Kyushu University Academic Staff Educational and Research Activities Database
List of Presentations
Yoshihiro OKADA Last modified date:2022.06.29

Professor / Innovation Center for Educational Resource


Presentations
1. Yoshihro Okada, Research and Development for E-Learning Materials - Activities of ICER (Innovation Center for Educational Resources), Kyushu University, 5th IEEE Eurasian Conference on Educational Innovation 2022, 2022.02.
2. Yoshihro Okada, Activities for development of educational materials using 3D Graphics and VR/AR, IEEE 2021 ICCE-TW, 2021.09.
3. Yoshihro Okada, 3D Graphics Applications for Education and Visualization, The 22nd International Conference on Network-Based Information Systems (NBiS-2019), 2019.09.
4. Wei Shi, Kosuke Kaneko, Chenguang Ma, Yoshihiro Okada, A Framework for Automatically Generating Quiz-Type Serious Games Using LOD and Evaluating Users’ Learning Effects According to Their Activities, ISIP 2018, 2018.05.
5. Yusuke Tsutsumi, Kosuke Kaneko, Yoshihiro Okada, Subodh Sharm, Hashgraph Based Network Communications for IoT Security in Smart Home, ISIP 2018, 2018.05.
6. Ryuya AKasae, Yoshihiro OKADA, Webble-based Sensor Management Tool and User Notification System, ISIP 2016, 2016.11.
7. Yoshihiro OKADA, IntelligentBox as 3D Meme Media and Its Application Examples for Visualization and Education, Webble World Summit 2016, 2016.03.
8. 赤瀬龍也, Jun Fujima, Klaus P. Jantke, Yoshihiro OKADA, 3D Web Block for Serious Game and Visualization, Webble World Summit 2016, 2016.03.
9. Yu Xiang, Yoshihiro OKADA, Robust Approach for Interested Points Extraction of Moving Human from 2D Videos for Video Databases, The 10th International Workshop on Information Search, Integration, and Personalization (ISIP 2015), 2015.10.
10. Ryo Takayanagi, Yoshihiro OKADA, Visualization System by Combinatorial Use of Edge Bundling and Treemap for Network Traffic Data Analysis, The 10th International Workshop on Information Search, Integration, and Personalization (ISIP 2015), 2015.10.
11. Yoshihiro OKADA, Ryo Sugimura, Serious Games for Education and Their Effectiveness for Higher Education Medical Students and for Junior High School Students, 4th Int. Conf. on Advanced in Information System, E-Education and Development(ICAISEED 2015), 2015.02.
12. Automatic 3D Objects Layout Method Based on Contact Constraints.
13. Polygonal Model Search System Using OBBTree-based Similarity Measure.
14. Motion Search System Using Spatial Quantization and Curve Simplification.
15. Implementation of Component Based Player for Script-based 3D CG Animation.
16. Real-Time Video Based Tracking Method for Interaction between Human and AIBO.
17. Voice Input Interface for Development of 3D Graphics Software.
18. Software Component Based Approach for Autonomous 3D CG Characters.
19. Desktop Motion Capture System "DeMoCa", Akazawa, Y., Okada, Y. and Niijima, K., The 66th National Convention of IPSJ, Vol. 4, pp. 261-262, Fujisawa, Japan, March, 2004..
20. Treecube: 3D Multimedia Visualization Tool and Its Interactive Interfaces, Tanaka, Y., Okada, Y. and Niijima, K., The 66th National Convention of IPSJ, Vol. 3, pp. 133-134, Fujisawa, Japan, March, 2004..
21. Real-time Motion Generation Using Joysticks and Its Applications, Chadou, K., Okada, Y. and Niijima, K., The 66th National Convention of IPSJ, Vol. 4, pp. 139-140, Fujisawa, Japan, March, 2004..
22. Okada, Y. : Intuitive Interfaces for Motion Generation and Polygonal Model Search, Proc. of the Dagstuhl Workshop on Intuitive Human Interface for Organizing and Accessing Intellectual Assets, Dagstuhl Germany, March, 2004..
23. Etou, H., Okada, Y. and Niijima, K. : Symbolic Representation of Motion Data by Spatial Quantization for Motion Searches, Proc. of the Dagstuhl Workshop on Intuitive Human Interface for Organizing and Accessing Intellectual Assets, Dagstuhl Germany, March, 2004..
24. 3D Object Placement Method for Automatic 3D Scene Generations, Akazawa, Y., Okada, Y. and Niijima, K., Forum on Information Technology 2003(FIT2003), Vol. 3, No. 597-598, Ebetsu, Japan, September, 2003..
25. Chadou, K., Okada, Y. and Niijima, K., Intuitive Interface for Interactive CG Animation Creation, Technical Report of IEICE, pp. 31-36, Naha, Japan, July, 2003..
26. Applications for real-time motion capture system using one video camera, Akazawa, Y., Okada, Y. and Niijima, K., The 65th National Convention of IPSJ, Vol. 4, pp. 171-172, Tokyo, Japan, March, 2003..
27. Okada, Y., Akazawa, Y., Tanaka, Y. : Intuitive Interface for Narrative Databases, Proc. of 3rd International Workshop on Access Architectures for Organizing and Accessing Intellectual Assets, Sapporo, Japan, March 2003..
28. A motion search system based on symbolized expression of pose data, Watanabe, R., Okada, Y. and Niijima, K., The 64th National Convention of IPSJ, Vol. 4, pp. 49-50, Tokyo, Japan, March, 2002..
29. 3D model database system based on two-points distribution and direction on the surface, Nakano, F., Okada, Y. and Niijima, K., The 64th National Convention of IPSJ, Vol. 4, pp. 47-48, Tokyo, Japan, March, 2002..
30. Video Based Motion Capture System Using One Camera, Akazawa, Y., Okada, Y. and Niijima, K., The 64th National Convention of IPSJ, Vol. 2, pp. 159-160, Tokyo, Japan, March, 2002..
31. Okada, Y. : 3D MODEL DATABASE SYSTEM BY HAND SKETCH QUERY AND ITS EXPERIMENTAL RESULTS, Proc. of 2nd International Workshop on Access Architectures for Organizing and Accessing Intellectual Assets, Sapporo, Japan, March 2002..
32. Motion Capture Interface Using One Video Camera Based on Object Color and Edge Distribution, Akazawa, Y., Okada, Y. and Niijima, K., Hinokuni Information Symposium 2002 of IPSJ Kyushu Chapter, pp. 51-58, Saga, Japan, March, 2002..
33. Feature extraction of 3D models based on two-points distribution on the surface, Nakano, F., Okada, Y. and Niijima, K., The 63th National Convention of IPSJ, Vol. 4, pp. 71-72, Yamaguchi, Japan, September, 2001..
34. A motion search technique based on symbolized expression of pose data, Watanabe, R., Okada, Y. and Niijima, K., The 63th National Convention of IPSJ, Vol. 3, pp. 225-226, Yamaguchi, Japan, September, 2001..
35. Intuitive Motion Editing Environment for Interactive Animation Systems, Okada, Y., Visual Computing/GCAD Symposium, pp. 109-114, Sapporo, Japan, June, 2001..
36. Framework of Video Communication for 3D Collaborative Virtual Environment, Sakamoto, H., Okada, Y., Shimokawa, T. and Ushijima, K., The 62th National Convention of IPSJ, Special Track 1, pp. 37-40, Yokohama, Japan, March, 2001..
37. Exchange and Distribution of 3D Multimedia Data via Distributed 3D Shared Spaces, Okada, Y., Itou, E., et al, Technical Report of IEICE, IN2000-110〜117, Vol. 100, No. 410, pp. 1-7, November, 2000..
38. Okada, Y.: IntelligentBox: Its Aspect as a Real-time Animation System, Panel: Real-time Animation Systems, Computer Animation '99, Geneva Switzerland, May 1999..
39. Virtual Input Devices for Interaction between Real and Virtual Worlds, and Their Application Framework to Distributed Virtual Environments, Okada, Y., Sinbo, K. and Tanaka, Y., Workshop on Interactive Systems and Software 1999, December, 1999..
40. Visualization System based on Time and Location Attributes for Historical Data, Akaishi, M. and Okada, Y., The 57th National Convention of IPSJ, Vol. 3, pp. 131-132, Japan, October, 1998..
41. Okada, Y. : 3D Meme Media-IntelligentBox, LIT’98, 6, Leipziger Informatik-Tage, pp. 13-22, FIT Leipzig, Germany, October 1998..
42. Okada, Y. : IntelligentBox - A 3D Meme Media Architecture and its Applications, In H.-R. Beick and K. P. Jantke, editors, Future Trends in Intelligent Systems Validation, Meme Media Laboratory, Hokkaido University, MEME-MMM-98-5 in Series of Meme Media Management(Proceedings of FIVE’98 workshop), pp. 7-21, September 1998..