Kyushu University Academic Staff Educational and Research Activities Database
List of Papers
hiroyuki matsuguma Last modified date:2020.10.14

Associate Professor / Content design / Department of Content and Creative Design / Faculty of Design


Papers
1. 松隈浩之、財津康輔、仲村有希、眞玉優美、服部文忠, 半側空間無視リハビリ訓練用ゲームのデザイン提案―『たたけ!バンバン職人』の制作、検証を通して-, 日本デジタルゲーム学会(DiGRA JAPAN), 13-21, 2019.10.
2. Hiroyuki Matsuguma, Kosuke Zaitsu, Shigekazu Higuchi, Game Design Proposal through Verification of Game “Locomo de Balamingo”, International journal of Asia digital art and design Association, 117-124, Vol.21、 No.4, 2017.10.
3. Hiroyuki Matsuguma, A study of serious games for healthcare and rehabilitation, Institute of Mathematics for Industry,MI lecture note series, 69, 41-44, 2016.10.
4. Okada, Y., Ogata, T. Matsuguma, H., Component-Based Approach for Prototyping of Tai Chi-Based Physical Therapy Game and Its Performance Evaluations., ACM Computers in Entertainment, Vol.14, No. 1, 4:1-20, 2016.08.
5. hiroyuki matsuguma, F.HATTORI, J.KAJIWARA, Development of a rehabilitation game to support stand-up exercise and its usability in care facilities., The International Society for Gerontechnology, 144-145, 2014.06.
6. Serious Game Project at Kyushu University has developed “REHABILIUM” the rehabilitation game
to support stand-up training since 2010 in collaboration with Nagao Hospital to make the hard training
enjoyable. The results from the clinical trials of the game both at hospital and Long-Term Care Health Facility
showed it was a useful and safe game. In this article, I introduce the significance of the game for rehabilitation
taking in consideration of upcoming super aging society and specific issues when you bring them to the medical
or welfare facilities..
7. Kosuke Kaneko , Yoshihiro Okada , Hiroyuki Matsuguma, Open Device Control: Human Interface Device Framework for Video Games, GAMEON'11,12th International Conference on Intelligent Games and Simulation, 5, Page:88-92, 2011.08.
8. Akihiro SASAKI, Hiroyuki MATSUGUMA, Proposal of interface that pays attention to foot, Asia Digital Art and Design Association, 3, P132-P134, 2008.11.
9. Potentiality for a serious game development based on university-industry-government collaboration
- Our recent report on "Serious Game Project" -.
10. A Report of the Annecy International Animation Festival 2007.