Kyushu University Academic Staff Educational and Research Activities Database
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Tokuhisa Satoru Last modified date:2021.01.11

Graduate School
Undergraduate School

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Academic Degree
Ph.D. in Media and Goverance
Country of degree conferring institution (Overseas)
Field of Specialization
Service Design, Innovation Management, Media Design
Total Priod of education and research career in the foreign country
Outline Activities
My current research interests revolve around how to manage innovation with local resources in the developing world, how to manage innovation with local resources in local and small cities, and how to manage innovation in business for large companies.
Research Interests
  • Development and Evaluation of Tools for Innovation of Meanings based on the Designer's Proficiency Model
    keyword : Proficiency Model, Innovation of Meanings
  • Development and Evaluation of a Circular Design Framework Focusing on Environmental, Economic and Social Sustainability
    keyword : circular design, sustainability
  • Development and Evaluation of a Design Support Tool to Introduce and Spread Service Design to Large Companies
    keyword : service design, design tool
  • Designing A Design Driven Innovation Framework for Small or Middle Size Companies in the Local Areas
    keyword : design driven innovation, framework, innovation management
  • Designing Interactive System for Children to Support Learning Creativity
    keyword : creativity, children, interaction design
Academic Activities
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22. ICC「記録と表現 アーカイブを作る,使う」展, NTT Inter Communication Center, 東京, 10 October – 24 November, 2003..
1. Satoru Tokuhisa., The Coconut Innovation framework: An innovation framework focusing on resources., ServDes 2018, 2018.06.
2. Koichi Yoshino, Koichi Obata, and Satoru Tokuhisa., FLIPPIN’ : Exploring a Paper-based Book UI Design in a Public Space., Conference on Human Factors in Computing Systems 2017 (CHI 2017), 2017.05, Digital information systems are increasingly being used in public spaces such as museums. Such systems should be easily accessible, arouse interest and offer useful information, and be easy to use. We present FLIPPIN' user interface (UI) system, which mimics the look, feel, and usability of traditional books. We explored how the paper-based book UI is designed to improve the usability problems in a public space while creating the prototypes with the aim of introducing Japanese cultural assets and conducting a field evaluation to compare the proposed system to a touch panel UI. The results of evaluation indicated the positive effects of the system, especially in terms of the usability and user's active appreciation derived from a physical book interaction. In addition, we present design guidelines derived from our findings. The suggested design guidelines are expected to facilitate the future development of effective interactive digital information systems in public spaces..
3. Yuichiro Katsumoto, Satoru Tokuhisa and Masa Inakage., Ninja Track: Design of Electronic Toy 
Variable in Shape and Flexibility., Seventh International Conference on Tangible, Embedded and Embodied Interaction (TEI 2013), 2013.02.
4. Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami and Naohito Okude., panavi: Recipe Medium with a Sensors-Embedded Pan for Domestic Users to Master Professional Culinary Arts., Conference on Human Factors in Computing Systems 2012 (CHI 2012), 2012.05.
5. Satoru Tokuhisa, Takaaki Ishizawa, Yoshimasa Niwa, Kenji Kasuya, Atsuro Ueki, Sho Hashimoto, Kazuhiko Koriyama and Masa Inakage, xtel: A Development Environment to Support Rapid Prototyping of “Ubiquitous Content”., Tangible and Embedded Interaction 2009 (TEI 2009), 2009.02.