstrate how the proposed method discovered change points and how such change points correlated with the students’ performances..
55. Chen, L, Uemura, H, Goda, Y, Okubo, F, Taniguchi, Y, Oi, M, Konomi, S, Ogata, H, Yamada, M, Instructional Design and Evaluation of Science Education to Improve Collaborative Problem Solving Skills, Proceedings of Society for Information Technology & Teacher Education International Conference, 1364-1369, 2018.03.
56. 緒方 広明, 木實 新一, Online change detection for monitoring individual student behavior via clickstream data on E-book system., Proceedings of the 8th International Conference on Learning Analytics and Knowledge, 10.1145/3170358.3170412, -, 446-450, 2018.03.
57. Muneeba Raja, Anja Exler, Samuli Hemminki, Shin’ichi Konomi, Stephan Sigg, Sozo Inoue, Towards pervasive geospatial affect perception, GeoInformatica, 10.1007/s10707-017-0294-1, 22, 1, 143-169, 2018.01, [URL].
58. Simo Hosio, Jorge Gonçal, Array,Simon Klakegg, Shin'ichi Konomi, Facilitating Collocated Crowdsourcing on Situated Displays., Human-Computer Interaction, 10.1080/07370024.2017.1344126, 33, 5-6, 335-371, 2018.01, [URL].
59. Atsushi Shimada, Shin'ichi Konomi, Hiroaki Ogata, Real-time learning analytics system for improvement of on-site lectures., Interact. Techn. Smart Edu., 10.1108/ITSE-05-2018-0026, 15, 4, 314-331, 2018.01, [URL],
Purpose

The purpose of this study is to propose a real-time lecture supporting system. The target of this study is on-site classrooms where teachers give lectures and a lot of students listen to teachers’ explanations, conduct exercises, etc.




Design/methodology/approach

The proposed system uses an e-learning system and an e-book system to collect teaching and learning activities from a teacher and students in real time. The collected data are immediately analyzed to provide feedback to the teacher just before the lecture starts and during the lecture. For example, the teacher can check which pages were well previewed and which pages were not previewed by students using the preview achievement graph. During the lecture, real-time analytics graphs are shown on the teacher’s PC. The teacher can easily grasp students’ status and whether or not students are following the teacher’s explanation.




Findings

Through the case study, the authors first confirmed the effectiveness of each tool developed in this study. Then, the authors conducted a large-scale experiment using a real-time analytics graph and investigated whether the proposed system could improve the teaching and learning in on-site classrooms. The results indicated that teachers could adjust the speed of their lecture based on the real-time feedback system, which also resulted in encouraging students to put bookmarks and highlights on keywords and sentences.




Originality/value

Real-time learning analytics enables teachers and students to enhance their teaching and learning during lectures. Teachers should start considering this new strategy to improve their lectures immediately.


.
60. Atsushi Shimada, 緒方 広明, Shinichi Konomi, リアルタイム学習分析に基づく講義支援 (教育工学), IEICE technical report, 117, 421, 5-8, 2018.01.
61. Masanori Yamada, Atsushi Shimada, Misato Oi, Yuta Taniguchi, Shinichi Konomi, Br-MAP
Concept map system using e-book logs, 15th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2018
Proceedings of the 15th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2018
, 248-254, 2018.01, This preliminary study developed the concept map tool “BR-Map” using learning logs on eBook viewer, and investigated the relationships between self-regulated learning (SRL) awareness, learning behaviors (usage of BR-Map, and one-minute paper and report submission), and learning performance. Psychometric data and learning logs were collected in the lecture course, and their relationships were analyzed using Spearman’s correlation analysis. The results indicated that awareness of intrinsic value, use of cognitive learning strategies, and self-regulation had significant correlations with the usage of BR-Map. The awareness of cognitive learning strategies had significant correlation with standard deviation of one-minute paper submission hours. With regard to relationships between the BR-Map usage and learning behaviors, the relationships between the usage of BR-Map and one-minute paper submissions, which was a regularly weekly assigned task, were found..
62. Shinichi Konomi, Tomoyo Sasao, Designing a mobile behavior sampling tool for spatial analytics, 6th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2018 Held as Part of HCI International 2018
Distributed, Ambient and Pervasive Interactions
Technologies and Contexts - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Proceedings
, 10.1007/978-3-319-91131-1_7, 92-100, 2018.01, [URL], In this paper, we build on our previous research [1, 4] to explore techniques and tools for collecting detailed behavioral data in large public spaces by deploying a small number of technology-armed researchers who act according to mobile notifications. To go beyond the limitations to conventional urban sensing, we first examine the challenges of human-in-the-loop sensing. We then propose a mobile behavior sampling tool based on smart notifications so as to address the challenge of in-situ sampling..
63. Masanori Yamada, Misato Oi, Shinichi Konomi, Effective learning environment design for aging well
A review, 6th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2018 Held as Part of HCI International 2018
Distributed, Ambient and Pervasive Interactions
Technologies and Contexts - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Proceedings
, 10.1007/978-3-319-91131-1_20, 253-264, 2018.01, [URL], This paper reviewed the previous studies with respect to education neuro and cognitive psychology research in elderly and suggested learning environments design with information and communication technologies for the elderly. In the relationship with education, elderly has less memorization, much time to be used to new environments, but aware of building new social relationships, tends to play important roles in learning community, according to the previous research review about learning behaviors using ICT and so on. Therefore, we extracted two perspectives for effective learning environments for the elderly: perception of the self that recognizes learning as a self-behavior and building social relationships. In the relationship with cognitive strategies, the importance of strategic support for cognitive function was extracted. Considering the above, collaborative learning environments that facilitate self-perception and cognitive strategies such as visualization of the relationships between self-learning and collaborative learning with the enhancement of reflection awareness should be one of the effective learning environments for the elderly..
64. Yuta Taniguchi, Yiduo Gao, Kojima Kentaro, Shinichi Konomi, Evaluating learning style-based grouping strategies in real-world collaborative learning environment, 6th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2018 Held as Part of HCI International 2018
Distributed, Ambient and Pervasive Interactions
Technologies and Contexts - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Proceedings
, 10.1007/978-3-319-91131-1_18, 227-239, 2018.01, [URL], Collaborative learning is defined as situations where multiple learners participate in solving common problems. Collaborative learning provides a way of building knowledge through activities of collaboration with others. Group work is a representative form of collaborative learning and has been used in higher education. In group work, however, one of the widely discussed issues is group composition. Students have different attributes including learning styles, background knowledges, gender, and so on. Typical group formations are homogeneous and heterogeneous compositions. Numerous work addressed the problem and evaluated how learning outcome varies between different group formations both in online and physical environments. In this study, we focus on the group formation for real-world collaboration. We introduce different types of grouping into a class of a theme-based course and discuss the effects of different learning styles in collaborative learning environment. Students are characterized according to Kolb’s learning style inventory and then grouped by homogeneous, heterogeneous, and random strategies. We investigate how intra-group interactions varies with different types of composition; we monitor the activity levels of every group and have students peer-review each other for quantitative evaluation of contributions. We find typical patterns of activities and contributions, and discuss their association to grouping strategies..
65. Fumiya Okubo, Takayoshi Yamashita, Atsushi Shimada, Yuta Taniguchi, Shin'ichi Konomi, On the Prediction of Students' Quiz Score by Recurrent Neural Network., Proceedings of the Second Multimodal Learning Analytics Across (Physical and Digital) Spaces co-located with the 8th International Learning Analytics and Knowledge Conference, CrossMMLA@LAK 2018, Sydney, Australia, March 06, 2018., 2163, 2018.01.
66. Shinichi Konomi, kohei hatano, Miyuki Inaba, Misato Oi, Tsuyoshi Okamoto, Fumiya Okubo, Atsushi Shimada, Jingyun Wang, Masanori Yamada, Yuki Yamada, Towards supporting multigenerational co-creation and social activities
Extending learning analytics platforms and beyond, 6th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2018 Held as Part of HCI International 2018
Distributed, Ambient and Pervasive Interactions
Technologies and Contexts - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Proceedings
, 10.1007/978-3-319-91131-1_6, 82-91, 2018.01, [URL], As smart technologies pervade our everyday environments, they change what people should learn to live meaningfully as valuable participants of our society. For instance, ubiquitous availability of smart devices and communication networks may have reduced the burden for people to remember factual information. At the same time, they may have increased the benefits to master the uses of new digital technologies. In the midst of such a social and technological shift, we could design novel integrated platforms that support people at all ages to learn, work, collaborate, and co-create easily. In this paper, we discuss our ideas and first steps towards building an extended learning analytics platform that elderly people and unskilled adults can use. By understanding the characteristics and needs of elderly learners and addressing critical user interface issues, we can build pervasive and inclusive learning analytics platforms that trigger contextual reminders to support people at all ages to live and learn actively regardless of age-related differences of cognitive capabilities. We discuss that resolving critical usability problems for elderly people could open up a plethora of opportunities for them to search and exploit vast amount of information to achieve various goals..
67. Atsushi Shimada, Fumiya Okubo, Yuta Taniguchi, Hiroaki Ogata, Rin-ichiro Taniguchi, Shin’ichi Konomi, Relation Analysis between Learning Activities on Digital Learning System and Seating Area in Classrooms, 11th International Conference on Educational Data Mining, 561-564, 2018.01.
68. Shinichi Konomi, Atsushi Shimada, Masanori Yamada, Fumiya Okubo, Yuta Taniguchi, Jingyun Wang, Towards a Learner-Centric Notification Environment for Multimodal Learning Platforms, Multimodal Learning Analytics Across Spaces Workshop, 2018.01.
69. Shin'ichi Konomi, Tomoyo Sasao, Designing a Mobile Behavior Sampling Tool for Spatial Analytics., Distributed, Ambient and Pervasive Interactions: Technologies and Contexts - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II, 10.1007/978-3-319-91131-1_7, 92-100, 2018.01.
70. Masanori Yamada, Misato Oi, Shin'ichi Konomi, Effective Learning Environment Design for Aging Well: A Review., Distributed, Ambient and Pervasive Interactions: Technologies and Contexts - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II, 10.1007/978-3-319-91131-1_20, 253-264, 2018.01.
71. Yuta Taniguchi, Yiduo Gao, Kentaro Kojima, Shin'ichi Konomi, Evaluating Learning Style-Based Grouping Strategies in Real-World Collaborative Learning Environment., Distributed, Ambient and Pervasive Interactions: Technologies and Contexts - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II, 10.1007/978-3-319-91131-1_18, 227-239, 2018.01.
72. Shin'ichi Konomi, Kohei Hatano, Miyuki Inaba, Misato Oi, Tsuyoshi Okamoto, Fumiya Okubo, Atsushi Shimada, Jingyun Wang, Masanori Yamada, Yuki Yamada, Towards Supporting Multigenerational Co-creation and Social Activities: Extending Learning Analytics Platforms and Beyond., Distributed, Ambient and Pervasive Interactions: Technologies and Contexts - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II, 10.1007/978-3-319-91131-1_6, 82-91, 2018.01.
73. Chu Luo, Henri Koski, Mikko Korhonen, Jorge Goncalves, Theodoros Anagnostopoulos, Shin'ichi Konomi, Simon Klakegg, Vassilis Kostakos, Rapid clock synchronisation for ubiquitous sensing services involving multiple smartphones, 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and ACM International Symposium on Wearable Computers, UbiComp/ISWC 2017
UbiComp/ISWC 2017 - Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers
, 10.1145/3123024.3124432, 476-481, 2017.09, [URL], This paper investigates the precision of rapid clock synchronisation for ubiquitous sensing services which consist of multiple smartphones. Specifically, we consider scenarios where multiple smartphones are used to sense physical phenomena, and subsequently the sensor data from multiple distributed devices is aggregated. We observe that the accumulated clock drift for smartphones can be more than 150ms per day in the worst case. We show that solutions using the public Network Time Protocol (NTP) can be noisy with errors up to 1800ms in one request. We describe a rapid clock synchronisation technique that reduces drift to 10ms on average (measured by linear regression) and achieves pair-wise synchronisation between smartphones with an average of 27ms (measured by accelerometer), following a Gaussian-like distribution. Our results provide a lower bound for rapid clock synchronisation as a guide when developing ubiquitous sensing services using multiple smartphones..
74. Aku Visuri, Zeyun Zhu, Denzil Ferreira, Shin'ichi Konomi, Vassilis Kostakos, Smartphone detection of collapsed buildings during earthquakes, 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and ACM International Symposium on Wearable Computers, UbiComp/ISWC 2017
UbiComp/ISWC 2017 - Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers
, 10.1145/3123024.3124402, 557-562, 2017.09, [URL], The leading cause of death during earthquakes is the collapse of urban infrastructures and the subsequent delay of emergency responders in identifying and reaching the affected sites. To overcome this challenge, we designed and evaluated a crowdsensing system that detects collapsed buildings using end-user smartphones as distributed sensors. We present our evaluation of smartphones' accuracy in inferring a building collapse by detecting falls onto solid surfaces, and estimating the false positive rate. Further sensors can present more detailed information about each potential collapse event. We conduct simulations to identify strategies for dealing with false-positive data under scenarios of varying population density. Potential building collapses can be determined with 95% accuracy given 10 connected devices within a 125m radius, increasing to 99.99% for 50 devices. End-user devices can proactively offer valuable help to emergency responders during earthquakes, potentially saving lives..
75. Chu Luo, Henri Koski, Mikko Korhonen, Jorge Goncalves, Theodoros Anagnostopoulos, Shin'ichi Konomi, Simon Klakegg, Vassilis Kostakos, Rapid clock synchronisation for ubiquitous sensing services involving multiple smartphones, UbiComp/ISWC 2017 - Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 10.1145/3123024.3124432, 476-481, 2017.09, This paper investigates the precision of rapid clock synchronisation for ubiquitous sensing services which consist of multiple smartphones. Specifically, we consider scenarios where multiple smartphones are used to sense physical phenomena, and subsequently the sensor data from multiple distributed devices is aggregated. We observe that the accumulated clock drift for smartphones can be more than 150ms per day in the worst case. We show that solutions using the public Network Time Protocol (NTP) can be noisy with errors up to 1800ms in one request. We describe a rapid clock synchronisation technique that reduces drift to 10ms on average (measured by linear regression) and achieves pair-wise synchronisation between smartphones with an average of 27ms (measured by accelerometer), following a Gaussian-like distribution. Our results provide a lower bound for rapid clock synchronisation as a guide when developing ubiquitous sensing services using multiple smartphones..
76. Aku Visuri, Zeyun Zhu, Denzil Ferreira, Shin'ichi Konomi, Vassilis Kostakos, Smartphone detection of collapsed buildings during earthquakes, UbiComp/ISWC 2017 - Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 10.1145/3123024.3124402, 557-562, 2017.09, The leading cause of death during earthquakes is the collapse of urban infrastructures and the subsequent delay of emergency responders in identifying and reaching the affected sites. To overcome this challenge, we designed and evaluated a crowdsensing system that detects collapsed buildings using end-user smartphones as distributed sensors. We present our evaluation of smartphones' accuracy in inferring a building collapse by detecting falls onto solid surfaces, and estimating the false positive rate. Further sensors can present more detailed information about each potential collapse event. We conduct simulations to identify strategies for dealing with false-positive data under scenarios of varying population density. Potential building collapses can be determined with 95% accuracy given 10 connected devices within a 125m radius, increasing to 99.99% for 50 devices. End-user devices can proactively offer valuable help to emergency responders during earthquakes, potentially saving lives..
77. Tomoyo Sasao, Shin'ichi Konomi, Vassilis Kostakos, Keisuke Kuribayashi, Jorge Goncalves, Community Reminder: Participatory contextual reminder environments for local communities, International Journal of Human-Computer Studies, 10.1016/j.ijhcs.2016.09.001, 102, 41-53, 2017.06, [URL].
78. Jorge Gonsalves, Simo Hosio, Maja Vukovic, ShinIchi Konomi, Mobile and situated crowdsourcing, INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 10.1016/j.ijhcs.2016.12.001, 102, 1-3, 2017.06.
79. Atsushi Shimada, Shinichi Konomi, A lecture supporting system based on real-time learning analytics, 14th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2017
14th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2017
, 197-204, 2017.01, A new lecture supporting system based on real-time learning analytics is proposed. Our target is on-site classrooms where teachers give their lectures, and a lot of students listen to teachers' explanation, conduct exercises etc. We utilize not only an e-Learning system, but also an e-Book system to collect real-time learning activities during the lectures. The proposed system is useful for a teacher just before lecture starts and during the lecture. The system provides summary reports of the previews of given materials and quiz results. The teacher can check which pages were well previewed and which pages were not previewed by students using the preview achievement graph. Additionally, the teacher can check which quizzes were difficult for students, and the suggested pages that should be explained in the lecture to aid students. During the lecture, real-time analytics graphs are shown on the teacher's PC. The teacher can easily grasp students status whether or not students are following the teacher's explanation. Through a case study, we confirmed the effectiveness of the proposed system, in terms of high synchronization between a teacher and students, i.e., the teacher adjusted the speed of his lecture based on the real-time feedback, and many students followed the teacher's explanation..
80. Fumiya Okubo, Atsushi Shimada, Yuta Taniguchi, Shin'Ichi Konomi, A visualization system for predicting learning activities using state transition graphs, 14th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2017
14th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2017
, 173-180, 2017.01, In this paper, we present a system for visualizing learning logs of a course in progress together with predictions of learning activities of the following week and the final grades of students by state transition graphs. Data are collected from 236 students attending the course in progress and from 209 students attending the past course for prediction. From these data, the system constructs a state transition graph, where the prediction is based on the Markov property. We verify the performance of predictions by experiments in which the accuracy of prediction using the data of the course in progress and the one by 5-fold cross validation..
81. Yuta Taniguchi, Fumiya Okubo, Atsushi Shimada, Shin'ichi Konomi, Analysis on students' usage of highlighters on e-textbooks in classroom, 25th International Conference on Computers in Education, ICCE 2017
Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings
, 514-516, 2017.01, E-book has been gradually getting popularity in educational contexts. Reading textbooks on computers or hand-held devices enables us to track the learning activities of students regardless of situations. In our university, several courses for first year students employs our e-book system, and we have been collecting its usage logs. From the logs, it seems that the highlighter function of the e-book reader plays an important role in learning because it is used most by the students. Though many researches studied the effectiveness of e-textbooks, only limited studies addressed how students utilize highlighters and how marking activity affects their learning. In this paper, we focus on highlighted portions of e-textbooks, and analyze how students use highlighters in their learning. We also attempt to provide recommendations to students for highlighting based on the highlighter usage in other classes..
82. Masanori Yamada, Misato Oi, Shin'Ichi Konomi, Are learning logs related to procrastination? From the viewpoint of self-regulated learning, 14th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2017
14th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2017
, 3-10, 2017.01, This study investigated the relationships between self-regulated learning (SRL) awareness, time-management awareness, learning behaviors (report submission), and learning performance. Psychometric data and learning logs for both in-class and out-of-class activities were collected in the lecture course, and their relationships were analyzed using Pearson's correlation analysis. The results indicated that awareness of self-efficacy, intrinsic value, and cognitive learning strategies use had significant correlations with the frequency of out-of-class activities, submission time of report, and learning performance. Regarding the relationships between SRL awareness and out-of-class activities, usual reading activities as well as additional actions, such as bookmarking, had significant correlations with SRL awareness..
83. Atsushi Shimada, Shinichi Konomi, Cross analytics of student and course activities from e-book operation logs, 25th International Conference on Computers in Education, ICCE 2017
Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings
, 433-438, 2017.01, In this paper, we propose a cross analytics methodology of student activities and course activities using e-Book operation logs collected in 15 courses with face-to-face lecture style over 4 weeks. These courses commonly use the same lecture materials, but are conducted by different teachers. The new aspect of our research is that we perform cross analysis over courses. Most past researches focus on students' activities in a specific course, and give discussions about how the students behaved, how the behaviors differ from each other. In contrast, our research focuses on the course activities and conducts a comparison among courses. First, we begin with data alignment for row data to rectify a student activity every 10 seconds. Through our analytics, it becomes clear that whether students' activities varies with teachers or their teaching styles. In the experiments, we applied the proposed analytics to 1.1-million operation logs, and found out interesting characteristics through the comparison across courses..
84. Misato Oi, Fumiya Okubo, Yuta Taniguchi, Masanori Yamada, Shin'ichi Konomi, Effects of prior knowledge of high achievers on use of e-book highlights and annotations, 25th International Conference on Computers in Education, ICCE 2017
Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings
, 682-687, 2017.01, To identify “good performance,” this study analyzed the highlighting and annotating action logs of undergraduates during their e-book usage. To reveal “good performance,” the study focused on the learning behavior of high achieving students. Few highlights and annotations were observed for both rich knowledge and poor knowledge high achievers. Moreover, in the spontaneous usage of e-books outside the classroom, high and poor knowledge students did not display differences in highlights and annotations..
85. Yuta Taniguchi, Fumiya Okubo, Atsushi Shimada, Shin'Ichi Konomi, Exploring students' learning journals with web-based interactive report tool, 14th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2017
14th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2017
, 251-254, 2017.01, Students' journal writings could be useful resources for teachers to grasp their understandings and to see their own teaching objectively. However, reading a large number of journals thoroughly is not always realistic for teachers. Although various automatic analysis methods have been proposed to understand learning journals, they does not necessarily fit needs of teachers and tend to overlook minor opinions. In this paper, we propose an interactive report tool for exploring journal writings. Focusing on the efficiency of reading learning journals, it employs weekly keywords extracted from journals as entry points for journal sentences. It enables us to read journal sentences selectively. The tool also provides lists of most used adjectives from week to week, which is helpful for teachers to grasp the temporal variation of opinions through a semester. We conducted a preliminary questionnaire about the usefulness of the report tool targeting teachers of the course "Information Science" in our university. Most of them evaluated our tool positively although the number of answers were small..
86. Shin’Ichi Konomi, Tomoyo Sasao, Simo Hosio, Kaoru Sezaki, Exploring the use of ambient WiFi signals to find vacant houses, 13th European Conference on Ambient Intelligence, AmI 2017
Ambient Intelligence - 13th European Conference, AmI 2017, Proceedings
, 10.1007/978-3-319-56997-0_10, 130-135, 2017.01, [URL], In many countries, the population is either declining or rapidly concentrating in big cities, which causes problems in the form of vacant houses in many local communities. It is often challenging to keep track of the locations and the conditions of vacant houses, and for example in Japan, costly manual field studies are employed to map the occupancy situation. In this paper, we propose a technique to infer the locations of occupied houses based on ambient WiFi signals. Our technique collects RSSI (Received Signal Strength Indicator) data based on opportunistic smartphone sensing, constructs hybrid networks of WiFi access points, and analyzes their geospatial patterns based on statistical shape modeling. We show that the technique can successfully infer occupied houses in a suburban residential community, and argue that it can substantially reduce the cost of field surveys to find vacant houses as the number of potential houses to be inspected decreases..
87. Tomoyo Sasao, Shin’ichi Konomi, Flyer mapping in art museums
Acquiring implicit feedback using physical objects, 5th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017
Distributed, Ambient and Pervasive Interactions - 5th International Conference, DAPI 2017 Held as Part of HCI International 2017, Proceedings
, 10.1007/978-3-319-58697-7_27, 371-379, 2017.01, [URL], In this paper, we present our study that analyzes collections of flyers in different museums using statistical modeling techniques and show that sensing and analyzing interactions with physical flyers can uncover invisible differences among museums, thereby demonstrating the feasibility of our approach that focuses on visitors’ interactions with physical objects to characterize physical spaces. Moreover, our study suggests the potential of multi-tiered analyses according to the structures of social practices around physical objects..
88. Fumiya Okubo, Takayoshi Yamashita, Atsushi Shimada, Shin'ichi Konomi, Students' performance prediction using data of multiple courses by recurrent neural network, 25th International Conference on Computers in Education, ICCE 2017
Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings
, 439-444, 2017.01, In this paper, we show a method to predict students' final grades using a recurrent neural network (RNN). An RNN is a variant of a neural network that handles time series data. For this purpose, the learning logs from 937 students who attended one of six courses by two teachers were collected. Nine kinds of learning logs are selected as the input of the RNN. We examine the prediction of final grades, where the training data and test data are the logs of courses conducted in 2015 and in 2016, respectively. We also show a way to identify the important learning activities for obtaining a specific final grade by observing the values of weight of the trained RNN..
89. Huiyong Li, Hiroaki Ogata, Tomoyuki Tsuchiya, Yubun Suzuki, Satoru Uchida, Hiroshi Ohashi, Shin'ichi Konomi, Using learning analytics to support computer-assisted language learning, 25th International Conference on Computers in Education, ICCE 2017
Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings
, 908-913, 2017.01, Computer-assisted language learning (CALL) is often used as an approach to foreign language teaching and learning in higher education. The CALL course is offered at a national university in Japan to allow freshman students to perform self-regulated learning with e-learning materials for the purpose of developing language skills. However, as novice self-regulated learners, freshman students have low self-regulation skills and they are more likely to obtain lower achievement. In addition, it is difficult for instructors to grasp students' learning situation due to the large amount of evaluation work. Therefore, in this research, a total of 7,413,397 learning logs were analyzed, which were collected from 2,499 students' learning interactions in the CALL course. After that, a learning support system for freshman students is proposed. The system is provided for students and instructors through the learning dashboard. On the one hand, students can conduct self-monitoring and reflect their behaviors in a visual way. On the other hand, instructors can identify learning behavioral patterns and grasp individual learning situation to provide one-on-one instructions..
90. Fumiya Okubo, Atsushi Shimada, Yuta Taniguchi, Shin'Ichi Konomi, A visualization system for predicting learning activities using state transition graphs, 14th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2017, 173-180, 2017.01, © 2017. In this paper, we present a system for visualizing learning logs of a course in progress together with predictions of learning activities of the following week and the final grades of students by state transition graphs. Data are collected from 236 students attending the course in progress and from 209 students attending the past course for prediction. From these data, the system constructs a state transition graph, where the prediction is based on the Markov property. We verify the performance of predictions by experiments in which the accuracy of prediction using the data of the course in progress and the one by 5-fold cross validation..
91. Taniguchi Yuta, Okubo Fumiya, Shimada Atsushi, Konomi Shin'ichi, Analysis on Students' Usage of Highlighters on E-textbooks in Classroom, 25TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2017), 514-516, 2017.01.
92. Shimada Atsushi, Konomi Shin'ichi, Cross Analytics of Student and Course Activities from e-Book Operation Logs, 25TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2017), 433-438, 2017.01.
93. O Misato I, Okubo Fumiya, Taniguchi Yuta, Yamada Masanori, Konomi Shin'ichi, Effects of Prior Knowledge of High Achievers on Use of e-Book Highlights and Annotations, 25TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2017), 682-687, 2017.01.
94. Yuta Taniguchi, Fumiya Okubo, Atsushi Shimada, Shin'Ichi Konomi, Exploring students' learning journals with web-based interactive report tool, 14th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2017, 251-254, 2017.01, © 2017. Students' journal writings could be useful resources for teachers to grasp their understandings and to see their own teaching objectively. However, reading a large number of journals thoroughly is not always realistic for teachers. Although various automatic analysis methods have been proposed to understand learning journals, they does not necessarily fit needs of teachers and tend to overlook minor opinions. In this paper, we propose an interactive report tool for exploring journal writings. Focusing on the efficiency of reading learning journals, it employs weekly keywords extracted from journals as entry points for journal sentences. It enables us to read journal sentences selectively. The tool also provides lists of most used adjectives from week to week, which is helpful for teachers to grasp the temporal variation of opinions through a semester. We conducted a preliminary questionnaire about the usefulness of the report tool targeting teachers of the course "Information Science" in our university. Most of them evaluated our tool positively although the number of answers were small..
95. Shin’Ichi Konomi, Tomoyo Sasao, Simo Hosio, Kaoru Sezaki, Exploring the use of ambient WiFi signals to find vacant houses, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10.1007/978-3-319-56997-0_10, 10217, 130-135, 2017.01, In many countries, the population is either declining or rapidly concentrating in big cities, which causes problems in the form of vacant houses in many local communities. It is often challenging to keep track of the locations and the conditions of vacant houses, and for example in Japan, costly manual field studies are employed to map the occupancy situation. In this paper, we propose a technique to infer the locations of occupied houses based on ambient WiFi signals. Our technique collects RSSI (Received Signal Strength Indicator) data based on opportunistic smartphone sensing, constructs hybrid networks of WiFi access points, and analyzes their geospatial patterns based on statistical shape modeling. We show that the technique can successfully infer occupied houses in a suburban residential community, and argue that it can substantially reduce the cost of field surveys to find vacant houses as the number of potential houses to be inspected decreases..
96. Tomoyo Sasao, Shin’ichi Konomi, Flyer mapping in art museums: Acquiring implicit feedback using physical objects, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10.1007/978-3-319-58697-7_27, 10291, 371-379, 2017.01, In this paper, we present our study that analyzes collections of flyers in different museums using statistical modeling techniques and show that sensing and analyzing interactions with physical flyers can uncover invisible differences among museums, thereby demonstrating the feasibility of our approach that focuses on visitors’ interactions with physical objects to characterize physical spaces. Moreover, our study suggests the potential of multi-tiered analyses according to the structures of social practices around physical objects..
97. Okubo Fumiya, Yamashita Takayoshi, Shimada Atsushi, Konomi Shin'ichi, Students' Performance Prediction Using Data of Multiple Courses by Recurrent Neural Network, 25TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2017), 439-444, 2017.01.
98. Li Huiyong, Ogata Hiroaki, Tsuchiya Tomoyuki, Suzuki Yubun, Uchida Satoru, Ohashi Hiroshi, Konomi Shin'ichi, Using Learning Analytics to Support Computer-Assisted Language Learning, 25TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2017), 908-913, 2017.01.
99. Tomoyo Sasao, Shin'ichi Konomi, Ryohei Suzuki, Supporting community-centric use and management of vacant houses: A crowdsourcing-based approach, UbiComp 2016 Adjunct - Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 10.1145/2968219.2968587, 1454-1459, 2016.09, In recent years, the number of vacant houses is increasing in Japan, as the population decline in local communities. In this context, there is an urgent need to develop smart socio-Technical systems that enable effective use and management of vacant houses, thereby preventing them from having negative impacts on local communities. In this paper, we propose an approach to support community-centric use and management of vacant houses based on an integrated crowdsourcing platform. We describe our ongoing project in Kashiwa City, and argue for an open, inclusive, and community-centric distributed platform to cater for some of the important needs in the community..
100. Jorge Goncalves, Simo Hosio, Maja Vukovic, Shin'ichi Konomi, Uichin Lee, WMSC '16: Second workshop on mobile and situated crowdsourcing, UbiComp 2016 Adjunct - Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 10.1145/2968219.2968584, 1435-1440, 2016.09, The proposed workshop seeks to build upon the success of previous workshops at UbiComp 2010 and 2011 on Ubiquitous Crowdsourcing, and UbiComp 2015 on Mobile and Situated Crowdsourcing. Increasingly, researchers and practitioners alike are turning towards crowdsourcing with ubiquitous technologies due to their affordances and potential to circumvent limitations with online crowdsourcing platforms. Hence, this workshop's main objectives are to investigate the current state of the art of mobile and situated crowdsourcing, and foster collaborations by bringing together researchers of this thriving research agenda..
101. Kaoru Sezaki, Shin’Ichi Konomi, Masaki Ito, User participatory sensing for disaster detection and mitigation, Journal of Disaster Research, 10.20965/jdr.2016.p0207, 11, 2, 207-216, 2016.01, [URL], Rapid growth in communication bandwidth has enabled novel uses of mobile wireless technologies in areas such as smartphone-based user participatory sensing for disaster detection and mitigation. In this manuscript, we discuss novel approaches to resolve fundamental problems that currently hamper the effective utilization of user participatory sensing in this critical application domain. Our approaches to address major challenges related to energy efficiency, collaboration, privacy, ease of deployment, and robustness of communication can be integrated with external systems in a complementary manner to overcome the limitations of current disaster detection and mitigation systems that rely on expensive stationary devices..
102. Shin'ichi Konomi, Tomoyo Sasao, Crowd Geofencing, Proceedings of the Second International Conference on IoT in Urban Space, 10.1145/2962735.2962744, 14-17, 2016.01.
103. Fabio Silva, Shin'ichi Konomi, Rui Costa, Cesar Analide, Paulo Novais, Introduction to CoSTA'2016, INTELLIGENT ENVIRONMENTS 2016, 10.3233/978-1-61499-690-3-415, 21, 415-415, 2016.01.
104. Paulo Novais, Shin'ichi Konomi, Introduction to the Proceedings of the Workshops of IE' 16, INTELLIGENT ENVIRONMENTS 2016, 21, V-VI, 2016.01.
105. Samuli Hemminki, Keisuke Kuribayashi, Shin'ichi Konomi, Petteri Nurmi, Sasu Tarkoma, Quantitative evaluation of public spaces using crowd replication, Proceedings of the 24th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, 10.1145/2996913.2996946, 63:1-63:4-4, 2016.01.
106. Tomoyo Sasao, Shin’ichi Konomi, The Use of Historical Information to Support Civic Crowdsourcing, Distributed, Ambient and Pervasive Interactions, 10.1007/978-3-319-39862-4_43, 9749, 470-481, 2016.01.
107. Shin'ichi Konomi, Kazuki Wakasa, Masaki Ito, Kaoru Sezaki, User Participatory Sensing for Disaster Detection and Mitigation in Urban Environments, DISTRIBUTED, AMBIENT AND PERVASIVE INTERACTIONS, (DAPI 2016), 10.1007/978-3-319-39862-4_42, 9749, 459-469, 2016.01, Pervasive communication technologies have opened up the opportunities for citizens to cope with disasters by exploiting networked mobile devices. However, existing approaches often overlook the brittleness of the technological infrastructures and rely heavily on users' manual inputs. In this paper, we propose a robust and resilient sensing environment by extending and integrating cooperative location inference and participatory sensing using smartphones and IoTs. The proposed approach encourages proactive engagement in disaster mitigation by means of everyday data collection and end-user deployment of IoT sensors..
108. Kazuki Wakasa, Shin'ichi Konomi, Weaving Urban Spaces through Visible Green to Increase the Awareness of Green Networks, SECOND INTERNATIONAL CONFERENCE ON IOT IN URBAN SPACE (URB-IOT 2016), 10.1145/2962735.2962758, 53-56, 2016.01, A number of local governments, businesses, and research institutions have discussed the usefulness and importance of "green networks" in recent years. However, most green sites are still perceived as isolated distributed patches, thereby potentially leading to their underuse and little awareness of their importance. We propose a participatory environment that can visualize connections of green sites based on the levels of visible green using celestial sphere images contributed by citizens. The system combines existing green coverage maps and smartphone-based image capture tools to show "green routes" in a city. We expect that the proposed approach can increase the networked uses of green resources, thereby increasing the awareness of green networks and potentially leading to collective efforts towards the development of richer connected green in cities..
109. Tomoyo Sasao, Shin’ichi Konomi, Masatoshi Arikawa, Hideyuki Fujita, Context Weaver: Awareness and feedback in networked mobile crowdsourcing tools, Computer Networks, 10.1016/j.comnet.2015.05.022, 90, 74-84, 2015.10, [URL].
110. Kazuki Wakasa, Shin'Ichi Konomi, Green weaver: Participatory green mapping and networking for fostering sustainable communities, UbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers, 10.1145/2800835.2800902, 157-160, 2015.09, A number of local governments, businesses, and research institutions have discussed the usefulness and importance of "green networks" in recent years. However, most green sites are still perceived as isolated distributed patches, thereby potentially leading to their underuse and little awareness of their importance. We propose Green Weaver, a participatory system that can visualize connections of green sites based on crowdsourcing. The system combines existing green maps, participatory apps, and smartphone-based image capture tools to visualize "green networks" and support the awareness of connected green sites in the neighborhood, thereby potentially accelerating citizencentered "green networking" in the neighborhood..
111. Shin'Ichi Konomi, Tomoyo Sasao, The use of colocation and flow networks in mobile crowdsourcing, UbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers, 10.1145/2800835.2800967, 1343-1348, 2015.09, Requesting relevant tasks to mobile crowds is extremely difficult without considering their movements. We propose an approach to geo-cast crowdsourcing tasks based on networks of human flows, and show that our approach can achieve higher geographical relevance than simple proximity-based approaches..
112. Jorge Goncalves, Simo Hosio, Vassilis Kostakos, Maja Vukovic, Shin'Ichi Konomi, Workshop on mobile and situated crowdsourcing, UbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers, 10.1145/2800835.2800966, 1339-1342, 2015.09, Crowdsourcing beyond the desktop is increasingly attracting interest due to the rapid proliferation of smart phones and other ubiquitous technologies, such as public displays. This workshop seeks to investigate the current state of the art of mobile and situated crowdsourcing by bringing together researchers of this thriving research agenda..
113. Tomoyo Sasao, Shin’ichi Konomi, Keisuke Kuribayashi, Activity Recipe: Spreading Cooperative Outdoor Activities for Local Communities Using Contexual Reminders, Distributed, Ambient, and Pervasive Interactions, 10.1007/978-3-319-20804-6_54, 9189, 590-601, 2015.01.
114. Shin'ichi Konomi, Kenta Shoji, Tomoyo Sasao, Interpreting Food-Venue Visits: Spatial and Social Contexts of Mobile Consumption in Urban Spaces, DISTRIBUTED, AMBIENT, AND PERVASIVE INTERACTIONS, 10.1007/978-3-319-20804-6_52, 9189, 568-577, 2015.01, The increasing amount of mobility data introduces an opportunity to develop novel urban applications that are integrated with everyday practices. Although simple events (e.g., visits to places) can be inferred from mobility traces, events have very different meanings in different contexts. To contribute to the body of work that aims to uncover effective methods to integrate ubiquitous computing technologies in urban spaces and context, we discuss interpretation of ubiquitous events in urban computing: food-venue visits. Based on a survey and a small supplemental study, we identify the spatial and social contexts that influence the meanings of food-venue visits. We also suggest a possibility of novel technological support for eating out..
115. 笹尾 知世, Shinichi Konomi, 栗林 慧介, 地域活動への参加を促す場所連動型活動レシピの提案, 人工知能学会全国大会論文集, 29, 1-4, 2015.
116. Shin'Ichi Konomi, Wataru Ohno, Kenta Shoji, Tomoyo Sasao, Towards a Micro-Contribution Platform That Meshes with Urban Activities, Communications in Computer and Information Science, 10.1007/978-3-319-07854-0_8, 435, 43-47, 2014.01, [URL], In this paper, we discuss a mobile, context-aware platform for people to request and/or carry out microtasks in urban spaces. The proposed platform is based on our analysis of the activities of people in urban spaces including public transport environments, and considers various contextual factors to recommend relevant microtasks to citizens. © Springer International Publishing Switzerland 2014..
117. Shin'ichi Konomi, Lost Again in Shibuya: Exploration and Awareness in a Labyrinth., CoRR, abs/1403.6669, 2014.01.
118. George Roussos, Urs Hengartner, Shin'ichi Konomi, Kay Römer, TPC welcome welcome message from the technical program chairs., IEEE International Conference on Pervasive Computing and Communications, PerCom 2014, Budapest, Hungary, March 24-28, 2014, 10.1109/PerCom.2014.6813933, 1-1, 2014.01.
119. Tomoyo Sasao, Shin'ichi Konomi, Masatoshi Arikawa, Hideyuki Fujita, Touch Survey: Comparison with Paper and Web Questionnaires., CoRR, abs/1405.4354, 2014.01.
120. Tomoyo Sasao, Shin’ichi Konomi, U.App: An Urban Application Design Environment Based on Citizen Workshops, Distributed, Ambient, and Pervasive Interactions, 10.1007/978-3-319-07788-8_56, 8530, 605-616, 2014.01.
121. Shin'ichi Konomi, Tomoyo Sasao, Masatoshi Arikawa, Hudeyuki Fujita, A mobile phone-based exploratory citizen sensing environment, UbiComp 2013 Adjunct - Adjunct Publication of the 2013 ACM Conference on Ubiquitous Computing, 10.1145/2494091.2496000, 745-748, 2013.01, Coping with ill-structured problems in a city involves continuous, opportunistic, and multi-perspective processes, which existing pervasive technologies for citizen participation cannot easily support. Based on two preliminary case studies, we propose Scene Memo, a mobile phone-based exploratory citizen-sensing environment that uses dynamically shared tags to provide social cues and scaffold participants. Copyright © 2013 ACM..
122. Shin'ichi Konomi, Tomoyo Sasao, Wataru Ohno, Kenta Shoji, Masatoshi Arikawa, Hideyuki Fujita, From crowding detection to community fieldwork: Supporting sensing work in context, UbiComp 2013 Adjunct - Adjunct Publication of the 2013 ACM Conference on Ubiquitous Computing, 10.1145/2494091.2499218, 1339-1341, 2013.01, We describe our experiences with the prototype crowd sensing environments for supporting crowding detection and community fieldwork, and discuss the need to support sensing work in context. Sensing work is inseparable from the shifting observation modes in the overall inquiry process..
123. Shin'Ichi Konomi, Kenta Shoji, Wataru Ohno, Rapid development of civic computing services: Opportunities and challenges, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10.1007/978-3-642-39351-8_34, 8028, 309-315, 2013.01, Designing the right computing service for citizens can be extremely difficult without participatory and iterative service development processes. We discuss opportunities and challenges for quick, participatory service development by citizens, based on our experiences with two experimental context-aware services. © 2013 Springer-Verlag Berlin Heidelberg..
124. Shinichi Konomi, 笹尾 知世, 藤田 秀之, 有川 正俊, スカッフォールディングによる参加型センシング環境の強化, 電子情報通信学会論文誌. A, 基礎・境界 = The transactions of the Institute of Electronics, Information and Communication Engineers. A, 95, 11, 1388-1395, 2012.11, 人手を介して実世界の情報を収集する参加型センシング環境においては,人とセンサが一体となったセンシングシステムの能力が問題となる.本論文では,スカッフォールディングの概念に基づき,データ収集ツールに学習支援機構を統合することによってセンシングシステムの能力を高める手法について論ずる.我々は,文献調査とフィールドにおけるインフォーマルな観察に基づき,参加型センシングにおける参加者とツールの役割を吟味し,更にタブレット型のデータ収集ツールを開発し参加者の分散協調によるスカッフォールディングの可能性を探るための初歩的な実験を行った.これに基づき,参加型センシング環境におけるスカッフォールディングフレームワークの可能性について議論する..
125. 清水 和人, Shinichi Konomi, 岩井 将行, 瀬崎 薫, Bluetooth による近接性検出タイミングの行動認識を用いた制御手法, IEICE technical report, 112, 31, 77-78, 2012.05, Bluetooth has been used as a proximity sensor because of its feature: it can search nearby device within 10 meter. However, searching all the time consumes huge battery. In this paper, we introduce the Bluetooth controlling method that depends on user's context. We predict user's context using accelerometers and microphones on smartphone in the method. Finally, we show how much we can reduce power consumption..
126. 清水 和人, Shinichi Konomi, 岩井 将行, 瀬崎 薫, Bluetoothによる近接性検出タイミングの行動認識を用いた制御手法, 研究報告ユビキタスコンピューティングシステム(UBI), 2012, 28, 1-2, 2012.05, Bluetooth で近接性を取得する際,常時検索を行うことは消費電力やプライバシーの観点から適切ではない.そこで本研究では,取得した近接性から人間関係を推定するアプリケーションを前提として,スマートフォンに搭載されている他のセンサを用いることでユーザが静止して会話している場面を検出し,Bluetooth を起動する制御手法を提案する.Bluetooth has been used as a proximity sensor because of its feature: it can search nearby device within 10 meter. However, searching all the time consumes huge battery. In this paper, we introduce the Bluetooth controlling method that depends on users context. We predict users context using accelerometers and microphones on smartphone in the method. Finally, we show how much we can reduce power consumption..
127. 清水 和人, Shinichi Konomi, 岩井 将行, 瀬崎 薫, B-19-7 Bluetoothの近接性センサとしての性能評価(B-19.ユビキタス・センサネットワーク,一般セッション), 電子情報通信学会総合大会講演論文集, 2012, 2, 630, 2012.03.
128. Shinichi Konomi, D-4-1 コロケーションネットワークに基づく位置情報サービスの開発(D-4.データ工学,一般セッション), 電子情報通信学会総合大会講演論文集, 2012, 1, 36, 2012.03.
129. 戸辺 義人, 川原 圭博, Shinichi Konomi, 情報爆発時代のセンサ情報処理, Journal of the Institute of Electronics, Information and Communication Engineers, 94, 8, 684-688, 2011.08, 通信ネットワークとしての意味を離れ,多くのセンサ情報を処理する機能としてセンサネットワークが広がりつつある.特殊なセンサの開発が必要とされたり,大掛かりな計測機器を必要とした領域に,コモディティセンサを適用することで容易に大量の情報収集が可能となってきている.これは,加速度信号を解析することにより得られる個人の行動や,個人の生体情報,携帯カメラによる画像などが挙げられる.こうしたコモディティセンサを利用したセンサネットワークで,個人の人間情報及び集合体としての環境情報を収集する場合のセンサ情報処理について述べる..
130. 清水 和人, Shinichi Konomi, 岩井 将行, 瀬崎 薫, B-15-15 Bluetoothによる人間関係取得時の行動認識を用いた省電力手法(B-15. モバイルマルチメディア通信,一般セッション), 電子情報通信学会ソサイエティ大会講演論文集, 2011, 1, 529, 2011.08.
131. Shinichi Konomi, ネットワークコンテクストに基づく知的コラボレーションの支援, 研究報告ユビキタスコンピューティングシステム(UBI), 2011, 25, 1-6, 2011.07, 人々の知識の相違や重なりを考慮して効果的にコラボレーションを支援するためには,従来のような場所,時間,プレゼンス等のコンテクストだけでなく,ソーシャルネットワークを含むコミュニティ構造に関連したコンテクストを体系的に考慮する必要がある.本稿では,研究者の学術的なコラボレーションを支援するコミュニティマッピングツールについて述べ,複数のネットワーク構造を考慮したコンテクストアウェアサービスの可能性を議論する.Understanding the differences and overlaps of users knowldege is important in systems that support intellectual collaboratoin. Therefore, it is desirable to capture and use community-relevant contexts such as social network structures as well as conventional contexts such as location, time, and presence. This paper describes a community mapping tool that provides context-aware services based on multiple network strucutures to support academic collaboration among researchers, and discusses the possibilities of novel context-aware services for supporting intelelctual collaboration..
132. Niwat Thepvilojanapong, Shin'ichi Konomi, Yoshito Tobe, Energy-efficient human probes for high-resolution sensing in urban environments, IEEJ Transactions on Electrical and Electronic Engineering, 10.1002/tee.20655, 6, 3, 273-279, 2011.05, [URL], Portable sensory devices carried by humans-which are referred to as Human Probes-facilitate easy-to-use sensing and monitoring of urban areas. However, when each Human Probe individually senses and transmits information, the sensing activity is inefficient in terms of energy consumption. In this paper, we propose Aquiba protocol in which the sensing activities carried out by the Human Probes are adjusted autonomously under different conditions. Aquiba involves cooperative sensing that helps in efficiently maintaining the desired sensing resolution, while minimizing overall energy consumption. To validate Aquiba protocol, we have conducted comprehensive simulations by including small-scale and large-scale scenarios along with applying three movement patterns of human. The simulation results demonstrate that Aquiba protocol is capable of providing high sensing resolution and reducing energy consumption substantially..
133. Niwat Thepvilojanapong, Shin'ichi Konomi, Yoshito Tobe, Energy-Efficient Human Probes for High-Resolution Sensing in Urban Environments, IEEJ TRANSACTIONS ON ELECTRICAL AND ELECTRONIC ENGINEERING, 10.1002/tee.20655, 6, 3, 273-279, 2011.05, Portable sensory devices carried by humans-which are referred to as Human Probes-facilitate easy-to-use sensing and monitoring of urban areas. However, when each Human Probe individually senses and transmits information, the sensing activity is inefficient in terms of energy consumption. In this paper, we propose Aquiba protocol in which the sensing activities carried out by the Human Probes are adjusted autonomously under different conditions. Aquiba involves cooperative sensing that helps in efficiently maintaining the desired sensing resolution, while minimizing overall energy consumption. To validate Aquiba protocol, we have conducted comprehensive simulations by including small-scale and large-scale scenarios along with applying three movement patterns of human. The simulation results demonstrate that Aquiba protocol is capable of providing high sensing resolution and reducing energy consumption substantially. (C) 2011 Institute of Electrical Engineers of Japan. Published by John Wiley & Sons, Inc..
134. Shinichi Konomi, 石塚 宏紀, 岩井 将行, 宮崎 純, 瀬崎 薫, 戸辺 義人, I-Tree:センシングデータの統合検索を支援する空間時系列索引機構, 情報処理学会論文誌データベース(TOD), 4, 1, 26-39, 2011.03, 物理空間の各所に設置されたセンサのデータを統合的に検索し,適切なタイミングでユーザに情報やサービスを提供するためには,空間時系列データを高速に処理する必要がある.本論文では,大量の空間時系列データの高速な検索を可能にする空間時系列索引機構 I-Tree の構造と検索アルゴリズムについて述べ,人工的に生成した大量の人数計測データと市街地に設置した微気象センサのデータを用いた評価実験の結果を示す.I-Tree を用いれば,空間時系列問合せに対してユークリッド距離の近い系列を,従来手法よりも安定して高速に検索することができる.Fast and efficient retrieval of spatial time series data is indispensable for applications that must provide users with timely and relevant information and services using complex sensor data in the real world. This paper introduces an indexing mechanism called I-Tree, which allows for fast retrieval of a massive amount of spatial time-series data, and describes its structure and the search algorithms. We also discuss the results of our performance evaluation using a large amount of artificially-generated spatial time-series data as well as temperature data from micro-weather sensors deployed in a city. I-Tree allows for fast, Euclidean distance-based similarity search of spatial time-series under various conditions..
135. 石塚 宏紀, Shinichi Konomi, 戸辺 義人, 瀬崎 薫, 携帯端末で撮影した写真の利用を前提とする動的ストリート画像フロー生成機構の設計, IEICE Transactions on Information and Systems, 94, 1, 178-190, 2011.01, 現在,Google Street Viewに代表される,写真を用いて仮想的に街を散策できるサービスが利用されている.しかしながら,ある定められた時間にのみ撮影された画像を用いる従来のサービスでは,季節,時間帯,個人の嗜好等,条件を考慮して多様な風景を画像を連続提示することができない.本論文では,条件に応じて適切な風景を再構成するサービスを実現するために,カメラ付きの携帯電話等を用いて集めた街の写真をデータベースに蓄積し,道路に沿って画像列を高速に検索できる動的ストリート画像フロー生成機構を提案する.一般に,多次元空間索引を用いれば,場所とそれ以外の属性値を指定して対応する写真を高速に検索することができる.しかし,従来のように幾何学的な分割に基づいてアクセスの効率化を行う索引手法を用いた場合,道路ネットワークのような実世界の構造に沿った問合せ要求を円滑に処理することが難しい.そこで我々は,道路ネットワークを考慮した索引手法であるKDRN-Tree(KD-Tree with Road Network)を提案する.KDRN-Treeは,道路ネットワークに対して形状正規化処理を施す一方で,KD-Treeの分割位置を道路境界にできるだけ近づけることで,道路に沿った問合せ要求を効率良く処理することができる.我々は,街中にて撮影した写真を実験データとし,問合せ処理の評価を行った.その結果,KDRN-Treeの有効性と実用的なシステムへの適応可能性を確認した..
136. Shin'ichi Konomi, Colocation networks—exploring the use of social andgeographical patterns in context-aware services, Proceedings of the 13th international conference on Ubiquitous computing, 10.1145/2030112.2030215, 565-566, 2011.01.
137. 木實 新一, Community Mapping for Cross-Boundary Research Collaboration, Proceedings of the Conference on Creating, Connecting and Collaborating through Computing (C5), 10.1109/C5.2011.10, 11-16, 2011.01.
138. Niwat Thepvilojanapong, Shin'ichi Konomi, Yoshito Tobe, A Study of Cooperative Human Probes in Urban Sensing Environments, IEICE TRANSACTIONS ON COMMUNICATIONS, 10.1587/transcom.E93.B.2868, E93B, 11, 2868-2878, 2010.11, [URL], Portable sensory devices such as sensors equipped mobile phones enable convenient sensing and monitoring of urban areas Such devices which are always carried by humans are referred to as Human Probes Instead of carrying out sensing activities independently cooper anon of Human Probes helps in realizing efficient urban sensing environments In this paper we propose an Architecture of Qualitative Urban In formation Blending and Acquisition (Aquiba) in which the sensing activities are adjusted autonomously according to cooperation of Human Probes Aquiba introduces a cooperative sensing approach which aims to maintain desired sensing resolution efficiently while minimizing overall energy con sumption To study the performance of Aquiba we have conducted corn prehensive simulations ranging from small to large scale scenarios along with applying three different movement patterns of human The simulation results demonstrate that Aquiba is capable of providing high sensing resolution and reducing overall energy consumption.
139. Kaoru Sezaki, Shinichi Konomi, Radio frequency identification positioning, Location-Based Services Handbook
Applications, Technologies, and Security
, 10.1201/9781420071986, 91-108, 2010.01, [URL], As people increasingly use location-aware devices for various applications including way finding (Arikawa et al., 2007; Navitime, 2009) and safety-enhancement (Enhanced 911, 2009), there is a tangible need for better infrastructural support of location-based services. Localization has been and is one of the most prominent areas of ubiquitous networking research. Early location systems (e.g., the Active Badge Location System [Want et al., 1992]) were built to allow people in closed experimental environments to access location-relevant information and services, and, since then, there has been a great increase in the number of global positioning system (GPS)-enabled devices, including location-aware mobile phones, in our everyday environments. Today, location-based services can be deployed on these devices to support various activities in everyday life..
140. Kazumasa Oshima, Yasuyuki Ishida, Shin'ichi Konomi, Niwat Thepvilojanapong, Yoshito Tobe, A Shoes-Integrated Sensing System for Context-Aware Human Probes, DATABASE SYSTEMS FOR ADVANCED APPLICATIONS, PT II, PROCEEDINGS, 10.1007/978-3-642-12098-5_41, 5982, 424-427, 2010.01, Human Probes, which are human integrated or embedded with sensors, allow the acquisition of a variety of contextual information, facilitate collaborative information sharing and community action as well as the provision of personalized services such as personal health management and context-aware advertisements. Recently, we have examined the usefulness of pressure sensors embedded in shoes [2]. In this demonstration, we extend our previous research on embedded pressure sensors by considering complimentary uses of accelerometers so as to capture precise and meaningful context in our daily lives. Pressure sensors and accelerometers are similarly useful for capturing the motion of pedestrians; however, the close examination of the signals from both sensors reveals the strengths and the weaknesses of each, and suggests the possibility of their complimentary use to support Human Probes..
141. Niwat Thepvilojanapong, Shin'ichi Konomi, Jun'ichi Yura, Takeshi Iwamoto, Susanna Pirttikangas, Yasuyuki Ishida, Masayuki Iwai, Yoshito Tobe, Hiroyuki Yokoyama, Jin Nakazawa, Hideyuki Tokuda, Aquiba: An Energy-Efficient Mobile Sensing System for Collaborative Human Probes, DATABASE SYSTEMS FOR ADVANCED APPLICATIONS, PT II, PROCEEDINGS, 10.1007/978-3-642-12098-5_40, 5982, 420-+, 2010.01, Portable sensory devices carried by humans which are referred to as Human Probes facilitate easy-to-use sensing and monitoring of urban areas. In tins demonstration, we developed a prototype of Aquiba sensing system from off-the-shelf mobile phone. Aquiba, involves collaborative sensing that helps in achieving high-fidelity sensing while minimizing overall energy consumption. We validated the benefit of collaborative sensing through field experiments..
142. Keiji Sugo, Manabu Miyazaki, Shin'ichi Konomi, Masayuki Iwai, Yoshito Tobe, BISCAY: Extracting Riding Context from Bike Ride Data, DATABASE SYSTEMS FOR ADVANCED APPLICATIONS, PT II, PROCEEDINGS, 10.1007/978-3-642-12098-5_37, 5982, 408-+, 2010.01, Recently, global warming is a serious problem all over the world. Japan endeavors to promote using bicycles in order to protect environment. We developed a system for supporting cyclists by using the data from a bike sensor network. Cyclists lose comfort of riding when they need to go through crowded streets. We collect riding information obtained with a gyro sensor attached to handlebars of a bicycle. Based on such information, we then extract riding condition of cyclists. This paper presents the design and implementation of a Human Probe system that can collect and store sensor data to show comfortable cycling routes on a map..
143. Shin'ichi Konomi, Kaoru Sezaki, Masaru Kitsuregawa, History-Enriched Spaces for Shared Encounters, SHARED ENCOUNTERS, 10.1007/978-1-84882-727-1_3, 47-60, 2010.01.
144. 木實 新一, 瀬崎 薫, 都市生活における実世界センシング, Journal of the Institute of Electrical Engineers of Japan, 10.1541/ieejjournal.129.156, 129, 3, 156-159, 2009.03, [URL], This article has no abstract..
145. Shin'ichi Konomi, A preliminary exploration of augmented social landscapes, ACM International Conference Proceeding Series, 10.1145/1667780.1667814, 169-171, 2009.01, The ubiquity of sensing devices, including location-aware, sensor-enabled mobile phones, creates an opportunity to design a novel digital layer of a city, which senses and shapes the experiences of urban inhabitants. This paper explores a possibility of ubiquitous sensing devices to generate alternative social landscapes of a city, and facilitate universal communication. Sensors have critical dual roles in this process: (1) analyzing existing social relations, and (2) providing resources for establishing new relations. Several examples are discussed in relation to the latter role of sensors in shaping social landscapes, suggesting the possibility to create various representations that could support novel communication and collaboration practices. Copyright 2009 ACM..
146. Shin’ichi Konomi, Niwat Thepvilojanapong, Ryohei Suzuki, Susanna Pirttikangas, Kaoru Sezaki, Yoshito Tobe, Askus: Amplifying Mobile Actions, Lecture Notes in Computer Science, 10.1007/978-3-642-01516-8_15, 5538, 202-+, 2009.01.
147. Niwat Thepvilojanapong, Shin'ichi Konomi, Jun'ichi Yura, Takeshi Iwamoto, Susanna Pirttikangas, Yasuyuki Ishida, Masayuki Iwai, Yoshito Tobe, Hiroyuki Yokoyama, Jin Nakazawa, Hideyuki Tokuda, Exploring Energy-Efficient Human Probes for High-Fidelity Sensing in Urban Environments, PROCEEDINGS OF THE 2009 FIFTH INTERNATIONAL CONFERENCE ON INTELLIGENT SENSORS, SENSOR NETWORKS AND INFORMATION PROCESSING, 61-66, 2009.01, Portable sensory devices carried by humans-which are referred to as Human Probes-facilitate easy-to-use sensing and monitoring of urban areas. However, when each Human Probe individually senses and transmits information, the sensing activity is inefficient in terms of energy consumption. In this paper, we propose an Architecture of Quality-enhanced Urban Information Blending and Aggregation (Aquiba), in which the sensing activities carried out by the Human Probes are adjusted autonomously under different conditions. Aquiba involves cooperative sensing that helps in achieving high-fidelity sensing while minimizing overall energy consumption. To demonstrate the validity of cooperative sensing, we implemented a prototype device by using a commercial off-the-shelf mobile phone and conducted a field experiment. The experimental results show that Aquiba is capable of providing high-fidelity sensing and reducing energy consumption efficiently..
148. Shin'ichi Konomi, Chang S. Nam, Supporting Collaborative Privacy-Observant Information Sharing Using RFID-Tagged Objects., Adv. Human-Computer Interaction, 10.1155/2009/713516, 2009, 713516:1-713516:13-13, 2009.01,

RFID technology provides an economically feasible means to embed computing and communication capabilities in numerous physical objects around us, thereby allowing anyone to effortlessly announce and expose varieties of information anywhere at any time. As the technology is increasingly used in everyday environments, there is a heightening tension in the design and shaping of social boundaries in the digitally enhanced real world. Our experiments of RFID-triggered information sharing have identified usability, deployment, and privacy issues of physically based information systems. We discuss awareness issues and cognitive costs in regulating RFID-triggered information flows and propose a framework for privacy-observant RFID applications. The proposed framework supports users' in situ privacy boundary control by allowing users to (1) see how their information is socially disclosed and viewed by others, (2) dynamically negotiate their privacy boundaries, and (3) automate certain information disclosure processes.

.
149. Kaoru Sezaki, Izumi Kamiya, Kohei Miyagawa, ShiN'Ichi Konomi, Rolling out RFIDs: A lightweight positioning environment for ad hoc applications, 2008 5th Annual IEEE Communications Society Conference on Sensor, Mesh and Ad Hoc Communications and Networks, SECON, 10.1109/SAHCN.2008.84, 603-605, 2008.01, Ad hoc networks enable application services in various environments including indoor/underground spaces and urban canyons
however conventional positioning infrastructures such as the GPS generally do not work well in these environments. We propose a lightweight, RFID-based positioning system that can be installed quickly and easily at various sites of ad hoc application deployment. The system includes a novel device called RFID Tape, which allows for efficient deployment and maintenance of a series of RFID location reference points. Pedestrian devices obtain location information from RFID reference points, and use motion sensors and a P2P-based technique to allow for continuous positioning even when the reference points are sparse. The device and the mechanism together facilitate the provision of location-aware features in ad hoc applications. © 2008 IEEE..
150. Mingmei Li, Shinichi Konomi, Kaoru Sezaki, Understanding and modeling pedestrian mobility of train-station scenarios, Proceedings of the Annual International Conference on Mobile Computing and Networking, MOBICOM, 10.1145/1410077.1410096, 95-96, 2008.01, This work presents the observations of pedestrian mobility characteristics based on the traces collected in a train station
provides a mobility model using these observations..
151. Shin’ichi Konomi, George Roussos, Ubiquitous computing in the real world: lessons learnt from large scale RFID deployments, Personal and Ubiquitous Computing, 10.1007/s00779-006-0116-1, 11, 7, 507-521, 2007.10, [URL].
152. George Roussos, Shin'ichi Konomi, Editorial: ubiquitous computing in the real world, PERSONAL AND UBIQUITOUS COMPUTING, 10.1007/s00779-006-0113-4, 11, 7, 505-506, 2007.10.
153. G. Fischer, S. Konomi, Innovative socio-technical environments in support of distributed intelligence and lifelong learning, JOURNAL OF COMPUTER ASSISTED LEARNING, 10.1111/j.1365-2729.2007.00238.x, 23, 4, 338-350, 2007.08, [URL], Individual, unaided human abilities are constrained. Media have helped us to transcend boundaries in thinking, working, learning and collaborating by supporting distributed intelligence. Wireless and mobile technologies provide new opportunities for creating novel socio-technical environments and thereby empowering humans, but not without potential pitfalls. We explore these opportunities and pitfalls from a lifelong-learning perspective and discuss how wireless and mobile technologies can influence and change conceptual frameworks such as the relationship between planning and situated action, context awareness, human attention, distances in collaborative design activities, and the trade-off between tools for living and tools for learning. The impact of wireless and mobile technologies is illustrated with our research projects, which focus on moving 'computing off the desktop' by 'going small, large, and everywhere'. Specific examples include human-centred public transportation systems, collaborative design, and information sharing with smart physical objects..
154. Masatoshi Arikawa, Shin'ichi Konomi, Keisuke Ohnishi, Navitime: Supporting Pedestrian Navigation in the Real World, IEEE Pervasive Computing, 10.1109/MPRV.2007.61, 6, 3, 21-29, 2007.07, [URL].
155. Oranat Sangratanachaikul, Leping Huang, Shin'ichi Konomi, Kaoru Sezaki, Analysis of Security and Privacy Issues in RFID-Based Reference Point Systems., 8th International Conference on Mobile Data Management (MDM 2007), Mannheim, Germany, May 7-11, 2007, 10.1109/MDM.2007.57, 273-277, 2007.01.
156. Piotr D. Adamczyk, Kevin Hamilton, Alan Chamberlain, Steve Benford, Nick Tandavanitj, Amanda Oldroyd, Kate Hartman, Kati London, Sai Sriskandarajah, Eiman Kanjo, Peter Landshoff, Kaoru Sezaki, Shin'ichi Konomi, Muaz A. Niazi, Hafiz Farooq Ahmad, Fauzan Mirza, Arshad Ali, George Roussos, Dikaios Papadogkonas, Mark Levene, Urban Computing and Mobile Devices., IEEE Distributed Systems Online, 10.1109/MDSO.2007.46, 8, 7, 2007.01.
157. Shin'ichi Konomi, Sozo Inoue, Takashi Kobayashi, Masashi Tsuchida, Masaru Kitsuregawa, Supporting colocated interactions using RFID and social network displays, IEEE PERVASIVE COMPUTING, 10.1109/MPRV.2006.60, 5, 3, 48-56, 2006.07, [URL].
158. 井上 創造, Shinichi Konomi, 小林 隆志, 土田 正士, 喜連川 優, RFIDを用いた学会参加者ネットワーク表示システムとその利用, 日本データベース学会letters, 5, 1, 81-84, 2006.06, 学術会議は,口頭発表や資料による形式的な情報だけではなく,参加者が面と向かって交流をすることにより非形式的に情報交換ができるという点に意義があると言える.しかし,学術分野の専門化と細分化が進む今,初めて面と向かった参加者どうしに,互いのネームタグに書かれた情報だけで有意義な交流のきっかけが十分に用意されるとは言い難い.我々は,居合わせた参加者間の関係を発見し大画面に表示するシステム「DeaiExplorer」を開発し,数百人規模の国際学術会議において利用した.本システムは,居合わせた参加者が持つ RFID タグに反応し,文献データベースから参加者や他の著者をノードとするグラフを生成する.本論文では,利用で得られた結果を用いて,本システムが参加者間の関係発見にどのような影響を及ぼしたかを定性的,定量的に明らかにし,今後のシステム設計および研究課題の展望を示す.Academic conferences offer informal as well as formal opportunities to interact with each other. However, the physical appearance of participants and the information printed on their conference badges could not be enough to provide the effective opportunities. We developed DeaiExplorer, which is an RFID application that discovers interpersonal connections by allowing collocated conference participants to mutually reveal their social networks on a large display device, and deployed it at a recent international conference. The system responds to nearby participants and dynamically derives inter-connected social networks from a publication database. We address the uncovered requirement for the system and challenges with the experience..
159. G Fischer, S Konomi, Innovative media in support of distributed intelligence and lifelong learning, IEEE INTERNATIONAL WORKSHOP ON WIRELESS AND MOBILE TECHNOLOGIES IN EDUCATION, PROCEEDINGS, 10.1109/WMTE.2005.35, 3-10, 2005.01, Individual, unaided human abilities are constrained. Media have helped us to transcend boundaries in thinking, working, learning, and collaborating by supporting distributed intelligence. Wireless and mobile technologies provide new opportunities for empowering humans, but not without potential pitfalls.
We explore these opportunities and pitfalls from a lifelong-learning perspective and discuss how wireless and mobile technologies can influence and change conceptual frameworks such as the relationship between planning and situated action, context awareness, human attention, distances in collaborative design activities, and the trade-off between tools for living and tools for learning.
The impact of wireless and mobile technologies is illustrated with our research projects, which focus on moving "computing off the desktop" by "going small, large, and everywhere. " Specific examples include human-centered public transportation systems, collaborative design, and information sharing with smart physical objects..
160. Chang S. Nam, Shin'ichi Konomi, Usability evaluation of QueryLens: Implications for context-aware information sharing using RFID, Proceedings of the IASTED International Conference on Human-Computer Interaction, 90-95, 2005.01, RFID Technology allows us to easily capture and access information anywhere at anytime. However, RFID-based information sharing systems will likely fail if they cannot provide the "right" information in the "right" way. This paper describes design and usability evaluations of QueryLens, a system that accumulates queries and answers in relation to RFID-tagged physical objects and discusses the implications of our in-depth usability analysis for RFID-based context-aware information sharing in general..
161. Shin'ichi Konomi, Chang S. Nam, Using context for privacy boundary control in RFID applications, Proceedings of the IASTED International Conference on Human-Computer Interaction, 252-257, 2005.01, Creating a usable system that supports users' in-situ control over their privacy boundaries is a challenging problem. We propose process and data models for providing feedback that better supports RFID users' privacy boundary regulation. Our context-aware feedback approach uses activity hierarchies to represent context around the use of RFID applications and support privacy critic agents to adapt feedback and information disclosure processes according to users' changing needs..
162. S Konomi, H Karuno, Initial experiences of ALAN-K: An advanced LeArning network in Kyoto, FIRST CONFERENCE ON CREATING, CONNECTING AND COLLABORATING THROUGH COMPUTING, PROCEEDINGS, 10.1109/C5.2003.1222340, 96-103, 2003.01, This paper describes the start-up phase of the ALAN-K (Advanced LeArning Network in Kyoto) project, which is part of a major effort to create new learning environments for elementary, junior high and high school students in Kyoto, Japan. Our visions of digitally fluent and creative citizens are largely influenced by the visions, ideas, and experiences of Alan Kay and his colleagues. We view the Squeak system (Ingalls et al., 1997; Guzdial and Rose, 2002) as powerful learning tools and media for enabling both active independent learning and collaboration. A series of Squeak workshops were designed and conducted at two elementary schools, which will be the basis for designing further activities..
163. H Karuno, S Konomi, Squeak workshop experiences in Kyoto, FIRST CONFERENCE ON CREATING, CONNECTING AND COLLABORATING THROUGH COMPUTING, PROCEEDINGS, 10.1109/C5.2003.1222347, 126-127, 2003.01, This poster presentation introduces our first Squeak workshops offered in the context of the ALAN-K (Advanced LeArning Network in Kyoto) project (Konomi and Karuno, 2003), which is part of a major effort to create new learning environments for elementary, junior high and high school students in Kyoto, Japan..
164. Sozo Inoue, Shin'ichi Konomi, Hiroto Yasuura, Privacy in the Digitally Named World with RFID Tags, Workshop on Socially-informed Design of Privacy-enhancing Solutions in Ubiquitous Computing, 2002.09, Recent years' advances in information technology and system LSI technology are spreading computing resources into ubiquitous places in the real world. In such an environment, 'What we should not do' is important as well as 'What we can do', since the problem in the computer science directly results in the problem in the real world. In this paper, we discuss the possibility and challenges in the 'Digitally Named World', which is the environment in which 'radio frequency ID's (RFIDs) are attached to any goods in the world, and any objects in the real world can be found by the readers of the RFIDs and the networked database system. Especially, we address the problem of privacy and life-cycle management of the objects, and we propose the method for managing privacy about the relationship between objects and individuals..
165. Shin'ichi Konomi, QueryLens: Beyond ID-Based Information Access., UbiComp 2002: Ubiquitous Computing, 4th International Conference, Göteborg, Sweden, September 29 - October 1, 2002, Proceedings, 10.1007/3-540-45809-3_16, 210-218, 2002.01.
166. Ernesto Arias, Hal Eden, Vanessa Empinotti,Gerhard Fischer, Andrew Gorman, Shin'ichi Konomi, Eric Scharff, Supporting collaborative design by communities of interest with the envisionment and discovery collaboratory (EDC)., Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, CSCL '02, Boulder, CO, USA, 2002, 681-682, 2002.01.
167. Shin'ichi Konomi, Embedded Materialized Views: Bridging Physical and Computational Worlds for Long-Term Collaboration., 1999 International Symposium on Database Applications in Non-Traditional Environments (DANTE '99), 28-30 November 1999, Kyoto, Japan, 10.1109/DANTE.1999.844941, 51-58, 1999.01.
168. S Konomi, C Muller-Tomfelde, NA Streitz, Passage: Physical transportation of digital information in cooperative buildings, COOPERATIVE BUILDINGS, 10.1007/10705432_5, 1670, 45-54, 1999.01, The Passage mechanism introduced in this paper provides an easy and intuitive way to transport various types of digital objects by using also normal physical objects without any special identification tags. The current implementation of the Passage mechanism utilizes electronic scales and contact-free identification devices and thus allows for identification of arbitrary physical objects as well as immediate and unique identification of certain dedicated physical objects. The mechanism is used in various types of cooperative work scenarios in the i-LAND environment (Streitz, et al. 1999) that provides an essential part of the infrastructure for cooperative buildings..
169. Norbert A. Streitz, Jörg Geißler, Torsten Holmer, Shin'ichi Konomi, Christian Müller-Tomfelde, Wolfgang Reischl, Petra Rexroth, Peter Seit, Ralf Steinmetz, i-LAND: An Interactive Landscape for Creativity and Innovation., Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, Pittsburgh, PA, USA, May 15-20, 1999., 10.1145/302979.303010, 120-127, 1999.01.
170. T Nakamura, Y Yokota, H Tarumi, Y Kambayashi, S Konomi, A conference user interface supporting different access rights to shared hypermedia, 3RD ASIA PACIFIC COMPUTER HUMAN INTERACTION, PROCEEDINGS, 10.1109/APCHI.1998.704142, 38-43, 1998.01, In distributed conference systems, participants get access to the shared documents through the computer network. In the's peeper, the authors describe requirements in distributed conferences regarding access rights to shared documents. We give four categories of hypermedia representation based on access rights and two principle of human interface design to avoid mismatch between access rights and oral communication.
We have developed the Channel Checker, which supports Non-WYSIWIS user interface for hypermedia-based conferences. A allows participants to confirm users' access rights information and to communicate smoothly in conferences. By using this interface, users can synchronize the audio communication channel changes with their pointer on the shared document browser. The prototype of the Channel Checker is implemented on Java and JavaScript with an HTML browser..
171. S Konomi, Y Yokota, K Sakata, Y Kambayashi, Cooperative view mechanisms in distributed multiuser hypermedia environments, PROCEEDINGS OF THE SECOND IFCIS INTERNATIONAL CONFERENCE ON COOPERATIVE INFORMATION SYSTEMS - COOPIS'97, 10.1109/COOPIS.1997.613798, 15-24, 1997.01, Distributed multiuser hypermedia environments provide not only information sharing mechanisms but also user collaboration/ communication facilities. The provision of integrated views of heterogeneous information resources is necessary to create common understanding among the users who are possibly distributed in terms of geography and time. However requirements of customization must also be considered since such diverse users would want to personalize views of shared information. In order to integrate views considering requirements of flexible customization we propose cooperative view mechanisms of Dexter-based hypermedia systems, introducing environmental objects and their participation relationships. The mechanisms instantiate deputies of hypermedia on screen using participation relationships of users, hypermedia components, and environments. The relationships are also used for the purpose of supporting awareness. Using a novel user collaboration facility, the relationships are visualized so that users can easily recognize other users and/ or user groups having the same, slightly different or very different views. Attributes of environment objects are discussed so that the mechanisms can be effectively utilized in computer-supported cooperative work settings such as distance presentations, virtual offices and virtual classrooms..
172. Mukesh K. Mohania, Shin'ichi Konomi, Yahiko Kambayashi, Incremental Maintenance of Materialized Views., Database and Expert Systems Applications, 8th International Conference, DEXA '97, Toulouse, France, September 1-5, 1997, Proceedings, 10.1007/BFb0022063, 551-560, 1997.01.
173. Werner Winiwarter, Osami Kagawa, Shin'ichi Konomi, Yahiko Kambayashi, Collaborative hypermedia education with the VIENA classroom system., Proceedings of the ACM SIGCSE 1st Australasian Conference on Computer Science Education, ACSE 1996, Sydney, NSW, Australia, July 1996, 10.1145/369585.369666, 337-343, 1996.01.
174. Shin'ichi Konomi, Yahiko Kambayashi, HyperView: Generating Virtual Hypermedia in Decentralized Environments., CODAS 1996, 317-320, 1996.01.
175. 木實 新一, 古川 哲也, 連合型データベースシステムにおける具現化した導出データの管理法, 計算機科学研究報告, 10, 31-38, 1993.03.
176. Shin'ichi Konomi, Tetsuya Furukawa, Yahiko Kambayashi, Super-Key Classes for Updating Materialized Derived Classes in Object Bases., DOOD 1993, 10.1007/3-540-57530-8_20, 310-326, 1993.01.
177. Shin'Ichi Konomi, Tetsuya Furukawa, Yahiko Kambayashi, Conditions of efficient updates on network structures, Systems and Computers in Japan, 10.1002/scj.4690230603, 23, 6, 26-34, 1992.01, [URL], Redundant network structures allow efficient retrievals. Procedures to design network structures that allow efficient retrievals [9] add redundancies into network structures. However, as redundancies increase, costs of updates increase. When network structures are redundant, costs of updates include costs of updating original data, checking consistencies, and updating derived data. This paper presents the super‐key condition to reduce the costs of checking consistencies in redundant network structures. First, constraints required to keep redundant network structures consistent are shown and then a sequence of processes to delete or insert a record in redundant network structures maintaining the constraints is given. Relationships between functional dependencies and updates are discussed to derive the super‐key condition. The condition classifies network structures regarding costs of the processes to delete or insert a record. Finally, a procedure to design network structures that satisfy the super‐key condition is given. The procedure may increase redundancies of network structures to reduce costs of updates. Copyright © 1992 Wiley Periodicals, Inc., A Wiley Company.
178. Shin'ichi Konomi, Tetsuya Furukawa, Updating Duplicate Values in Distributed Multidatabase Systems., RIDE-IMS '91, First International Workshop on Research Issues on Data Engineering: Interoperability in Multidatabase Systems, April 7-9, 1991, Kyoto, Japan, 243-246, 1991.01.

九大関連コンテンツ

pure2017年10月2日から、「九州大学研究者情報」を補完するデータベースとして、Elsevier社の「Pure」による研究業績の公開を開始しました。