Kyushu University Academic Staff Educational and Research Activities Database
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Yoshihiro OKADA Last modified date:2023.10.02



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Homepage
https://kyushu-u.elsevierpure.com/en/persons/yoshihiro-okada
 Reseacher Profiling Tool Kyushu University Pure
https://www.icer.kyushu-u.ac.jp/en
Innovation Center for Educational Resources, Kyushu University Library .
https://goemon.i.kyushu-u.ac.jp/OkadaLab/modules/okadalab/?easiestml_lang=en
Yoshihiro Okada's Laboratory home page .
https://goemon.i.kyushu-u.ac.jp/~okada/
Yoshihiro Okada's home page .
Phone
092-802-6102
Fax
092-802-6102
Academic Degree
Dr. Eng.
Country of degree conferring institution (Overseas)
No
Field of Specialization
Media Informatics
Total Priod of education and research career in the foreign country
00years06months
Outline Activities
Research theme: 3D Graphics Applications
His laboratory has been studying on software architectures especially for the development of 3D graphics applications. Its research purpose is to establish new software architecture that makes it possible to develop various 3D graphics applications without making any textual programs for end-users who have no programming knowledge. Such a development system would drastically reduce the cost of software development process. His research group has already proposed a prototype system which is a component-based 3D graphics software development system. It provides various 3D visual software components and a dynamic construction mechanism that allows users to develop various 3D graphics applications by combining already existing primitive components only through direct manipulations on a computer screen. Application fields of his prototype system include Computer Animation creation, 3D education material creation, Information Visualization, Entertainment system development and so on. At present, he focus on researches about application frameworks of his component-based 3D graphics software development system. Especially, he is interested in Human-Computer Interaction, Virtual Reality Applications and Network Collaborations.
Recently, He is also interested in Development Technologies for Video Games, Data Broadcast Contents and Educational Materials, Visualization Technologies for Learning Activity Data, Presentation Technologies in Museums, and VR(Virtual Reality)/AR(Augmented Reality) applications.
Research
Research Interests
  • 3D Graphics Applications
    keyword : Software Components, Distributed System, Human Interface, Computer Animation, Information Visualization, E-Leaning Materials
    2000.04He is interested in Computer Animation, 3D Graphics Toolkit systems, Human Interface and Virtual Reality systems. Recently he has been studying on a constructive visual software development system. This research purpose is to establish a software architecture that makes it possible to develop various 3D graphics applications without making any textual programs for end-users who have no programming knowledge..
Current and Past Project
  • JSPS, Core University Program: Internet
    Period: 2003/9-
    Abstract:
  • JST, PRESTO Program: Real-World Oriented Embodiment Programming
    Period: 2002/11-
    Abstract:
    It is thought that if software components have the same 3D visual shape and same behavior as the corresponding object, which actually exists in the real world, programming becomes possible by combining those software components in the same way as if we made something in the real world. In this way, to introduce metaphor of real-world objects into programming makes it possible to increase the software development efficiency. Especially, this study aims to provide such programming environments in which the user can build various 3D application software by his/her body action same as done in the real world.
  • JSPS, Research for the Future Program:
    Intuitive Human Interface for Organizing and Accessing Intellectual Assets
    Period: 1999/19-2004/3
    Abstract:
  • TAO, JGN Research:
    Research and Development of Mechanisms for Real-time Collaboration in Distributed 3D Virtual Environments
    Period: 1999/7-2004/3
    Abstract:
    The members of this research project had been studying software architecture that would allow the user to develop 3D graphics applications only through direct manipulations on a computer screen. Especially, this project tried to develop the technologies that enable multiple users to collaboratively construct 3D virtual space, in which they can do various activities done in the read world, by combining 3D visible, operable objects only through direct manipulations on a computer screen. To clarify the software architecture for such programming environments, this project did experimental research using JGN.
Academic Activities
Papers
1. Kotaro Kuroda, Kosuke Kaneko, Toshioh Fujibuchi, Yoshihiro Okada, Web-based VR System for Operation Training of Medical Therapy Devices, VENOA 2018 in Proc. of the 12th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS-2018), pp. 768-777, 2018.07.
2. Yoshihiro OKADA, hiroyuki matsuguma, Takayuki Ogata, Component-Based Approach for Prototyping of Tai Chi-Based Physical Therapy Game and Its Performance Evaluations, Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment, 14, 1, Article 4(January 2017), 20pages, 2016.12.
3. Ryuya Akase, Yoshihiro OKADA, IGA-BASED INTERACTIVE FRAMEWORK USING CONJOINT ANALYSIS AND SOM FOR DESIGNING ROOM LAYOUT, Int. J. of Software Engineering and Knowledge Engineering, World Scientific Publishing Company, 25, 2, 361-395, 2015.03.
4. Ryuya Akase, Yoshihiro OKADA, WebGL Based 3D Furniture Layout System Using Interactive Evolutionary Computation and Its User Evaluations, Int. J. of Space-Based and Situated Computing (IJSSC), 4, 3, 143-164, 2014.09.
5. Kaneko Kosuke, Yoshihiro OKADA, Facial Expression System using Japanese Emotional Linked Data Built from Knowledge on the Web, Int. J. of Space-Based and Situated Computing (IJSSC), 4, 3, 165-174, 2014.09.
6. Umair Azfar Khan, Yoshihiro OKADA, Emotional Decision Making Response of Non-Playable Characters In a Role-Playing Game, IADIS Int. J. on Computer Science and Information Systems, 9, 2, 53-66, 2014.12.
7. Yoshihiro OKADA, Network Data Visualization Using Parallel Coordinates Version of Time-tunnel with 2Dto2D Visualizaion for Intrusion Detection, (WAINA 2013) IEEE 27th Int. Conf. on Advanced Information Networking and Applications Workshops, 1088-1093, 2013.03.
8. Okajima, S. and Okada, Y., Hierarchical Visual Motion Retrieval System for Distributed Motion DB and Its User Experiments, Special Issue of the International Journal of "Computer Systems Science & Engineering (CSSE)" on "Advanced Computing in Intelligent Large-Scale Distributed Systems.", Vol. 27, No. 1, pp. 1-20, 2012.01.
9. Nakamura, N., Takano, S. and Okada, Y., 3D Model Search Using Stochastic Attributed Relational Tree Matching, 17th International Multimedia Modeling Conference (MMM-2011) PartII, Lee, K.-T.; et al.(Eds.):Advances in Multimedia Modeling, LNCS 6524, 348-358, 2011.01.
10. Miyahara, K. and Okada, Y., Collada-based File Format for Various Attributes of Realistic Objects in Networked VR Applications Supporting Various Peripherals, Journal of Mobile Multimedia, Rinton Press, 6, 2, 128-144, 2010.04.
11. Miyahara, K., Nakamura, N. and Okada, Y., RoCoS: Room-based Communication System and Its Aspect as Development Tool for 3D Entertainment Applications, Prof. of International Conference on Advances in Computer Entertainment Technology 2009 (ACE2009), pp. 3-10, 2009.10.
12. Wakayama, Y., Takano, S., Okada, Y. and Nishino, H., Motion Generation System Using Interactive Evolutionary Computation and Signal Processing, Proc. of 2009 International Conference on Network-Based Information Systems (NBiS2009), IEEE CS Press, pp. 492-498, 2009.08.
13. Nishino, H., Yamabiraki, S., Kagawa, T., Utsumiya, K., Kwon, YM. and Okada, Y., A Distributed Virtual Reality Framework for Korea-Japan Highspeed Network Testbed, Int. Journal of High Performance Computing and Networking, Inderscience Publishers, 6, 1, 35-46, 2009.01.
14. Nakamura, N., Takano, S. and Okada, Y., 3D Multimedia Data Search System Based on Stochastic ARG Matching Method, the 15th International Multimedia Modeling Conference (MMM 2009), B.Huet, et al.(Eds.):MMM 2009, LNCS 5371, pp. 379-389, 2009.01.
15. Hussain, M., Turghunjan Abdukirim and Okada, Y., Wavelet-based Edge Detection in Digital Images, Int. Journal of IMAGE AND GRAPHICS (IJIG), World Scientific Publishing Company, pp.513-533, 2008.10.
16. Nakamura, N., Akazawa, Y., Takano, S. and Okada, Y., Virtual Space Construction Based on Contact Constraints Using Robot Vision Technology for 3D Graphics Applications, CD-ROM Proc. of 16th IEEE Int. Symp. on Robot & Human Interactive Communication (IEEE RO-MAN 2007), Special Session TA3, pp. 469-474, 2007.08.
17. Fukutake, H., Akazawa, Y., Okada, Y. and Niijima, K., 3D Object Layout and Composition by Voice Commands Based on Contact Constraints, International Journal of Computer Graphics and CAD/CAM (CGACC), International Scientific Publishers, Vol. 1, No. 3, pp. 101-111, 2006.06.
18. Hussain, M., Okada, Y. and Niijima, K. , An Efficient Method for Converting Polygonal Models into Displaced Subdivision Representation, IEICE TRANS. FUNDAMENTALS,, VOL. E89-A, NO.3, pp. 807-816, 2006.03.
19. Okada, Y., IntelligentBox as Component Based Development System for Body Action 3D Games, The special session of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005), pp. 454-457, 2005.06.
20. Hussain, M. and Okada, Y., LOD modelling of polygonal models, Machine GRAPHICS and VISION, Machine GRAPHICS and VISION, Vol. 14, No. 3, pp. 325-343, 2005.06.
21. Okada, Y., Akazawa, Y. and Niijima, K., Manipulation Guide Using Contact Constraints for Construction of 3D Composite Objects, Proc. of the 2005 International Conference on Active Media Technology (AMT 2005), IEEE ISBN: 0-7803-9035-0, pp. 593-598, 10.1109/AMT.2005.1505430, 593-598, 2005.05.
22. Hussain, M., Okada, Y. and Niijima, K. , Feature-Preserving and Memory Efficient Simplification of Polygonal Meshes, International Journal of Modelling and Simulation, ACTA Press, Vol. 25, No. 4, pp. 253-238, 2005.04.
23. Okada, Y., Etou, H. and Niijima, K., Intuitive Interfaces for Motion Generation and Search, (G. Grieser and Y. Tanaka (Eds.)): LNAI 3359, Springer-Verlag GmbH, pp. 49-67, 2005. ( Revised Selected Paper from Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets: International Workshop, Dagstuhl Castle, Germany, March 1-5, 2004), 3359, 49-67, 2004.12.
24. Hussain, M., Okada, Y. and Niijima, K., Efficient and Feature-Preserving Triangular Mesh Decimation, Journal of WSCG, Vol. 12, No. 1, pp. 167-174, 2004.02.
25. Okada, Y., Akazawa, Y. and Niijima, K., Manipulation Using Magnet Metaphor for 2D and 3D Integrated Toolkit Systems, VRSJ 13th International Conference on Artificial Reality and Tele-existence (ICAT2003), pp. 298-303, 2003.12.
26. Akazawa, Y., Okada, Y. and Niijima, K., VIDEO BASED MOTION CAPTURE SYSTEM AS INTUITIVE INTERFACE FOR INTERACTIVE 3D GAMES, International Journal of Intelligent Games & Simulation (IJIGS), Vol.2, No.2, pp. 64-71, 2003.11.
27. Okada, Y., 3D Visual Component Based Approach for Immersive Collaborative Virtual Environments, ACM SIGMM 2003 Workshop on Experiential Tele-presence (ETP 2003), pp. 84-90, 2003.11.
28. Hussain, M., Okada, Y. and Niijima, K., Fast, Simple, Feature Preserving and Memory Efficient Simplification of Triangle Meshes, International Journal of IMAGE AND GRAPHICS (IJIG), Vol.3, No. 4, pp. 653-670, 2003.10.
29. Okada, Y., Real-time Motion Generation of Articulated Figures Using Puppet/Marionette Metaphor for Interactive Animation Systems, Proc. of the 3rd IASTED International Conference on Visualization, Imaging, and Image Processing (VIIP03), ACTA Press, pp. 13-18, 2003.09.
30. Okada, Y., 3D Model Database System by Hand Sketch Query and Its Intuitive Interface, 13th European-Japanese Conference on Information Modeling and Knowledge Bases (13EJC), 105, 240-247, Information Modelling and Knowledge Bases XV (Kiyoki, S., Kawaguchi, E., Hannu, J. and Hannu K. Ed.), IOS Press, pp. 240-247, 2003.06.
31. Akazawa, Y., Okada, Y. and Niijima, K., REAL-TIME VIDEO BASED MOTION CAPTURE SYSTEM BASED ON COLOR AND EDGE DISTRIBUTIONS, Proc. of IEEE International Conference on Multimedia and Expo '2002, A333-A336, Vol. II, pp. 333-336, 2002.08.
32. Okada, Y., 3D Model Matching Based On Silhouette Image Matching, Proc. of CSCC2002 (Recent Advances in Circuits, Systems and Signal Processing), WSEAS Press, pp. 380-385, 2002.07.
33. Okada, Y., Real-time Character Animation Using Puppet Metaphor, IFIP First International Workshop on Entertainment Computing (IWEC2002), pp.86-93, 2002.05.
34. Sakamoto, H., Okada, Y., Itoh, E. and Yamashita, M., Component Based Audio-Video Communication Tool for Network 3D Games, International Journal of Intelligent Games & Simulation (IJIGS), Vol.1, No.1, pp. 33-40, 2002.03.
35. Sakamoto, H., Okada, Y., Shimokawa, T. and Ushijima, K., Distributed Audio-Video Sharing by Copy-and-Transfer Operation, Journal of Information Processing Society of Japan, Vol. 43, No. 2, pp. 344-352, February, 2002..
36. Okada, Y., 3D Slide Show Using Studio Metaphor, Proc. of International Conference on Computers in Education (ICCE2001), pp. 1236-1241, 2001.11.
37. Okada, Y., Component Based Motion Editing Environment for 3D Game Character Design, Proc. of Second International Conference on Intelligent Games and Simulation (GAME-ON2001), SCS Publication, pp. 12-16, 2001.11.
38. Okada, Y. and Itoh, E., Aspects of IntelligentBox as an Internet-Supported Tutoring System, Proc. of SAINT2001 Workshops (WISEd2001), IEEE Computer Society Press, pp. 27-32, 2001.01.
39. Okada, Y., Itoh, E. and Hirokawa, S., IntelligentBox: Its Aspects as a Rapid Construction System for Interactive 3D Games, Proc. of First International Conference on Intelligent Games and Simulation (GAME-ON2000), SCS Publication, pp. 22-26, 2000.11.
40. Akaishi, M., Okada, Y., Nakatani, H., Itoh, Y. and Tamura, S., The Historical Data management and Visualization System for History Research Supports, Journal of Information Processing Society of Japan, Vol. 40, No. 3, pp. 83-839, March, 1999..
41. Okada, Y., Shinpo, K., Tanaka, Y. and Thalmann, D., Virtual Input Devices based on Motion Capture and Collision Detection, Proc. of Computer Animation '99, 201-209, pp.201-209, 1999.05.
42. Yoshihiro Okada, Yuzuru Tanaka, Collaborative Environments of IntelligentBox for Distributed 3D Graphics Applications, The Visual Computer, 14, 4, 140-152, 1998.04.
43. Yoshihiro Okada, Yuzuru Tanaka, IntelligentBox: A Constructive Visual Software Development System for Interactive 3D Graphic Applications, Proc. of Computer Animation '95, pp. 114-125, 1995.04.
Awards
  • The paper presented in 5th IEEE Eurasian Conference on Educational Innovation 2022 was awarded as Best Paper.
  • The paper presented in VENOA 2018 Workshop of CISIS 2018 Conference was awarded Workshop Best Paper.
  • Best Paper Award Finalist in 16th IEEE Int. Symp. on Robot & Human Interactive Communication
  • Best Paper Award in 2009 International Conference on Network-Based Information Systems
Educational
Educational Activities
He has the following classes; 「3D Computer Graphics」 for Graduate School of ISEE,
「Multimedia Information Processing] and 「Image Analysis」 for Faculty of Science,
and 「Museum Information and Media」for Faculty of Science/School of Letters (Sharing).
Social
Professional and Outreach Activities
No specials..