Kyushu University Academic Staff Educational and Research Activities Database
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Tokushu Inamura Last modified date:2023.06.23



Graduate School
Undergraduate School
QREC リーンスタートアップ演習、グローバルPBL
Other Organization
Other
Administration Post
Other


Homepage
https://kyushu-u.pure.elsevier.com/en/persons/tokushu-inamura
 Reseacher Profiling Tool Kyushu University Pure
Academic Degree
Imperial College London MSc ( Innovation Design Engineering) , DIC, Royal College of ART Innovation Design Engineering MA , Massey University Grad.Dip. Design in Industrial Design, , University of Auckland BE Mechanical Engineering in Mechatronics
Field of Specialization
innovation, design engineering, design thinking, post human-centered design
Outline Activities
Research Area: Innovation, Design engineering, Post Human Centered Design

Noted Global engagements till now:
-Royal College of Art (UK) Joint Research, Exhibition planning, co-authored paper writing
-Amsterdam University of Applied Sciences
-Aalto University
-National Cheng Kung University
-KAIST(South Korea ) Joint project for student exchange and academic exchange.
-Stanford university academic exchange and student exchange (VIA programs)

Cross Departmental
ーQREC Strategic Design Thinking
ーGlobal PBL

Education:
Design Thinking, Design Engineering, Interaction Design

Classes:
Undergraduate: Main appointments (Art and Information Design , Design Futures) , sub appointments (Interdisciplinary Science and Innovation)
Post Graduate:Main appointment (Design Strategy/ Strategic Design) , sub appointment (QREC)
Research
Research Interests
  • Design Research into personhood of ecosystems
    keyword : personhood, design studies,post human-centred
    2017.06~2022.06.
  • Research of the creative process that mergers the fields of Design and Engineering as design engineering.
    keyword : design thinking, design engineering, sustainability, innovation
    2015.10~2020.03.
Academic Activities
Books
1. Tokushu Inamura, A Meditative Design Development Framework Toward Post Human-Centered Transformation of Pedagogical Processes, https://doi.org/10.1007/978-3-031-23152-0_15, Chapter 15
Pages 235-250

Cite this chapter as follows:
Inamura, T. (2023). A Meditative Design Development Framework Toward Post Human-Centered Transformation of Pedagogical Processes. In: Lehtonen, M.J., Kauppinen, T., Sivula, L. (eds) Design Education Across Disciplines. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-23152-0_15, 2023.04, [URL], The learner is facing increasing uncertainty from environmental, social, and economic shifts, including everything from escalating natural disasters to pandemics, conflict, and societal tensions (Karalis and Raikou, International Journal of Academic Research in Business and Social Sciences 10:479–493, 2020; Schwartzman, Communication Education 69:502–517, 2020). It is of importance and urgency then, to empower learners in such a way that they can imagine and become actors to make the diverse impacts required..
Reports
1. Zhang Yanfang, Inamura Tokushu, Hirai Yasuyuki, Five years of Global Goals Jam Fukuoka, 5 years of the Global Goals JAM IMPACT REPORT, 2021.09, [URL], The Global Goals Jam Fukuoka has been running consistently for five years, since the inaugural Jam in 2016. This article reflects upon the key characteristics of the GGJ Fukuoka in light of its origins in the Inclusive Design Challenge and the Universal Fukuoka City Design Workshop, part of a citywide effort to promote the design of a more inclusive and universal city.
The conscious emphasis placed on diverse community participation is highlighted.The outputs of the Jams are noted; these include printed work, videos, academic writings and realised design projects. Finally, the future of the GGJ Fukuoka is discussed, looking to more inter-Jam collaborations and realised projects.

2016年にGGJの日本での歴史は福岡から始まった。そして現在に至るまでの5年間毎年開催され、他地域に着実に広がっている。本稿では福岡ジャムの
起源を、福岡市の行政と大学と市民の取り組みであるデザインチャレンジと、そのバックボーンとなるインクルーシブデザインへとたどることで特徴を示す。特に多様なコミュニティの参画を意識的に促していることの重要性について述べる。さらに福岡のジャムからのアウトプットとして学術的成果や印刷物、ビデオ、社会実装の事例などの紹介を行う。最後にこれから目指す方向性として他地域への展開や社会実装の強化について述べる。.
Papers
1. Tokushu Inamura, Tomomi Ogata, Hazuki Kosaka , Yutaka:how do we prototype the transformative change towards nature positive designs with soil., Connectivity and Creativity in times of Conflict. Cumulus Conference Proceedings Antwerp 2023, ISBN 978-94-0149-676XX
Cumulus Conference Proceedings Series, No. 9, 2023.04, [URL].
2. Zhang, Yanfang (1); Inamura, Tokushu (1); Ito, Shinichiro (2); Cruz, Christian (3), A STUDY ON THE COMMUNICATION METHOD FOR ONLINE PARTICIPATORY DESIGN WORKSHOP, DS 110: Proceedings of the 23rd International Conference on Engineering and Product Design Education (E&PDE 2021), VIA Design, VIA University in Herning, Denmark. 9th -10th September 2021, https://doi.org/10.35199/EPDE.2021.48, DS 110

ISBN: 978-1-912254-14-9, 2021.09, [URL], In the 21st century, global environmental changes and rapid changes in social structures have led to a variety of social issues. To solve these global issues, new mechanisms need to be created. In the creation of new value, a lot of attention is being paid to design. This is evident from the fact that many workshops are conducted using the ‘design process ‘. The design process is the process of finding a solution to a problem or issue that has arisen, using a design approach and method of 5 stages: (1) understanding, (2) problem identification, (3) idea development, (4) testing (prototype production), and (5) proposal presentation. Due to the widespread of the new coronavirus that has threatened people around the world, online workshops have become very common. In addition, digital communication tools such as Zoom and Miro have been widely used for online workshops. Face-to-face workshops and online workshops have very different communication methods. For the online workshop, digital tools can create communication barriers that can affect the output of the workshop. Even though there are a lot of online workshops based on the design process, conducted in various location, there has been no research focusing on communication methods. The purpose of this study is to propose a method of communication for online participatory workshops that use the design process. The differences in communication methods between face-to-face and online participatory workshops are studied to identify factors that inhibit communication in online workshops that could not occur in face-to-face workshops, and the differences in output and quality are also clarified. This study is based on the SMRC model proposed by David Berlo, and this study was conducted using a quantitative and qualitative approach. The object of the study was the participants of the face-to-face workshops from 2012 to 2019 and online workshops in 2020. Video recording of the participants in the workshops and questionnaires for participants were conducted. The response of the participants in terms of their body language and conversation and the quality of prototypes were noted for each stage in the design process. Then the data was organized to identify the communication issues faced in the online workshops and the difference in the output and its quality. This study is a proposal for design workshop instructors. Based on the findings, a new communication method is proposed to solve the problems identified. The proposed communication method enable online participatory workshops with diverse participants to be conducted with increased chances of success from a communicative perspective. Thus, enabling the workshop organizers who focus on elements of the workshop that are more critical for the qualitative outcome of these. In the dawn of massive vaccination programs currently under implementation, the world will eventually regain some semblance of similarity analogous to a pre-pandemic condition. However, even with a ‘solution’ at hand, online activities, including workshops, are mostly expected to increase and diversify, the significance of this research is a direct contribution to this new era..
Works, Software and Database
1. .
Awards
  • Jury Prize
    Design Workshop 2015, Fukuoka Japan
Educational
Educational Activities
Design Materiality, Design Thinking, Design Engineering Classes: Undergraduate: Start-ups and Global Disruptors, Global Design Innovations、Design Pitching Skills、Intellectual Property Rights : Global Perspective,, Art and Information Design Total Project, Art and Information Design Project, Global Design Project, Design thinking ,Design Thinking Process Post Graduate: Strategic Architects Project, Strategic Experience Project, Lean Startup
Other Educational Activities
  • 2021.03.
  • 2018.09.
  • 2018.11.
  • 2019.02.
  • 2019.09.
  • 2019.11.
  • 2020.02.
  • 2018.09, “Digital Fabrication – Code, Machine, Hand – Exhibition and Review ‘Recursion’” was held from September 18 to September 21, 2018 at the Design Commons, as the outcome from the digtal fabrication paper.

    http://www.kidnext.design.kyushu-u.ac.jp/projects/737.
  • 2018.07, Humanitarian Innovation and Design with Royal College of Art, Global Innovation Design Open Lecture.
Social
Professional and Outreach Activities
Overseas workshops conducted with: Royal College of Art, KAIST, Imperial College London, Aalto University, NCKU, HvA

Joined and Helped plan for the Global Goals Jam 2016 ー2022
A multiday workshop to work toward the Sustaianable Development Goals, set by the UN.
http://www.kidnext.design.kyushu-u.ac.jp/projects/view/5

Nakagawa Future Conference core member.