Updated on 2024/09/29

Information

 

写真a

 
KANEKO KOSUKE
 
Organization
Academic Research and Industrial Collaboration Management Office of Kyushu University Academic Research and Industrial Collaboration Management Office of Kyushu University(AiRIMaQ) Associate Professor
Robert T.Huang Entreprenuership Center of Kyushu University(QREC) (Joint Appointment)
Promoting Organization for Future Creators (Joint Appointment)
Title
Associate Professor
Contact information
メールアドレス
Profile
1. 教育活動: 九州大学ロバート・ファン/アントレプレナーシップ・センター(QREC)で、アントレプレナーシップ教育に従事しています。 具体的には、デザイン思考の講義やプロトタイピングの講義やアイディアソン・ハッカソンの講義などを行っています。 2.研究活動: 優れたアイディアを創出する方法の研究を行なっています。 アントレプレナーシップのコンピテンシーや意思の形成に関する研究に関わっています。 3. その他の社会貢献活動: 国内・国外の開発者コミュニティで、アイディアソン・ハッカソンの活動などを通じて、地域社会での共創環境の構築に取り組んでいます.
External link

Degree

  • Doctor of Philosophy (Information Science)

Research History

  • 九州産業大学 芸術学部 非常勤講師(2013年〜2021年) 九州造形短期大学 ゲーム・メディアデザイン系 非常勤講師(2016年〜2021年)

Research Interests・Research Keywords

  • Research theme:Ideation Method

    Keyword:Ideation

    Research period: 2021.4

  • Research theme:Research and Development for secure IoT applications

    Keyword:IoT, Security, Blockchain

    Research period: 2016.11 - 2021.3

  • Research theme:Research and Development for Educational Environment using Information Communication Technology

    Keyword:Educational Technology, Digital Educational Resource, Multimedia Information Processing

    Research period: 2014.4

Awards

  • 情報処理学会九州支部奨励賞

    2017.5   情報処理学会九州支部   火の国情報シンポジウム2017における論文への功績

  • 九州大学総長賞(C&Cプロジェクト2011最優秀賞)

    2012.3   九州大学   国際ゲーム開発イベントGlobal Game Jam Fukuokaの開催

  • Asia Digital Art Award 2011 エンターテインメント(産業応用)部門 特別奨励賞

    2012.3   シリアスゲーム「起立の森 リハビリウム」の制作

  • 第2回福岡ゲームコンテスト ゲームソフト部門 入賞

    2009.3   福岡ゲーム産業振興機構   ゲーム作品「トトの手作り絵本」の制作

  • 第7回大学発ベンチャー・ビジネスプランコンテスト 九州経済産業局長賞

    2007.12   九州ニュービジネス協議会   「Web3Dコンテンツ制作ツール「Web-Rider」の販売事業

  • 九州大学総長賞(C&Cプロジェクト2006最優秀賞)

    2007.3   九州大学   九州大学の潜在的創造力を生かしたゲーム開発環境の研究

  • 第8回CESAスチューデントゲーム大賞 ノミネート

    2006.9   一般社団法人コンピュータエンターテインメント協会(CESA)   ゲーム作品「メロディうす」の制作

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Papers

  • Learning Analytics with Multi-faced Data for Cybersecurity Education Reviewed International journal

    @Kosuke Kaneko, @Toshie Igarashi, @Kosetsu Kayama, @Takuya Takeuchi, @Takuya Suzuki, @Atsushi Kawase, @Tomoyuki Sunaga, @Masayuki Okuhara, @Koji Okamura

    The Proceedings of 9th International Congress on Advanced Applied Informatics (IIAI-AAI 2020)   244 - 249   2020.9

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    Language:English   Publishing type:Research paper (international conference proceedings)  

    DOI: 10.1109/IIAI-AAI50415.2020.00055

  • Simulation System of Autonomous Vehicles for Overtaking Service Using Smart Contract Reviewed International journal

    @Kosuke Kaneko, #Ke Yan, @Kouichi Sakurai

    VENOA 2020 in Proceedings of the 14th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS-2020), Springer(Advances in Intelligent Systems and Computing, Vol.1194)   199 - 209   2020.7

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  • PACKUARIUM: Network Packet Visualization Using Mixed Reality for Detecting Bot IoT Device of DDoS Attack Reviewed International journal

    @Kosuke Kaneko, #Yusuke Tsutsumi, Subodh Sharma, @Yoshihiro Okada

    Advances in Internet, Data and Web Technologies, Springer Lecture Notes on Data Engineering and Communications Technologies, Volume 47, pp. 361-372, Jan. 2020.   2020.1

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    Language:English   Publishing type:Research paper (scientific journal)  

  • Job-sheet-based Analytics Regarding Knowledge Retention in Digital Fabrication Education Reviewed International journal

    @Kosuke Kaneko, @Hiromi Yamada

    8th International Conference on Learning Technologies and Learning Environments (LTLE2019) in 8th International Congress on Advanced Applied Informatics, IEEE,   2019.7

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  • A Study on Effective Instructional Design for IoT Security Education Focusing on Experiential Learning Reviewed International journal

    @Kosuke Kaneko, @Yoshitatsu Ban, @Koji Okamura

    International Journal of Learning Technologies and Learning Environments   2 ( 1 )   1 - 18   2019.5

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    Language:Japanese   Publishing type:Research paper (scientific journal)  

  • Does Physical Activity Enhance Learning Performance?: Learning Effectiveness of Game-based Experiential Learning for University Library Instruction Reviewed International journal

    @Kosuke Kaneko, @Yuriko Saito, @Yukari Nohara, @Eriko Kudo and @Masanori Yamada

    The Journal of Academic Librarianship   44 ( 5 )   569 - 581   2018.9

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  • Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation Reviewed International journal

    @Kosuke Kaneko and @Wang Jingyun

    7th International Conference on Learning Technologies and Learning Environments (LTLE2018) in 7th International Congress on Advanced Applied Informatics, IEEE   2018.7

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  • アイディアを形にするプロセスを身につける ーQREC「デジタル工作入門」での取り組みー Invited Reviewed International journal

    @金子 晃介, @山田 裕美

    九州大学基幹教育紀要   4   89 - 102   2018.3

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    Language:Japanese   Publishing type:Research paper (scientific journal)  

  • An Approach for Designing Effective Instruction of Security Education by Analyzing Dumped Command Log Reviewed International journal

    @Kosuke Kaneko

    Proc. of 12th annual International Technology, Education and Development Conference (INTED 2018)   7464 - 7469   2018.3

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  • 「超スマート社会」におけるサイバー攻撃の脅威とセキュリティ対策 Invited

    @金子 晃介

    化学工学会 化学工学誌   82 ( 1 )   11 - 14   2018.1

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    Language:Japanese   Publishing type:Research paper (bulletin of university, research institution)  

  • Effectiveness of Experiential Learning for Keeping Knowledge Retention in IoT Security Education Reviewed International journal

    @Kosuke Kaneko, @Yoshitatsu Ban and @Koji Okamura

    6th International Conference on Learning Technologies and Learning Environments (LTLE2017) in 6th International Congress on Advanced Applied Informatics, IEEE   2017.7

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  • Emotion-Based 3D CG Character Behaviors Invited Reviewed International journal

    @Kosuke Kaneko and @Yoshihiro Okada

    Encyclopedia of Computer Graphics and Games, Editors: Newton Lee, Springer   2017.3

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  • A Study on Instructional Design of Experiential Learning for IoT Security Engineers Reviewed International journal

    @Kosuke Kaneko, @Yoshitatsu Ban and @Koji Okamura

    Proc. of 11th annual International Technology, Education and Development Conference(INTED 2017)   5826 - 5833   2017.3

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  • A Game-Based Learning Environment Using the ARCS Model at a University Library Reviewed International journal

    IIAI 4th International Congress on Advanced Applied Informatics, IEEE, pp.403-408, 2015   1900

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  • Facial expression system using Japanese emotional linked data built from knowledge on the web Reviewed International journal

    Int. J. of Space-Based and Situated Computing, Vol.4, No.3/4, pp.165-174, 2014.   1900

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  • The Usefulness of a Virtual Environment-Based Patient Setup Training System for Radiation Therapy

    Fujibuchi, T; Kaneko, K; Arakawa, H; Okada, Y

    JOURNAL OF IMAGING   10 ( 8 )   2024.8   eISSN:2313-433X

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  • Radiation-training system with a custom survey-meter mock-up in a browser-based mixed reality environment

    Arakawa, H; Fujibuchi, T; Kaneko, K; Okada, Y; Tomisawa, T

    NUCLEAR ENGINEERING AND TECHNOLOGY   56 ( 6 )   2428 - 2435   2024.6   ISSN:1738-5733

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    Publisher:Nuclear Engineering and Technology  

    Training for radiation protection and control requires a visual understanding of radiation, which cannot be perceived by the human senses. Trainees must also master the effective use of measuring instruments. Traditionally, such training has exposed trainees to radiation sources. Here, we present a novel e-training strategy that enables safe, exposure-free handling of a radiation measuring tool called a survey meter. Our mixed reality radiation-training system merges the physical world with a digital one. Collaborating with a mixed reality headset (HoloLens 2), this system constructs a mock-up of a survey meter in real-world space. The HoloLens 2 employs a browser-based application to visualize radiation and to simulate/share the use of the survey meter, including its physical movements. To provide a dynamic learning experience, the system adjusts the survey-meter mock-up readings according to the operator's movements, distance from the radiation source, the response time of survey meter, and shielding levels. Through this approach, we expect that trainees will acquire practical skills in interpreting survey-meter readings and gain a visual understanding of radiation in real-world situations.

    DOI: 10.1016/j.net.2024.01.057

    Web of Science

    Scopus

  • Investigation of patient release examination training in nuclear medicine using mixed reality Reviewed International journal

    @Hiroyuki Arakawa, @Toshioh Fujibuchi, @Kosuke Kaneko, @Yoshihiro Okada, Toshiko Tomisawa

    Journal of Advanced Simulation in Science and Engineering   11 ( 1 )   125 - 135   2024.2

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    DOI: https://doi.org/10.15748/jasse.11.125

  • OpenVSLAM-Based Development Framework for Web-Based VR Tours Using 360VR Videos and Its Extensions Reviewed International journal

    @Yoshihiro Okada, @Shi Wei, @Kosuke Kaneko

    Advances in Internet, Data & Web Technologies. EIDWT 2024. Lecture Notes on Data Engineering and Communications Technologies, vol 193. Springer, Cham. https://doi.org/10.1007/978-3-031-53555-0_4   2024.2

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  • Radiation-training system with a custom survey-meter mock-up in a browser-based mixed reality environment Reviewed International journal

    @Hiroyuki Arakawa, @Toshioh Fujibuchi, @Kosuke Kaneko, @Yoshihiro Okada, Toshiko Tomisawa

    Nuclear Engineering and Technology, https://doi.org/10.1016/j.net.2024.01.057   2024.2

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  • Investigation of patient release examination training in nuclear medicine using mixed reality

    Arakawa Hiroyuki, Fujibuchi Toshioh, Okada Yoshihiro, Kaneko Kosuke, Tomisawa Toshiko

    Journal of Advanced Simulation in Science and Engineering   11 ( 1 )   125 - 135   2024   eISSN:21885303

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    Language:English   Publisher:Japan Society for Simulation Technology  

    <p>In nuclear medicine, assessing residual radioactivity before patient release is essential. It is typically assessed by radiation detection with a survey meter. This protocol inadvertently exposes to radiation and requires proficiency in the use of the survey meter. This study developed a mixed reality system designed to provide exposure-free training during patient release examination. This system involves a virtual radiation source with visualized radiation emission on the corresponding part of the human mannequin. The time response characteristics of the survey meter to changes with the time constant in addition to the source distance were simulated in realtime.</p>

    DOI: 10.15748/jasse.11.125

    CiNii Research

  • Investigation of patient release examination training in nuclear medicine using mixed reality

    Arakawa, H; Fujibuchi, T; Okada, Y; Kaneko, K; Tomisawa, T

    JOURNAL OF ADVANCED SIMULATION IN SCIENCE AND ENGINEERING   11 ( 1 )   125 - 135   2024   ISSN:2188-5303

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  • Web-based VR Education Contents Supporting VR-goggles and User Study

    Okada Y., Kaneko K., Shi W.

    31st International Conference on Computers in Education, ICCE 2023 - Proceedings   2   774 - 779   2023.12   ISBN:9786269689026

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    Publisher:31st International Conference on Computers in Education, ICCE 2023 - Proceedings  

    This paper treats the user study for web-based VR education contents supporting VR-goggles. Educational materials using multimedia have ability to enhance the education efficiency rather than text books. Similarly, educational materials using new technologies like VR have ability to attract much interests of students. Based on Interest-Driven Creator Theory (IDC Theory), this means educational materials using VR may have high educational efficiency. For experiment subjects and exercise subjects, the most efficient learning environments should be the same as the real ones as possible. Educational materials using VR can provide virtually students with high immersive learning environments. Therefore, educational VR materials supporting VR-goggles may have higher education efficiency rather than the others. This may justify Seamless Interest-Driven Creator Theory (SIDC Theory). So, this paper introduces several web-based VR education contents, and also show simple user study results especially for the comparison between their web-browser mode and VR goggle mode.

    Scopus

  • Web-based VR Education Contents Supporting VR-goggles and User Study Reviewed International journal

    @Yoshihiro Okada, @Kosuke Kaneko, @Wei Shi

    In Proceedings II of The 31st International Conference on Computers in Education (ICCE 2023), pp. 774-779   2023.12

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    Language:Japanese   Publishing type:Research paper (international conference proceedings)  

  • Web Viewer for Educational VR Contents of 3D Scene Models Supporting VR Goggles Reviewed International journal

    @Yoshihiro Okada, @Kosuke Kaneko, @Wei Shi

    In: Barolli, L. (eds) Advances on Broad-Band and Wireless Computing, Communication and Applications. BWCCA 2023. Lecture Notes on Data Engineering and Communications Technologies, vol 186. Springer, Cham. https://doi.org/10.1007/978-3-031-46784-4_7   2023.10

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  • DEVELOPMENT FRAMEWORK BASED ON OPENVSLAM FOR WEB-BASED VR TOURS USING 360VR VIDEOS Reviewed International journal

    @Yoshihiro Okada, @Kosuke Kaneko, @Wei Shi

    Proceedings of the 22nd International Conference on WWW/Internet, pp. 109-116   2023.10

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  • Development Framework for Web-based VR Tours and Its Examples Reviewed International journal

    @Yoshihiro Okada, @Kosuke Kaneko, @Wei Shi

    Proceedings of 27th International Conference Information Visualization (IV), IEEE CS Press, pp. 420-425   2023.7

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  • Web-Based Collaborative VR System Supporting VR Goggles for Radiation Therapy Setup Training Reviewed International journal

    #Yuta Miyahara, @Kosuke Kaneko, @Tashioh Fujibuchi, @Yoshihiro Okada

    In: Barolli, L. (eds) Advances in Internet, Data & Web Technologies. EIDWT 2023. Lecture Notes on Data Engineering and Communications Technologies, vol 161. Springer, Cham. https://doi.org/10.1007/978-3-031-26281-4_41   2023.2

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  • Development Framework Using 360VR Cameras and Lidar Scanners for Web-Based XR Educational Materials Supporting VR Goggles Reviewed International journal

    @Yoshihiro Okada, @Kosuke Kaneko, @Wei Shi

    In: Barolli, L. (eds) Advances in Internet, Data & Web Technologies. EIDWT 2023. Lecture Notes on Data Engineering and Communications Technologies, vol 161. Springer, Cham. https://doi.org/10.1007/978-3-031-26281-4_42   2023.2

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    Language:Japanese   Publishing type:Research paper (international conference proceedings)  

  • Development Framework for Web-based VR Tours and Its Examples

    Okada, Y; Kaneko, K; Shi, W

    2023 27TH INTERNATIONAL CONFERENCE INFORMATION VISUALISATION, IV   420 - 425   2023   ISSN:1550-6037 ISBN:979-8-3503-4161-4 eISSN:2375-0138

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    Publisher:Proceedings of the International Conference on Information Visualisation  

    This paper treats a development framework for web-based VR tours of 360VR camera images/videos and lidar scanner data and introduce several example VR tours actually developed using the framework. Because of the advancement of XR(VR/AR/MR) technologies such as lidar scanners, 360VR cameras and high specification VR goggles, the demand of XR applications has become increased. However, the development of such XR applications is tedious work that needs much time. Therefore, the authors have proposed the development framework for web-based VR tours of 360VR camera images/videos and lidar scanner data and this paper introduces it and several VR tours as its examples.

    DOI: 10.1109/IV60283.2023.00076

    Web of Science

    Scopus

  • DEVELOPMENT FRAMEWORK BASED ON OPENVSLAM FOR WEB-BASED VR TOURS USING 360VR VIDEOS

    Okada Y., Kaneko K., Shi W.

    International Conferences on Applied Computing 2023, AC 2023 and WWW/Internet 2023, ICWI 2023   109 - 116   2023

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    Publisher:International Conferences on Applied Computing 2023, AC 2023 and WWW/Internet 2023, ICWI 2023  

    This paper proposes new development framework based on OpenVSLAM for web-based VR tours using 360VR videos. Although the authors have already proposed the development framework for web-based VR tours as navigation contents of 360VR videos and as walkthrough contents of 360VR images, it is not easy to prepare 360VR images because the authors took over 300 360VR images at different locations for the walkthrough contents of 360VR images introduced in this paper. Therefore, in this paper, the authors propose new development framework for web-based VR tours as both navigation contents and walkthrough contents from 360VR videos. For walkthrough contents of 360VR images, 360VR videos of navigation contents can be used instead of 360VR images because required 360VR images can be extracted from 360VR videos of the same scene. In this case, only 360VR videos of a portable 360VR camera like Insta360 ONE X2 are enough. The development framework for navigation VR tours of 360VR videos need their moving path information and for walkthrough VR tours of 360VR images need their location information. The authors have created them manually so far. For generating them automatically, the authors decided to employ OpenVSLAM. This paper shows evaluation results how accurate moving paths and location information can be generated by OpenVSLAM.

    Scopus

  • Hand Gesture Input Interface of IntelligentBox Using Leap Motion Controller and Its Application Example Reviewed International journal

    #Takumi Takeshita, @Kosuke Kaneko, @Yoshihiro Okada:

    Proc. of 16th International Conference on Broadband and Wireless Computing, Communication and Applications (BWCCA-2021), Springer(Lecture Notes in Networks and Systems, Vol. 346)   346   139 - 147   2021.10

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  • Web-Based Collaborative VR Training System and Its Log Functionality for Radiation Therapy Device Operations Reviewed International journal

    #Yuto Miyahara, @Kosuke Kaneko, @Toshioh Fujibuchi, @Yoshihiro Okada

    Complex, Intelligent and Software Intensive Systems - Proceedings of the 15th International Conference on Complex, Intelligent and Software Intensive Systems CISIS-2021. Barolli, L., Yim, K. & Enokido, T. (eds.). Springer Science and Business Media Deutschland GmbH   278   734 - 746   2021.7

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  • Performance Evaluation of Volunteer Computing-based Neural Network on Ethereum Platform Reviewed International journal

    #Zikun Han, @Kosuke Kaneko, #Heming Li, @Haowen Tan, @Kouichi Sakurai

    The Proceedings of 10th International Congress on Advanced Applied Informatics (IIAI-AAI 2021)   2021.7

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  • Web-Based Collaborative VR Training System and Its Log Functionality for Radiation Therapy Device Operations Reviewed International journal

    #Yuta Miyahara, @Kosuke Kaneko, @Toshioh Fujibuchi, @Yoshihiro Okada

    CISIS 2021: Complex, Intelligent and Software Intensive Systems   734 - 746   2021.6

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  • IntelligentBox Based Training System for Operation of Radiation Therapy Devices Reviewed International journal

    @Yoshihiro Okada, @Kosuke Kaneko, @Toshioh Fujibuchi

    VENOA 2020 in Proceedings of the 14th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS-2020), Springer(Advances in Intelligent Systems and Computing, Vol.1194)   1194   188 - 198   2020.7

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    Language:Japanese   Publishing type:Research paper (international conference proceedings)  

  • VISUAL ANALYZATION OF HIGH-SCHOOL STUDENTS' ACTIVITIES WHEN THEY ARE USING 3D E-LEARNING CONTENTS Reviewed International journal

    @W. Shi, @K. Kaneko, @C. Inokuchi, @M. Kuriyama, @Y. Tanemura, @M. Hasegawa, @Y. Okada

    Proc. of 14th annual International Technology, Education and Development Conference   4522 - 4528   2020.3

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  • An Integrated Framework of Generating Quizzes Based on Linked Data and Its Application on Medical Education Field Invited Reviewed International journal

    @Wei Shi, @Kosuke Kaneko, #Chenguang Ma, #Hikaru Yamamura, @Yoshihiro Okada

    International Journal of Grid and Utility Computing   12 ( 1 )   15 - 26   2020.1

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  • Reliable Decentralized Oracle with Mechanisms for Verification and Disputation Reviewed International journal

    #Limao Ma, @Kosuke Kaneko, Subodh Sharma, @Kouichi Sakurai

    The Proceedings of the Seventh International Symposium on Computing and Networking (CANDAR'19)   2019.11

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  • Web-Based Collaborative VR Training System for Operation of Radiation Therapy Devices Reviewed International journal

    #Kotaro Kuroda, @Kosuke Kaneko, @Toshioh Fujibuchi, @Yoshihiro Okada

    VENOA 2019 in Proc. of the 13th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS-2019), ISBN 978-3-030-22353-3, Springer(Advances in Intelligent Systems and Computing, Vol.993)   993   768 - 778   2019.7

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  • Simulation of Secure Volunteer Computing by Using Blockchain Reviewed International journal

    #Shota Johjima, @Kosuke Kaneko, @Subodh Sharma, @Kouichi Sakurai,

    The Proceedings of the 33rd International Conference on Advanced Information Networking and Applications (AINA-2019)   883 - 894   2019.3

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  • A Framework for Automatically Generating Quiz-Type Serious Games Based on Linked Data Reviewed International journal

    @Wei Shi, @Kosuke Kaneko, #Chenguang Ma, @Yoshihiro Okada

    Int. Journal of Information and Education Technology (IJIET)   9 ( 4 )   250 - 256   2019.1

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    Language:English   Publishing type:Research paper (scientific journal)  

    DOI: 10.18178/ijiet.2019.9.4.1208

  • Suppressing Chain Size of Blockchain-Based Information Sharing for Swarm Robotic Systems Reviewed International journal

    #Yuki Nishida, @Kosuke Kaneko, @Subodh Sharma, @Kouichi Sakurai

    2018.11

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  • Web-Based Operation Training System of Medical Therapy Devices Using VR/AR Devices Reviewed International journal

    #Kotaro Kuroda, @Kosuke Kaneko, @Toshioh Fujibuchi, @Yoshihiro Okada

    Proceedings of the 13th International Conference on Broadband and Wireless Computing, Communication and Applications (BWCCA-2018), Springer(Advances on Broadband and Wireless Computing, Communication and Applications)   250 - 259   2018.10

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    Language:English   Publishing type:Research paper (international conference proceedings)  

    DOI: 10.1007/978-3-030-02613-4_22

  • A Framework for Automatically Generating Medical Quizzes with Multi-Media Contents Based on Linked Data Reviewed International journal

    @Wei Shi, @Kosuke Kaneko, #Chenguang Ma, @Yoshihiro Okada

    Proceedings of the 13th International Conference on Broadband and Wireless Computing, Communication and Applications (BWCCA-2018), Springer(Advances on Broadband and Wireless Computing, Communication and Applications)   157 - 167   2018.10

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    Language:English   Publishing type:Research paper (international conference proceedings)  

    DOI: 10.1007/978-3-030-02613-4_23

  • Web-Based VR System for Operation Training of Medical Therapy Devices Reviewed International journal

    #Kotaro Kuroda, @Kosuke Kaneko, @Toshioh Fujibuchi, @Yoshihiro Okada

    The Proceedings of the 12th International Conference on Complex, Intelligent, and Software Intensive Systems(CISIS-2018)   948 - 957   2018.7

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  • Tourism Support System Using AR for Tourists’ Migratory Behaviors Reviewed International journal

    2018.3

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  • 電子アニメーション教材「鴻門之会」開発報告

    #長谷川 真史 , #栗山 雅央 , @金子 晃介 , @石 偉 , @井口 千雪 , #種村 由季子 , @奥野 新太郎 , #雁木 誠

    九州大学中国文学会 中国文学論集   46   170 - 180   2017.12

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    Language:Japanese   Publishing type:Research paper (bulletin of university, research institution)  

    Repository Public URL: http://hdl.handle.net/2324/1906432

  • Location-based Game to Support English Vocabulary Learning in Informal Learning Settings Invited Reviewed International journal

    #Feier Tang, #Wang Boyu, @Kosuke Kaneko, @Yoshiko Goda, @Yoshihiro Okada and @Masanori Yamada

    In Leping Liu. & David Gibson, D. (Eds.). Research Highlights in Technology and Teacher Education 2017. Association for the Advancement of Computing in Education (AACE)   151 - 159   2017.10

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  • スマートフォンアプリによる学生のメンタルヘルス向上に関する実証研究 : 基本設計と今後の方針について

    @梶谷 康介 , @金 大雄 , @金子 晃介 , #東島 育美 , @松下 智子 , @福盛 英明

    九州大学健康科学編集委員会, 健康科学   39   1 - 5   2017.3

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    Language:Japanese   Publishing type:Research paper (bulletin of university, research institution)  

  • Design and Assessment of a Location-based Game to Support English Vocabulary Learning in University Reviewed International journal

    #Feier Tang, #Boyu Wang, @Kosuke Kaneko, @Yoshiko Goda, @Yoshihiro Okada and @Masanori Yamada

    Society for Information Technology & Teacher Education International Conference 2017   337 - 343   2017.3

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    Language:English   Publishing type:Research paper (international conference proceedings)  

  • e-Learning at Kyushu University: an Activity Report of ICER (Innovation Center for Educational Resource) Invited Reviewed International journal

    Journal of College and University Libraries, No. 101, pp. 15-24, Dec., 2014.   1900

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    Language:English   Publishing type:Research paper (scientific journal)  

  • EDUCATIONAL MATERIALS FOR MOBILE LEARNING Reviewed International journal

    11th International Conference on Mobile Learning 2015, pp.109-112, 2015.   1900

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    Language:English   Publishing type:Research paper (international conference proceedings)  

  • Research and Development of Serious Games to Support Stand-up Rehabilitation Exercises Reviewed International journal

    Information Processing Society of Japan Journal, Vol.53, No.3, pp.1041-1049, Mar., 2012.   1900

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    Language:Japanese   Publishing type:Research paper (scientific journal)  

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Books

  • OpenVSLAM-Based Development Framework for Web-Based VR Tours Using 360VR Videos and Its Extensions

    Okada Y., Shi W., Kaneko K.

    Lecture Notes on Data Engineering and Communications Technologies  2024    ISSN:23674512

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    This paper proposes an extended development framework for web-based VR tours using 360VR videos based on OpenVSLAM. The authors have already proposed the development framework for web-based VR tours as navigation contents of 360VR videos and as walkthrough contents of 360VR images. However, it is not easy to prepare 360VR images of different locations for the walkthrough contents if the number of those images is too many. So, the authors have also proposed new development framework for web-based VR tours as both navigation contents and walkthrough contents using 360VR videos, not using 360VR images. For the walkthrough contents, we use 360VR videos because the required 360VR images can be extracted as keyframes of the same scenes from the 360VR videos. Furthermore, when there are many scenes, i.e. many 360VR images in one VR tour, it will become very convenient that the user can go to his/her desired scenes directly by the keyword search. Also, when 360VR videos created as educational contents include audio narrations, it will become also very convenient if the multi-language subtitles are available from the audio narrations. So, the authors extended their development framework for web-based 360VR tours to support the keyword search and multi-language subtitles using Google Cloud Vision AI and free AssemblyAI services.

    DOI: 10.1007/978-3-031-53555-0_4

    Scopus

  • Web Viewer for Educational VR Contents of 3D Scene Models Supporting VR Goggles

    Okada Y., Kaneko K., Shi W.

    Lecture Notes on Data Engineering and Communications Technologies  2024    ISSN:23674512

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    In this paper, the authors introduce web viewers for educational VR contents. Especially, they propose new web viewer for educational VR contents of 3D scene models. Although there have been many types of VR goggles and a lot of entertainment VR contents, there have been a few educational VR contents. To enhance educational efficiency using VR technology, such educational VR contents should be created more and more. On the other hand, many types of scanning devices have been researched and developed, e.g., Lidar scanners, 360VR cameras and so on. Using these scanning devices, 3D data like Point Cloud Data (PCD), 3D model data and 360VR images/videos, can be obtained easily. To use these 3D data for educational VR contents, the authors have already developed viewer applications as web services. These web viewers have functionality to upload 3D data from users' web-browser to the web-server on that the web viewers work. However, 3D scene models are not supported. Standard videos are still important media for the on-demand online educations. Therefore, the authors propose new web viewer for 3D scene models supporting standard videos and VR goggles in this paper.

    DOI: 10.1007/978-3-031-46784-4_7

    Scopus

  • Web-Based Collaborative VR System Supporting VR Goggles for Radiation Therapy Setup Training

    Miyahara Y., Kaneko K., Fujibuchi T., Okada Y.

    Lecture Notes on Data Engineering and Communications Technologies  2023    ISSN:23674512

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    This paper proposes a new web-based collaborative VR system for the radiation therapy setup training that solved the following problems: in the authors’ previous system, the laser representation was not the same as the real one and the replay function was not enough. In addition, the system configuration was complicated because in the previous system, two sets of a goggle with a smartphone were used as output devices, and a game pad and a hand tracking device were used as input devices. Contrarily, the system configuration of the new version proposed in this paper has become simpler by only supporting VR goggles such as Meta Quest 2 with their hand tracking functionality. Medical students need to take the radiation therapy setup training before practicing such therapies. Because the radiation therapy devices are very expensive and dangerous, we need a training system without using the real devices. Evaluation by medical students proved that the new system proposed in this paper is useful for such the training.

    DOI: 10.1007/978-3-031-26281-4_41

    Scopus

  • Development Framework Using 360VR Cameras and Lidar Scanners for Web-Based XR Educational Materials Supporting VR Goggles

    Okada Y., Kaneko K., Shi W.

    Lecture Notes on Data Engineering and Communications Technologies  2023    ISSN:23674512

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    This paper proposes a development framework using 360VR cameras and lidar scanners for web-based XR educational materials that supports VR goggles. Recently, the demand of XR (VR/AR/MR) applications has become increased due to the advancement of XR technologies, e.g., high specification VR goggles, 360VR cameras and lidar scanners have become available at a cheaper price rather than ever. Although more than ten years ago, many entertainment XR applications have been produced, XR applications in other fields have not been so. Besides the entertainment field, educational materials using XR have become in great demand. Especially, XR seems useful for educational materials of experiment and exercise subjects. However, the development of such educational materials is not easy and needs much time. Therefore, in this paper, the authors propose the development framework for them. In this paper, the authors also show several material examples to justify the usefulness of the proposed framework.

    DOI: 10.1007/978-3-031-26281-4_42

    Scopus

  • ゲームクリエイターが知るべき97のこと 2

    小野憲史( Role: Joint author)

    オライリージャパン  2013.8 

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    Language:Japanese   Book type:General book, introductory book for general audience

Presentations

  • Learning Analytics with Multi-faced Data for Cybersecurity Education International conference

    @Kosuke Kaneko, @Toshie Igarashi, @Kosetsu Kayama, @Takuya Takeuchi, @Takuya Suzuki, @Atsushi Kawase, @Tomoyuki Sunaga, @Masayuki Okuhara, Koji Okamura,

    The Proceedings of 9th International Congress on Advanced Applied Informatics (IIAI-AAI 2020)  2020.9 

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    Event date: 2021.9

    Language:English   Presentation type:Oral presentation (general)  

    Country:Japan  

  • Simulation System of Autonomous Vehicles for Overtaking Service Using Smart Contract International conference

    @Kosuke Kaneko, #Ke Yan, @Kouichi Sakurai

    VENOA 2020 in Proceedings of the 14th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS-2020), Springer(Advances in Intelligent Systems and Computing, Vol.1194)  2020.7 

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    Event date: 2021.7

    Language:English   Presentation type:Oral presentation (general)  

    Country:Japan  

  • PACKUARIUM: Network Packet Visualization Using Mixed Reality for Detecting Bot IoT Device of DDoS Attack International conference

    @Kosuke Kaneko, #Yusuke Tsutsumi, Subodh Sharma, @Yoshihiro Okada

    The 8-th International Conference on Emerging Internet, Data & Web Technologies (EIDWT-2020)  2020.2 

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    Event date: 2020.2

    Language:English   Presentation type:Oral presentation (general)  

    Country:Japan  

  • Job-sheet-based Analytics Regarding Knowledge Retention in Digital Fabrication Education International conference

    @Kosuke Kaneko, @Hiromi Yamada

    8th International Conference on Learning Technologies and Learning Environments (LTLE2019) in 9th International Congress on Advanced Applied Informatics  2019.7 

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    Event date: 2019.7

    Language:English  

    Country:Japan  

  • Smart Life Style and Cyber Security Invited International conference

    @Kosuke Kaneko, @Yayoi Kamijukkoku

    Invited Lecture on Indian Institute of Technology Delhi  2019.2 

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    Event date: 2019.2

    Language:English   Presentation type:Public lecture, seminar, tutorial, course, or other speech  

    Country:India  

  • DNAコンピューティングとセキュリティ

    @金子 晃介

    2018.10 

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    Event date: 2018.10

    Language:Japanese   Presentation type:Oral presentation (general)  

    Venue:ホテルメトロポリタン長野,長野県,   Country:Japan  

  • Cryptocurrency, Cybersecurity and Social Science International conference

    @Kosuke Kaneko

    World Social Science Forum 2018  2018.9 

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    Event date: 2018.9

    Language:English   Presentation type:Oral presentation (general)  

    Country:Japan  

  • Blockchain-based Data Sharing Framework for Secure Network Robot System Invited International conference

    @Kosuke Kaneko

    Workshop on 5G & IoT Security  2018.9 

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    Event date: 2018.9

    Language:English  

    Country:India  

  • Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation International conference

    @Kosuke Kaneko, @Wang Jingyun

    7th International Conference on Learning Technologies and Learning Environments (LTLE2018) in 7th International Congress on Advanced Applied Informatics  2018.7 

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    Event date: 2018.7

    Language:English  

    Country:Japan  

  • Cultivation of Cybersecurity Specialists with Companies Invited International conference

    @Kosuke Kaneko

    Kyushu / IITD / UMBC Symposium  2018.5 

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    Event date: 2018.5 - 2018.6

    Language:English   Presentation type:Oral presentation (general)  

    Country:United States  

  • Proof-of-Intelligence: A New Consensus Algorithm Running on Blockchain Technology Aiming Effective Use of Computational Resources International conference

    @Kosuke Kaneko, #Kazuya Nakayama, #Yuuki Nishida, #Shota Johjima, @Subodh Sharma and @Kouichi Sakurai

    The 12th International Workshop on Information Search, Integration, and Personalization (ISIP2018)  2018.5 

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    Event date: 2018.5

    Language:Japanese   Presentation type:Oral presentation (general)  

    Country:Japan  

  • IoT Security by Blockchain Invited International conference

    @Kosuke Kaneko

    Invited Speech on Indian Institute of Technology Delhi  2018.3 

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    Event date: 2018.3

    Language:Japanese   Presentation type:Oral presentation (invited, special)  

    Country:India  

  • 議論の構造的な可視化機能を備えた多人数参加型議論支援システムの設計と実装 International conference

    @金子 晃介, @山形 伸二, @蓮見 二郎, @井上 奈良彦

    第4回ディベートと議論教育国際研究大会  2018.3 

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    Event date: 2018.3

    Language:Japanese  

    Venue:九州大学伊都キャンパス   Country:Japan  

  • Blockchain-based Frameworks and Applications for Secure IoT Space International conference

    @Kosuke Kaneko

    The 6th International Cybersecurity Workshop : Secure IoT Space Workshop  2018.1 

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    Event date: 2018.1

    Language:Japanese   Presentation type:Oral presentation (general)  

    Country:Japan  

  • デジタル工作機器を活用したイノベーション教育事例 Invited

    金子 晃介

    日本ベンチャー学会 「起業家(アントレプレナーシップ)教育事例共有ワークショップ2017」  2017.10 

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    Event date: 2017.10

    Language:Japanese   Presentation type:Oral presentation (general)  

    Venue:早稲田大学26号館(大隈記念タワー)8階「シルマンラウンジ」   Country:Japan  

  • 未来の技術セッション Mixed Reality X Cybersecurity Invited

    金子 晃介

    第2回 TORYUMON  2017.9 

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    Event date: 2017.9

    Language:Japanese   Presentation type:Public lecture, seminar, tutorial, course, or other speech  

    Venue:Fukuoka Growth Next   Country:Japan  

  • 「AI×教師」-AIが発達した未来の教師像って?- Invited

    金子 晃介

    九日連研修会「日本語教育×IT」  2017.9 

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    Event date: 2017.9

    Language:Japanese   Presentation type:Oral presentation (general)  

    Venue:福岡女子大学   Country:Japan  

  • Effectiveness of Experiential Learning for Keeping Knowledge Retention in IoT Security Education International conference

    6th International Conference on Learning Technologies and Learning Environments (LTLE2017)  2017.7 

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    Event date: 2017.7

    Language:English   Presentation type:Oral presentation (general)  

    Country:Japan  

  • Application Layer Trusted Framework Invited International conference

    2017.3 

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    Event date: 2017.3

    Language:English   Presentation type:Oral presentation (invited, special)  

    Country:India  

  • Threads and security countermeasures in IoT space Invited

    6th Fuji Electric Co., Ltd. and Kyushu University Collaboration Council  2017.3 

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    Event date: 2017.3

    Language:Japanese   Presentation type:Oral presentation (invited, special)  

    Country:Japan  

  • A Study on Instructional Design of Experiential Learning for IoT Security Engineers International conference

    11th annual International Technology, Education and Development Conference(INTED 2017)  2017.3 

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    Event date: 2017.3

    Language:English   Presentation type:Oral presentation (general)  

    Country:Spain  

  • A Study on Legal and Technical Approaches Regarding Copyright of Educational Materials for e-learning

    Hinokunijoho Symposium 2017, Information Processing Society of Japan Kyushu Branch  2017.3 

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    Event date: 2017.3

    Language:Japanese   Presentation type:Oral presentation (general)  

    Country:Japan  

  • Leading and Young Computer Scientist’s Visions Invited International conference

    金子 晃介

    2017.2 

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    Event date: 2017.2

    Language:English   Presentation type:Oral presentation (invited, special)  

    Venue:Okinawa   Country:Japan  

  • A Study on Instructional Design for Security Engineer

    Academic eXchange for Information Environment and Strategy (AXIES) 2016  2016.12 

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    Event date: 2016.12

    Language:Japanese   Presentation type:Oral presentation (general)  

    Country:Japan  

  • How should we develop security human resources for the coming future? Invited

    Information Security Seminar  2016.12 

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    Event date: 2016.12

    Language:Japanese   Presentation type:Oral presentation (invited, special)  

    Country:Japan  

  • A Game-Based Learning Environment Using the ARCS Model at a University Library International conference

    IIAI 4th International Congress on Advanced Applied Informatics, IEEE  2015.7 

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    Event date: 2015.7

    Language:English   Presentation type:Oral presentation (general)  

    Country:Japan  

  • EDUCATIONAL MATERIALS FOR MOBILE LEARNING International conference

    IIAI 4th International Congress on Advanced Applied Informatics, IEEE  2015.3 

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    Event date: 2015.3

    Language:English   Presentation type:Oral presentation (general)  

    Country:Portugal  

  • Hashgraph Based Network Communications for IoT Security in Smart Home International conference

    #Yusuke Tsutsumi, @Kosuke Kaneko, @Yoshihiro Okada and @Subodh Sharma

    The 12th International Workshop on Information Search, Integration, and Personalization (ISIP2018)  2018.5 

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    Event date: 2018.5

    Language:Japanese   Presentation type:Oral presentation (general)  

    Country:Japan  

  • A Framework for Automatically Generating Quiz-Type Serious Games Using LOD and Evaluating Users’ Learning Effects According to Their Activities International conference

    2018.5 

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    Event date: 2018.5

    Language:Japanese   Presentation type:Oral presentation (general)  

    Venue:Kyushu University   Country:Japan  

  • 議論教育のための対話型教材開発における現状の課題と展望 International conference

    @井上 奈良彦, @蓮見 二郎, @山形 伸二, @金子 晃介, @青木 滋之, @是澤 克哉, @筧 一彦, @竹中 野歩

    第4回ディベートと議論教育国際研究大会  2018.3 

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    Event date: 2018.3

    Language:Japanese  

    Venue:九州大学伊都キャンパス   Country:Japan  

  • 項目反応理論を用いた論証・議論スキルの測定 International conference

    @山形 伸二, @蓮見 二郎, @青木 滋之, @筧 一彦, @竹中 野歩, @金子 晃介, @井上 奈良彦

    第4回ディベートと議論教育国際研究大会  2018.3 

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    Event date: 2018.3

    Language:Japanese  

    Venue:九州大学伊都キャンパス   Country:Japan  

  • クリティカルシンキング教育に有効なアクティブラーニング型教材アプリ構想 International conference

    @竹中 野歩, @是澤 克哉, @青木 滋之, @蓮見 二郎, @山形 伸二, @金子 晃介, @井上 奈良彦

    第4回ディベートと議論教育国際研究大会  2018.3 

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    Event date: 2018.3

    Language:Japanese  

    Venue:九州大学伊都キャンパス   Country:Japan  

  • 軽量コンテナに基づく柔軟なホスティング・クラウド基盤の研究開発と大規模・高負荷テスト環境の構築 International conference

    @笠原 義晃, @松本 亮介, @近藤 宇智朗, @小田 知央, @嶋吉 隆夫, @金子 晃介, @岡村 耕二

    第40回インターネットと運用技術研究発表会  2018.3 

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    Event date: 2018.3

    Language:Japanese  

    Venue:九州大学伊都キャンパス   Country:Japan  

  • 精緻に解析可能な恒常性のあるメール基盤の設計 International conference

    @松本 亮介, @小田 知央, @笠原 義晃, @嶋吉 隆夫, @金子 晃介, @栗林 健太郎, @岡村 耕二

    第40回インターネットと運用技術研究発表会  2018.3 

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    Event date: 2018.3

    Language:Japanese  

    Venue:九州大学伊都キャンパス   Country:Japan  

  • スワームロボットシステム のためのブロックチェーン 技術を応用したセキュアな 情報共有手法の提案

    #西田 裕輝, @金子 晃介, #城島 翔太, #中山 和也, #堤 優亮, @櫻井 幸一

    火の国情報シンポジウム2018  2018.3 

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    Event date: 2018.3

    Language:Japanese   Presentation type:Symposium, workshop panel (public)  

    Venue:長崎大学   Country:Japan  

  • ブロックチェーンによるセキュアな分散処理を実現するニューラルネットワークの実装

    #城島 翔太, @金子 晃介, #西田 裕輝, #中山 和也, #堤 優亮, @櫻井 幸一

    火の国情報シンポジウム2018  2018.3 

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    Event date: 2018.3

    Language:Japanese   Presentation type:Symposium, workshop panel (public)  

    Venue:長崎大学   Country:Japan  

  • Beyond enPiT: enPiT2の貢献と課題

    @神田 哲也, @金子 晃介, @三上 昌也, @中鉢 欣秀

    enPiT第6回シンポジウム  2018.1 

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    Event date: 2018.1

    Language:Japanese   Presentation type:Symposium, workshop panel (public)  

    Venue:岡山コンベンションセンター   Country:Japan  

  • 計算資源の有効利用を目的としたブロックチェーンシステムの提案

    #中山 和也, @金子 晃介, #城島 翔太, #西田 裕輝, #堤 優亮, @櫻井 幸一

    第79回コンピュータセキュリティ研究発表会  2017.12 

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    Event date: 2017.12

    Language:Japanese   Presentation type:Oral presentation (general)  

    Country:Japan  

  • 拡張現実を用いた観光回遊行動支援システム

    #園部 悠菜, @西野 浩明, @金子 晃介, @岡田 義広

    観光情報学会 第16回研究発表会  2017.11 

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    Event date: 2017.11

    Language:Japanese   Presentation type:Oral presentation (general)  

    Venue:鳥取大学   Country:Japan  

  • 3D歴史学Web教材開発フレームワークのVR/ARへの応用

    @岡田 義広, @金子 晃介, @谷澤 亜里

    メディアエクスペリエンス・バーチャル環境基礎研究会  2017.10 

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    Event date: 2017.10

    Language:Japanese   Presentation type:Oral presentation (general)  

    Venue:北見工業大学   Country:Japan  

  • 観光情報としての歴史学Web教材の開発

    @岡田 義広, @金子 晃介

    第14回観光情報学会 全国大会  2017.7 

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    Event date: 2017.7

    Language:Japanese   Presentation type:Oral presentation (general)  

    Venue:静岡県立大学   Country:Japan  

  • スポーツハッカソンシンポジウム Invited

    金子 晃介, 西翼, 河口隆

    つくると!3  2017.6 

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    Event date: 2017.6

    Language:Japanese   Presentation type:Symposium, workshop panel (public)  

    Venue:九州大学大橋キャンパス   Country:Japan  

  • 大学生用メンタルヘルス支援アプリ「Q-Mental APP」の社会実装

    梶谷 康介, 土本 利架子, 金子 晃介, 松下 智子, 福盛 英明, 金 大雄

    CAMPUS HEALTH  2022.3  (公社)全国大学保健管理協会

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    Language:Japanese  

  • Mixed Realityによる放射線可視化と計測模擬

    荒川 弘之, 藤淵 俊王, 岡田 義広, 金子 晃介, 冨澤 登志子

    日本放射線技術学会総会学術大会予稿集  2023.3  (公社)日本放射線技術学会

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    Language:Japanese  

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Professional Memberships

  • Information Processing Society of Japan

  • IEEE

  • イノベーション教育学会

  • 日本ベンチャー学会

Committee Memberships

  • 情報処理学会   論文誌ジャーナル/JIP編集委員会委員   Domestic

    2019.6 - 2023.5   

  • Steering committee member   Domestic

    2017.4 - 2021.3   

Academic Activities

  • 全体運営 International contribution

    ( TKP 博多ガーデンシティ ) 2023.3

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    Type:Competition, symposium, etc. 

    Number of participants:33

  • Screening of academic papers

    Role(s): Peer review

    2023

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    Type:Peer review 

    Number of peer-reviewed articles in foreign language journals:2

    Number of peer-reviewed articles in Japanese journals:1

  • Screening of academic papers

    Role(s): Peer review

    2022

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    Type:Peer review 

    Number of peer-reviewed articles in foreign language journals:2

    Number of peer-reviewed articles in Japanese journals:1

  • Conference Chair International contribution

    ( Japan ) 2021.7

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    Type:Competition, symposium, etc. 

  • Screening of academic papers

    Role(s): Peer review

    2021

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    Type:Peer review 

    Number of peer-reviewed articles in Japanese journals:3

    Proceedings of International Conference Number of peer-reviewed papers:5

  • Conference Chair International contribution

    9th International Conference on Learning Technologies and Learning Environments (LTLE2020)  ( Japan ) 2020.9

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    Type:Competition, symposium, etc. 

  • Screening of academic papers

    Role(s): Peer review

    2020

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    Type:Peer review 

    Number of peer-reviewed articles in foreign language journals:1

    Number of peer-reviewed articles in Japanese journals:3

    Proceedings of International Conference Number of peer-reviewed papers:7

  • Conference Chair International contribution

    8th International Conference on Learning Technologies and Learning Environments (LTLE2019)  ( Toyama Japan ) 2019.7

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    Type:Competition, symposium, etc. 

  • 情報処理学会 論文誌

    2019.6 - 2023.5

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    Type:Academic society, research group, etc. 

  • Screening of academic papers

    Role(s): Peer review

    2019

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    Type:Peer review 

    Number of peer-reviewed articles in foreign language journals:2

    Number of peer-reviewed articles in Japanese journals:2

    Proceedings of International Conference Number of peer-reviewed papers:9

  • Session Organizer International contribution

    World Social Science Forum 2018  ( Fukuoka International Congress Center Japan ) 2018.9

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    Type:Competition, symposium, etc. 

  • 座長(Chairmanship) International contribution

    2018.7

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    Type:Competition, symposium, etc. 

  • Organizer International contribution

    Soft Sensor X Blockchain Hachathon  ( Indian Institute of Technology Delhi, Delhi India ) 2018.3

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    Type:Competition, symposium, etc. 

  • 実行委員長

    せきゅトーク2018  ( JR博多シティ ) 2018.3

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    Type:Competition, symposium, etc. 

  • プログラム委員長および座長

    第8回日本デジタルゲーム学会年次大会  ( 福岡工業大学短期大学部 ) 2018.3

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    Type:Competition, symposium, etc. 

  • Screening of academic papers

    Role(s): Peer review

    2018

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    Type:Peer review 

    Proceedings of International Conference Number of peer-reviewed papers:10

  • プログラム委員長&ローカルアレンジメント

    第79回 情報処理学会コンピュータセキュリティ研究発表会  ( 九州大学伊都キャンパス サイバーセキュリティセンター ) 2017.12

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    Type:Competition, symposium, etc. 

    Number of participants:39

  • Organizing committee International contribution

    SRMPDS2017: 13th International Workshop on Scheduling and Resource Management for Parallel and Distributed Systems  ( Bristol UnitedKingdom ) 2017.8

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    Type:Competition, symposium, etc. 

  • 座長(Chairmanship) International contribution

    2017.7

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    Type:Competition, symposium, etc. 

  • Steering Committee International contribution

    6th International Conference on Learning Technologies and Learning Environments (LTLE2017)  ( ACT CITY Hamamatsu Japan ) 2017.7

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    Type:Competition, symposium, etc. 

  • 座長(Chairmanship) International contribution

    ( 九州大学 ) 2017.6

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    Type:Competition, symposium, etc. 

  • Local Arrangement Chair International contribution

    The 12th International Conference on Future Internet Technologies (CFI 2017)  ( Kyushu University Japan ) 2017.6

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    Type:Competition, symposium, etc. 

  • 座長(Chairmanship)

    火の国情報シンポジウム2017  ( 鹿児島大学 ) 2017.3

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    Type:Competition, symposium, etc. 

  • 座長 International contribution

    2017.1

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    Type:Competition, symposium, etc. 

  • Screening of academic papers

    Role(s): Peer review

    2017

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    Type:Peer review 

    Number of peer-reviewed articles in foreign language journals:2

    Proceedings of International Conference Number of peer-reviewed papers:9

  • 座長(Chairmanship) International contribution

    2016.7

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    Type:Competition, symposium, etc. 

  • Special Session Orgnizer International contribution

    5th International Conference on Learning Technologies and Learning Environments (LTLE2016)  ( Kumamoto City International Center Japan ) 2016.7

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    Type:Competition, symposium, etc. 

  • 座長(Chairmanship) International contribution

    2015.7

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    Type:Competition, symposium, etc. 

  • Special Session Orgnizer International contribution

    4th International Conference on Learning Technologies and Learning Environments (LTLE2015)  ( Okayama Convention Center Japan ) 2015.7

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    Type:Competition, symposium, etc. 

  • 運営委員

    日本デジタルゲーム学会2012年度年次大会  ( 九州大学大橋キャンパス ) 2013.3 - 2014.3

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    Type:Competition, symposium, etc. 

▼display all

Research Projects

  • オール九州・沖縄圏域のスタートアップエコシステムプラットフォーム(PARKS: Platform for All Regions of Kyushu & Okinawa Area for Startup-ecosystem) 令和4年度

    2022.8 - 2023.3

    共同研究

      More details

    Authorship:Coinvestigator(s)  Grant type:Other funds from industry-academia collaboration

  • オール九州・沖縄圏域のスタートアップエコシステムプラットフォーム(PARKS: Platform for All Regions of Kyushu & Okinawa Area for Startup-ecosystem) 令和3年度補正

    2022.8 - 2023.3

    共同研究

      More details

    Authorship:Coinvestigator(s)  Grant type:Other funds from industry-academia collaboration

  • 海外大学等との連携によるアントレプレナーシップ教育プログラム

    2022.6 - 2023.3

    受託研究

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    Authorship:Coinvestigator(s)  Grant type:Other funds from industry-academia collaboration

  • 願望駆動のアイデア創出手法の研究

    2022.4 - 2026.3

    九州大学 

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    Authorship:Principal investigator 

  • 実習科目向けXR型電子教材の開発基盤システムとデータ駆動型教育手法の研究開発

    Grant number:23K24960  2022.4 - 2025.3

    科学研究費助成事業  基盤研究(B)

    岡田 義広, 築山 能大, 藤淵 俊王, 金子 晃介, 石 偉, 芳賀 瑛

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    Grant type:Scientific research funding

    本研究は、種々のXR用デバイスに対応し様々な状況で実習を可能とする他、ヘッドマウントディスプレイ表示の組み合わせで自宅でも実習が行えるXR型電子教材の開発を可能とする開発基盤システムを研究開発し、XR型電子教材の開発と教育実践を通して、開発基盤システムの有用性を明らかにする。また、XR型電子教材を用いた場合に、学習者の学習意欲を高め、学習効果の高い授業を行うための学習データに基づいた教育手法(データ駆動型教育手法)を研究開発する。学習者の自学実習、教員と学習者の協調実習をそれぞれ可能とするほか、実習時行動データのAI分析により、実習効率の向上を図る支援機能と教育手法を研究開発する。

    CiNii Research

  • A Study for Desire-driven Ideation

    Grant number:22K12683  2022 - 2025

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (C)

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    Authorship:Principal investigator  Grant type:Scientific research funding

    CiNii Research

  • 実習科目向けXR型電子教材の開発基盤システムとデータ駆動型教育手法の研究開発

    Grant number:22H03705  2022 - 2024

    日本学術振興会  科学研究費助成事業  基盤研究(B)

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    Authorship:Coinvestigator(s)  Grant type:Scientific research funding

  • IoT/AIセキュアクラウドプラットフォームの研究開発

    2018.6 - 2020.3

    九州大学 株式会社スカイディスク 

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    Authorship:Principal investigator 

    スマートファクトリーとターゲットとしたセキュアなフレームワークの開発を行う.

  • IoT/AIセキュアクラウドプラットフォームの研究開発

    2018.4 - 2020.3

    共同研究

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    Authorship:Principal investigator  Grant type:Other funds from industry-academia collaboration

  • クリティカルシンキングの向上を目的としたアクティブラーニング型アプリの開発

    2018.4 - 2020.3

    日本学術振興会 科学研究費助成事業 

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    Authorship:Coinvestigator(s) 

  • コンテナ型仮想化技術によるクラウドホスティングの共同研究開発

    2018.4 - 2019.3

    共同研究

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    Authorship:Coinvestigator(s)  Grant type:Other funds from industry-academia collaboration

  • クリティカルシンキングの向上を目的としたアクティブラーニング型アプリの開発

    Grant number:18H01055  2018 - 2020

    日本学術振興会  科学研究費助成事業  基盤研究(B)

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    Authorship:Coinvestigator(s)  Grant type:Scientific research funding

  • コンテナ型仮想化技術によるクラウドホスティングの共同研究開発

    2017.11 - 2018.3

    GMOペパボ株式会社(日本) 九州大学(日本) 

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    Authorship:Coinvestigator(s) 

    http://www.kyushu-u.ac.jp/ja/researches/view/184

  • SECURITY IN THE INTERNET OF THINGS SPACE International coauthorship

    2016.11 - 2021.3

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    Authorship:Coinvestigator(s) 

  • スマートフォンアプリによる学生のメンタルヘルスケア向上に関する実証研究

    2016.4 - 2018.3

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    Authorship:Coinvestigator(s) 

  • SECURITY IN THE INTERNET OF THINGS SPACE

    2016 - 2020

    Grants-in-Aid for Scientific Research  Grant-in-Aid for International Scientific Research

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    Authorship:Coinvestigator(s)  Grant type:Scientific research funding

  • スマートフォンアプリによる学生のメンタルヘルスケア向上に関する実証研究

    Grant number:16K13031  2016 - 2018

    科学研究費助成事業  萌芽的研究

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    Authorship:Coinvestigator(s)  Grant type:Scientific research funding

  • リンクト・オープン・データによる3次元マルチメディア教材利活用基盤の研究開発

    Grant number:16H02923  2016 - 2018

    科学研究費助成事業  萌芽的研究

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    Authorship:Coinvestigator(s)  Grant type:Scientific research funding

  • バーチャルリアリティ技術と角度情報センシング技術を統合した体感型放射線治療技術トレーニング手法の構築

    2016

    科学研究費助成事業  政策医療振興財団

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    Authorship:Coinvestigator(s)  Grant type:Competitive funding other than Grants-in-Aid for Scientific Research

  • スマートフォンアプリによる学生のメンタルヘルスケア向上に関する実証研究

    2016

    QRプログラム

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    Authorship:Coinvestigator(s)  Grant type:On-campus funds, funds, etc.

  • 鴻臚館・福岡城歴史教材開発

    2015.9 - 2017.3

    福岡市 

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    Authorship:Coinvestigator(s) 

  • 教育の国際化に対応した学修支援環境の構築

    2015.9 - 2017.3

    九州大学 EEP 

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    Authorship:Coinvestigator(s) 

  • インターネットによる大学講義の提供-法解釈と技術による課題解決の模索と大学経営への示唆-

    2015.9 - 2017.3

    九州大学 P&P 

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    Authorship:Coinvestigator(s) 

  • 双方向的な議論能力を測定するための議論可視化モデルの開発

    2015.9 - 2017.3

    九州大学 P&P 

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    Authorship:Coinvestigator(s) 

  • 文系ディシプリン科目教科書・副教材の開発「中国文学教材開発」

    2015.4 - 2017.3

    九州大学 EEP 

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    Authorship:Coinvestigator(s) 

  • 医学の歴史に関する電子教材の開発

    2015.1 - 2015.12

    九州大学 基金助成事業 

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    Authorship:Principal investigator 

  • ゲームを適用したフォーマル・インフォーマルラーニング接続支援システムの開発

    Grant number:15K12415  2015 - 2017

    科学研究費助成事業  萌芽的研究

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    Authorship:Coinvestigator(s)  Grant type:Scientific research funding

  • フォーマルラーニング とインフォーマルラーニングの接続を支援する図書館利用学習ゲームの開発

    2015 - 2016

    科学研究費助成事業  科学技術融合振興財団

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    Authorship:Coinvestigator(s)  Grant type:Competitive funding other than Grants-in-Aid for Scientific Research

  • インターネットによる大学講義の提供-法解釈と技術による課題解決の模索と大学経営への示唆-

    2015 - 2016

    九州大学教育研究プログラム・研究拠点形成プロジェクト つばさプロジェクト

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    Authorship:Coinvestigator(s)  Grant type:On-campus funds, funds, etc.

  • 双方向的な議論能力を測定するための議論可視化モデルの開発

    2015 - 2016

    九州大学教育研究プログラム・研究拠点形成プロジェクト つばさプロジェクト

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    Authorship:Coinvestigator(s)  Grant type:On-campus funds, funds, etc.

  • LAM連携による次世代学術基幹リポジトリとしての大学学術資源利活用基盤の研究開発

    2014.12 - 2015.3

    九州大学 P&P 

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    Authorship:Coinvestigator(s) 

  • ゲームを適用したフォーマル・インフォーマルラーニング接続支援システムの開発

    2014.4 - 2017.3

    日本学術振興会 科学研究費助成事業 

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    Authorship:Coinvestigator(s) 

  • 文系ディシプリン科目教科書・副教材の開発「宮中儀礼教材開発」

    2014.4 - 2017.3

    九州大学 EEP 

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    Authorship:Coinvestigator(s) 

  • 議論教育のための対話型教材開発に向けた基礎的研究

    2014.4 - 2017.3

    日本学術振興会 科学研究費助成事業 

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    Authorship:Coinvestigator(s) 

  • 学術オープンデータ拠点形成のためのテクノロジー基盤の研究開発

    2014.4 - 2015.3

    九州大学 P&P 

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    Authorship:Principal investigator 

  • 議論教育のための対話型教材開発に向けた基礎的研究

    Grant number:26282054  2014 - 2017

    日本学術振興会  科学研究費助成事業  基盤研究(B)

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    Authorship:Coinvestigator(s)  Grant type:Scientific research funding

  • 医学の歴史に関する電子教材の開発

    2014 - 2015

    九州大学基金助成事業

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    Authorship:Principal investigator  Grant type:On-campus funds, funds, etc.

  • LAM連携による次世代学術機関リポジトリとしての大学学術資源利活用基盤の研究開発

    2014

    九州大学教育研究プログラム・研究拠点形成プロジェクト 特別枠

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    Authorship:Coinvestigator(s)  Grant type:On-campus funds, funds, etc.

  • 学術オープン データ拠点形成のためのテクノロジー基盤の研究開発

    2014

    九州大学教育研究プログラム・研究拠点形成プロジェクト

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    Authorship:Principal investigator  Grant type:On-campus funds, funds, etc.

  • 病院地区における3D教材の開発および開発・提供体制の構築

    2013.4 - 2015.3

    九州大学 P&P 九州大学 医学研究院 

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    Authorship:Collaborating Investigator(s) (not designated on Grant-in-Aid) 

  • 大学図書館による自律的学習支援体制の構築

    2012.4 - 2015.3

    九州大学 EEP 九州大学 附属図書館 

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    Authorship:Collaborating Investigator(s) (not designated on Grant-in-Aid) 

  • Global Game Jam Fukuoka 2011

    2010

    Grants-in-Aid for Scientific Research 

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    Authorship:Principal investigator  Grant type:Competitive funding other than Grants-in-Aid for Scientific Research

  • シリアスゲームプロジェクト

    2009.6 - 2011.3

    福岡市 

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    Authorship:Collaborating Investigator(s) (not designated on Grant-in-Aid) 

    環境問題学習用のシリアスゲームの開発(プログラミング担当)
    リハビリテーション用のシリアスゲームの開発(プログラミング担当)

▼display all

Educational Activities

  • I have engaged in Entrepreneurship Education. I have several courses form a tutorial course to find "Who am I?" to a advanced course to pitch their business plan in front of people who are in startup ecosystem in overseas.
    Especially, I'm in charge of courses which encourage students to take an action with entrepreneurship mindset such as class for prototyping or for hackathon.
    Also, I have managed communities for discussing technology or doing hackathon outside of regular lectures.

Class subject

  • キャリアのための自己探究学

    2024.12 - 2025.2   Winter quarter

  • テクノロジー・マーケティング・ゲーム

    2024.10 - 2024.12   Fall quarter

  • デジタル工作応用

    2024.10 - 2024.12   Fall quarter

  • 企業と創るアイディアソン・ハッカソン演習

    2024.6 - 2024.8   Summer quarter

  • Entrepreneurship Bootcamp

    2024.4 - 2025.3   Full year

  • キャリアのための自己探究学

    2024.4 - 2024.9   First semester

  • テクノロジー・マーケティング・ゲーム

    2024.4 - 2024.6   Spring quarter

  • デジタル工作入門

    2024.4 - 2024.6   Spring quarter

  • キャリアのための自己探究学

    2023.12 - 2024.2   Winter quarter

  • テクノロジー・マーケティング・ゲーム

    2023.10 - 2023.12   Fall quarter

  • デジタル工作応用

    2023.10 - 2023.12   Fall quarter

  • 企業と創るアイディアソン・ハッカソン演習

    2023.6 - 2023.8   Summer quarter

  • Entrepreneurship Bootcamp

    2023.4 - 2024.3   Full year

  • テクノロジー・マーケティング・ゲーム

    2023.4 - 2023.6   Spring quarter

  • デジタル工作入門

    2023.4 - 2023.6   Spring quarter

  • キャリアのための自己探究学

    2023.4 - 2023.6   Spring quarter

  • キャリアのための自己探究学

    2022.12 - 2023.2   Winter quarter

  • テクノロジー・マーケティング・ゲーム

    2022.10 - 2022.12   Fall quarter

  • デジタル工作応用

    2022.10 - 2022.12   Fall quarter

  • 企業と創るアイディアソン・ハッカソン演習

    2022.6 - 2022.8   Summer quarter

  • Entrepreneurship Bootcamp

    2022.4 - 2023.3   Full year

  • グローバルPBLプログラム

    2022.4 - 2023.3   Full year

  • テクノロジー・マーケティング・ゲーム

    2022.4 - 2022.6   Spring quarter

  • キャリアのための自己探究学

    2022.4 - 2022.6   Spring quarter

  • デジタル工作入門

    2022.4 - 2022.6   Spring quarter

  • enPiT-Pro PBL演習 セキュリティエンジニアリング演習

    2021.10 - 2022.3   Second semester

  • デジタル工作入門

    2021.10 - 2022.3   Second semester

  • デザイン思考エンジニアリング演習

    2021.10 - 2022.3   Second semester

  • サイバーセキュリティ基礎論

    2021.4 - 2021.9   First semester

  • 企業と創るアイディアソン・ハッカソン演習

    2021.4 - 2021.9   First semester

  • セキュリティエンジニアリング演習C

    2020.12 - 2021.2   Winter quarter

  • enPiT セキュリティ分野 PBL演習 セキュリティエンジニアリング演習

    2020.10 - 2021.3   Second semester

  • enPiT-Pro PBL演習 セキュリティエンジニアリング演習

    2020.10 - 2021.3   Second semester

  • デジタル工作入門

    2020.10 - 2021.3   Second semester

  • デザイン思考エンジニアリング演習

    2020.10 - 2021.3   Second semester

  • SECKUN サイバーセキュリティ先端技術調査II ブロックチェーン

    2020.10 - 2021.3   Second semester

  • セキュリティエンジニアリング演習B

    2020.10 - 2020.12   Fall quarter

  • Primary Course of Cybersecurity

    2020.10 - 2020.12   Fall quarter

  • セキュリティエンジニアリング演習A

    2020.6 - 2020.8   Summer quarter

  • 企業と創るアイディアソン・ハッカソン演習

    2020.4 - 2020.9   First semester

  • サイバーセキュリティ基礎論

    2020.4 - 2020.6   Spring quarter

  • セキュリティエンジニアリング演習(ハードウェア編)

    2019.12 - 2020.2   Winter quarter

  • enPiT-Pro PBL演習 セキュリティエンジニアリング演習

    2019.10 - 2020.3   Second semester

  • enPiT セキュリティ分野 PBL演習 セキュリティエンジニアリング演習

    2019.10 - 2020.3   Second semester

  • セキュリティエンジニアリング演習(IoTセキュリティ編)

    2019.10 - 2019.12   Fall quarter

  • デジタル工作入門 (Digital Fabrication Tutorial) 前期

    2019.4 - 2019.9   First semester

  • デジタル工作入門 (Digital Fabrication Tutorial) 後期

    2019.4 - 2019.9   First semester

  • セキュリティエンジニアリング演習(サーバー編)

    2019.4 - 2019.6   Spring quarter

  • サイバーセキュリティ基礎論

    2019.4 - 2019.6   Spring quarter

  • 課題協学

    2018.10 - 2019.3   Second semester

  • enPiT-Pro PBL演習 セキュリティエンジニアリング演習

    2018.10 - 2019.3   Second semester

  • セキュリティエンジニアリング演習(IoTセキュリティ編)

    2018.10 - 2019.3   Second semester

  • デジタル工作入門 (Digital Fabrication Tutorial)

    2018.4 - 2018.9   First semester

  • enPiT セキュリティ分野 PBL演習 セキュリティエンジニアリング演習

    2018.4 - 2018.9   First semester

  • セキュリティエンジニアリング演習(ハードウェア編)

    2018.4 - 2018.9   First semester

  • セキュリティエンジニアリング演習(サーバー編)

    2018.4 - 2018.9   First semester

  • サイバーセキュリティ基礎論

    2018.4 - 2018.6   Spring quarter

  • 課題協学

    2017.10 - 2018.3   Second semester

  • enPiT セキュリティ分野 PBL演習 セキュリティエンジニアリング演習

    2017.10 - 2018.3   Second semester

  • セキュリティエンジニアリング演習(IoTセキュリティ編)

    2017.10 - 2018.3   Second semester

  • セキュリティエンジニアリング演習(ハードウェア編)

    2017.10 - 2018.3   Second semester

  • Game/Mobile Application Development Tutorial

    2017.4 - 2017.9   First semester

  • デジタル工作入門 (Digital Fabrication Tutorial)

    2017.4 - 2017.9   First semester

  • セキュリティエンジニアリング演習(サーバー編)

    2017.4 - 2017.9   First semester

  • サイバーセキュリティ基礎論

    2017.4 - 2017.9   First semester

  • Mobile Application Development Tutorial

    2016.10 - 2017.3   Second semester

  • セキュリティエンジニアリング演習

    2016.10 - 2017.3   Second semester

  • Mobile Application Development Tutorial

    2015.10 - 2016.3   Second semester

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Visiting, concurrent, or part-time lecturers at other universities, institutions, etc.

  • 2021  九州産業大学 芸術学部  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:前期金曜4限 通信ネットワーク演習 後期金曜2限 情報システム設計演習

  • 2021  九州産業大学九州造形短期大学部  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:前期金曜2・3限 ゲーム・メディアデザイン研究

  • 2020  九州産業大学九州造形短期大学部  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:前期金曜2・3限 ゲーム・メディアデザイン研究 後期金曜3・4限 ゲーム・メディアデザインB

  • 2020  九州産業大学 芸術学部  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:前期金曜4限 通信ネットワーク演習 後期金曜2限 情報システム設計演習

  • 2019  九州産業大学九州造形短期大学部  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:前期金曜1・2限 ゲーム・メディアデザイン研究 後期金曜3・4限 ゲーム・メディアデザインB

  • 2019  九州産業大学 芸術学部  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:前期金曜4限 通信ネットワーク演習 後期金曜2限 情報システム設計演習

  • 2018  九州造形短期大学  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:前期金曜2・3限 ゲーム・メディアデザイン研究 後期金曜3・4限 ゲーム・メディアデザインB

  • 2018  九州産業大学 芸術学部  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:前期金曜4限 通信ネットワーク演習 後期金曜2限 情報システム設計演習

  • 2017  九州造形短期大学  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:前期木曜4・5限 ゲーム・メディアデザイン研究 後期木曜2・3限 ゲーム・メディアデザインB

  • 2017  九州産業大学 芸術学部  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:前期木曜2限 通信ネットワーク 前期木曜3限 通信ネットワーク演習 後期木曜1限 情報システム設計演習

  • 2016  九州造形短期大学  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:後期木曜2・3限 ゲーム・メディアデザインB

  • 2016  九州産業大学・芸術学部  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:前期木曜1限 通信ネットワーク 後期木曜1限 情報システム設計演習

  • 2015  九州産業大学・芸術学部  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:前期木曜1限 通信ネットワーク 後期木曜1限 情報システム設計演習

  • 2014  九州産業大学・芸術学部  Classification:Part-time lecturer  Domestic/International Classification:Japan 

    Semester, Day Time or Duration:前期木曜1限 通信ネットワーク 後期木曜1限 情報システム設計演習

  • 2013  九州産業大学・芸術学部  Classification:Part-time lecturer 

    Semester, Day Time or Duration:前期木曜1限 通信ネットワーク 後期木曜1限 情報システム設計演習

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Participation in international educational events, etc.

  • 2019.7

    International Institute of Applied Informatics (IIAI)

    8th International Conference on Learning Technologies and Learning Environments (LTLE2019)

      More details

    Venue:Japan・Toyama

  • 2018.7

    AAI 2018

    7th International Conference on Learning Technologies and Learning Environments (LTLE2018)

      More details

    Venue:Japan・Yonago

  • 2018.3

    IATED

    12th annual International Technology, Education and Development Conference(INTED 2018)

      More details

    Venue:Spain・Valencia

  • 2017.7

    AAI 2017

    6th International Conference on Learning Technologies and Learning Environments (LTLE2017)

      More details

    Venue:Japan・Hamamatsu

  • 2017.3

    IATED

    11th annual International Technology, Education and Development Conference(INTED 2017)

      More details

    Venue:Spain・Valencia

  • 2016.7

    AAI 2016

    5th International Conference on Learning Technologies and Learning Environments (LTLE2016)

      More details

    Venue:Japan・Kumamoto

  • 2015.7

    AAI 2015

    4th International Conference on Learning Technologies and Learning Environments (LTLE2015)

      More details

    Venue:Japan・Okayama

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Outline of Social Contribution and International Cooperation activities

  • 1. Organizer of Global Game Jam Fukuoka 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024
    2. Regional Organizer of Global Game Jam 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024
    3. Organizer of Fukushima Game Jam 2011, 2012 at Fukuoka Satellite
    4. Organizer of Startup Weekend Fukuoka 2013.11
    5. Organizer of International Open Data Day 2015 in Kyushu University

Social Activities

  • アイディアを形にする

    糸島市公開講座「いこっか事業」  2021.2

     More details

    Audience: General, Scientific, Company, Civic organization, Governmental agency

    Type:Lecture

  • アイデア・ラボ・ジュニア ~オリジナル キーホルダーを作ろう!

    ワークショップコレクション in 福岡 2019  九州大学伊都キャンパス  2019.3

     More details

    Audience: General, Scientific, Company, Civic organization, Governmental agency

    Type:Lecture

  • つくると!ヘボコン

    つくると実行委員会  九州大学大橋キャンパス  2018.7

     More details

    Audience: General, Scientific, Company, Civic organization, Governmental agency

    Type:Other

  • APES (Animation, Programming, Education)

    2018.5

     More details

    Audience: General, Scientific, Company, Civic organization, Governmental agency

    Type:Lecture

  • つくると!ヘボコン

    つくると実行委員会  福岡市科学館  2017.11

     More details

    Audience: General, Scientific, Company, Civic organization, Governmental agency

    Type:Other

  • つくると!ヘボコン

    つくると実行委員会  九州大学大橋キャンパス  2017.6

     More details

    Audience: General, Scientific, Company, Civic organization, Governmental agency

    Type:Other

    技術力の低い人用のロボットコンテストを実施. 既存のロボットコンテストは,参加したくても技術力がなくなかなか参加できない人も多い.
    そこで,技術の敷居を低くして,多くの人が参加しやすいロボットコンテストを実施した.
    地元の小学生などが参加してくれて,このコンテストをきっかけに本当のロボットコンテストにも参加してもらえることを期待してる.

  • ■大学研究紹介 「コンピューターと未来」というテーマで、コンピューターを活用した研究について、現在研究開発しているシステムを見せながら研究の紹介を行った。紹介した研究分野は、「IoT(Internet of Things)」「人工知能」「サイバーセキュリティ」「教育工学」である。研究紹介を通じて、コンピューターを上手に使うとどのようなことが出来るのかを体感しもらい、コンピューターを上手に使うと、どのような未来が実現できるのかを参加した中学生に考えてもらった。

    佐賀県立 唐津東中学校  2016.11

     More details

    Audience: Infants, Schoolchildren, Junior students, High school students

    Type:Seminar, workshop

  • つくると!ヘボコン

    つくると実行委員会  西新パレスホール  2016.10

     More details

    Audience: General, Scientific, Company, Civic organization, Governmental agency

    Type:Other

    技術力の低い人用のロボットコンテストを実施. 既存のロボットコンテストは,参加したくても技術力がなくなかなか参加できない人も多い.
    そこで,技術の敷居を低くして,多くの人が参加しやすいロボットコンテストを実施した.
    地元の小学生などが参加してくれて,このコンテストをきっかけに本当のロボットコンテストにも参加してもらえることを期待してる.

  • ■大学研究紹介 「コンピューターと未来」というテーマで、コンピューターを活用した研究について、現在研究開発しているシステムを見せながら研究の紹介を行った。紹介した研究分野は、「IoT(Internet of Things)」「人工知能」「サイバーセキュリティ」である。研究紹介を通じて、コンピューターを上手に使うとどのようなことが出来るのかを体感しもらい、コンピューターを上手に使うと、どのような未来が実現できるのかを参加した中学生に考えてもらった。

    佐賀県立 唐津東中学校  2016.6

     More details

    Audience: Infants, Schoolchildren, Junior students, High school students

    Type:Seminar, workshop

  • つくると!ヘボコン

    つくると実行委員会  九州大学大橋キャンパス  2016.1

     More details

    Audience: General, Scientific, Company, Civic organization, Governmental agency

    Type:Other

    技術力の低い人用のロボットコンテストを実施. 既存のロボットコンテストは,参加したくても技術力がなくなかなか参加できない人も多い.
    そこで,技術の敷居を低くして,多くの人が参加しやすいロボットコンテストを実施した.
    地元の小学生などが参加してくれて,このコンテストをきっかけに本当のロボットコンテストにも参加してもらえることを期待してる.

  • ■大学研究紹介 「コンピューターと未来」というテーマで、コンピューターを活用した研究について、現在研究開発しているシステムを見せながら研究の紹介を行った。紹介した研究分野は、「IoT(Internet of Things)」「人工知能」「教育工学」である。研究紹介を通じて、コンピューターを上手に使うとどのようなことが出来るのかを体感しもらい、コンピューターを上手に使うと、どのような未来が実現できるのかを参加した中学生に考えてもらった。

    佐賀県立 唐津東中学校  2015.11

     More details

    Audience: Infants, Schoolchildren, Junior students, High school students

    Type:Seminar, workshop

  • ■大学研究紹介 「コンピューターと未来」というテーマで、コンピューターを活用した研究について、現在研究開発しているシステムを見せながら研究の紹介を行った。紹介した研究分野は、「IoT(Internet of Things)」「人工知能」「教育工学」である。研究紹介を通じて、コンピューターを上手に使うとどのようなことが出来るのかを体感しもらい、コンピューターを上手に使うと、どのような未来が実現できるのかを参加した中学生に考えてもらった。

    佐賀県立 唐津東中学校  2015.6

     More details

    Audience: Infants, Schoolchildren, Junior students, High school students

    Type:Seminar, workshop

  • みて・さわって・たのしめる電子教材体験

    附属図書館付設教材開発センター  九州大学伊都キャンパス総合学習プラザ  2015.5

     More details

    Audience: General, Scientific, Company, Civic organization, Governmental agency

    Type:Other

    伊都祭2015にて、教材開発センターで作成しているインタラクティブ教材の展示及び体験デモを行った。

  • ■大学研究紹介 「コンピューターと未来」というテーマで、コンピューターを活用した研究について、現在研究開発しているシステムを見せながら研究の紹介を行った。紹介した研究分野は、「人工知能」「ユーザーインターフェイス」「情報可視化」「シリアスゲーム」である。研究紹介を通じて、コンピューターを上手に使うとどのようなことが出来るのかを体感しもらい、コンピューターを上手に使うと、どのような未来が実現できるのかを参加した中学生に考えてもらった。

    佐賀県立 唐津東中学校  2014.11

     More details

    Audience: Infants, Schoolchildren, Junior students, High school students

    Type:Seminar, workshop

  • ■大学研究紹介 「コンピューターと未来」というテーマで、コンピューターを活用した研究について、現在研究開発しているシステムを見せながら研究の紹介を行った。紹介した研究分野は、「人工知能」「ユーザーインターフェイス」「情報可視化」「シリアスゲーム」である。研究紹介を通じて、コンピューターを上手に使うとどのようなことが出来るのかを体感しもらい、コンピューターを上手に使うと、どのような未来が実現できるのかを参加した中学生に考えてもらった。

    佐賀県立 唐津東中学校  2014.6

     More details

    Audience: Infants, Schoolchildren, Junior students, High school students

    Type:Seminar, workshop

  • みて・さわって・たのしめる電子教材体験

    附属図書館付設教材開発センター  九州大学伊都キャンパス総合学習プラザ  2014.5

     More details

    Audience: General, Scientific, Company, Civic organization, Governmental agency

    Type:Other

    伊都祭2014にて、教材開発センターで作成しているインタラクティブ教材の展示及び体験デモを行った。

  • さわって楽しめる電子教材体験

    附属図書館付設教材開発センター  九州大学伊都キャンパス総合学習プラザ  2013.5

     More details

    Audience: General, Scientific, Company, Civic organization, Governmental agency

    Type:Other

    伊都祭2013にて、教材開発センターで作成しているインタラクティブ教材の展示及び体験デモを行った。

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Media Coverage

  • 「注意!Wi-Fiスポットであなたの個人情報が盗まれる危険が!」のコーナーでの解説 TV or radio program

    KBC九州毎日放送 アサデス。KBC  2017.12

     More details

    「注意!Wi-Fiスポットであなたの個人情報が盗まれる危険が!」のコーナーでの解説

  • 通販詐欺サイトに引っかからないための対策について TV or radio program

    KBC九州毎日放送 アサデス。KBC  2017.10

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    通販詐欺サイトに引っかからないための対策について

  • 楽天ポイントの不正利用事件に対する手口の解説と対策について TV or radio program

    KBC九州朝日放送  アサデス。KBC  2017.9

     More details

    楽天ポイントの不正利用事件に対する手口の解説と対策について

Activities contributing to policy formation, academic promotion, etc.

  • 2022.8 - 2026.3   PARKS: Platform for All Regions of Kyushu & Okinawa Area for Startup-ecosystem

    科学技術振興機構(JST)の研究成果展開事業 大学発新産業創出プログラムSTARTの大学・エコシステム推進型 スタートアップ・エコシステム形成支援の事業における 九州・沖縄圏域のスタートアップエコシステムプラットフォーム(PARKS)において、アントレプレナーシップ教育のワーキンググループの代表を担当している。

Educational Activities for Highly-Specialized Professionals in Other Countries

  • 2023.1   Global Game Jam Fukuoka 2023

    Main countries of student/trainee affiliation:Japan

  • 2022.1   Global Game Jam Fukuoka 2022

    Main countries of student/trainee affiliation:Japan

  • 2021.1   Global Game Jam Fukuoka 2021

    Main countries of student/trainee affiliation:Japan

  • 2020.2   Global Game Jam Fukuoka 2020

    Main countries of student/trainee affiliation:Japan

  • 2019.1   Global Game Jam Fukuoka 2019

    Main countries of student/trainee affiliation:Japan

  • 2018.1   Global Game Jam Fukuoka 2018

    Main countries of student/trainee affiliation:Japan

  • 2017.1   Global Game Jam Fukuoka 2017

    Main countries of student/trainee affiliation:Japan

  • 2016.1   Global Game Jam Fukuoka 2016

    Main countries of student/trainee affiliation:Japan

  • 2015.3   International Open Data Day 2015 @Kyushu University

    Main countries of student/trainee affiliation:Japan

  • 2015.1   Global Game Jam Fukuoka 2015

    Main countries of student/trainee affiliation:Japan

  • 2014.1   Global Game Jam Fukuoka 2014

    Main countries of student/trainee affiliation:Japan

  • 2013.1   Global Game Jam Fukuoka 2013

    Main countries of student/trainee affiliation:Japan

  • 2012.1   Global Game Jam Fukuoka 2012

    Main countries of student/trainee affiliation:Japan

  • 2011.1   Global Game Jam Fukuoka 2011

    Main countries of student/trainee affiliation:Japan

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