九州大学 研究者情報
論文一覧
金子 晃介(かねこ こうすけ) データ更新日:2023.11.27

准教授 /  学術研究・産学官連携本部


原著論文
1. Takumi Takeshita, Kosuke Kaneko, Yoshihiro Okada: , Hand Gesture Input Interface of IntelligentBox Using Leap Motion Controller and Its Application Example, Proc. of 16th International Conference on Broadband and Wireless Computing, Communication and Applications (BWCCA-2021), Springer(Lecture Notes in Networks and Systems, Vol. 346)
, 346, 139-147, 2021.10.
2. Yuto Miyahara, Kosuke Kaneko, Toshioh Fujibuchi, Yoshihiro Okada, Web-Based Collaborative VR Training System and Its Log Functionality for Radiation Therapy Device Operations, Complex, Intelligent and Software Intensive Systems - Proceedings of the 15th International Conference on Complex, Intelligent and Software Intensive Systems CISIS-2021. Barolli, L., Yim, K. & Enokido, T. (eds.). Springer Science and Business Media Deutschland GmbH, 278, 734-746, 2021.07.
3. Zikun Han, Kosuke Kaneko, Heming Li, Haowen Tan, Kouichi Sakurai, Performance Evaluation of Volunteer Computing-based Neural Network on Ethereum Platform
, The Proceedings of 10th International Congress on Advanced Applied Informatics (IIAI-AAI 2021), 2021.07.
4. Yuta Miyahara, Kosuke Kaneko, Toshioh Fujibuchi, Yoshihiro Okada, Web-Based Collaborative VR Training System and Its Log Functionality for Radiation Therapy Device Operations, CISIS 2021: Complex, Intelligent and Software Intensive Systems, 734-746, 2021.06.
5. Wei Shi, Kosuke Kaneko, Chenguang Ma, Hikaru Yamamura, Yoshihiro Okada, An Integrated Framework of Generating Quizzes Based on Linked Data and Its Application on Medical Education Field, International Journal of Grid and Utility Computing, 12, 1, 15-26, 2020.01.
6. Kosuke Kaneko, Toshie Igarashi, Kosetsu Kayama, Takuya Takeuchi, Takuya Suzuki, Atsushi Kawase, Tomoyuki Sunaga, Masayuki Okuhara, Koji Okamura, Learning Analytics with Multi-faced Data for Cybersecurity Education, The Proceedings of 9th International Congress on Advanced Applied Informatics (IIAI-AAI 2020), 10.1109/IIAI-AAI50415.2020.00055, 244-249, 2020.09.
7. Kosuke Kaneko, Ke Yan, Kouichi Sakurai, Simulation System of Autonomous Vehicles for Overtaking Service Using Smart Contract, VENOA 2020 in Proceedings of the 14th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS-2020), Springer(Advances in Intelligent Systems and Computing, Vol.1194), 199-209, 2020.07.
8. Yoshihiro Okada, Kosuke Kaneko, Toshioh Fujibuchi, IntelligentBox Based Training System for Operation of Radiation Therapy Devices, VENOA 2020 in Proceedings of the 14th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS-2020), Springer(Advances in Intelligent Systems and Computing, Vol.1194)
, 1194, 188-198, 2020.07.
9. W. Shi, K. Kaneko, C. Inokuchi, M. Kuriyama, Y. Tanemura, M. Hasegawa, Y. Okada, VISUAL ANALYZATION OF HIGH-SCHOOL STUDENTS' ACTIVITIES WHEN THEY ARE USING 3D E-LEARNING CONTENTS
, Proc. of 14th annual International Technology, Education and Development Conference, 4522-4528, 2020.03.
10. Kosuke Kaneko, Yusuke Tsutsumi, Subodh Sharma, Yoshihiro Okada, PACKUARIUM: Network Packet Visualization Using Mixed Reality for Detecting Bot IoT Device of DDoS Attack, Advances in Internet, Data and Web Technologies, Springer Lecture Notes on Data Engineering and Communications Technologies, Volume 47, pp. 361-372, Jan. 2020., 2020.01.
11. Limao Ma, Kosuke Kaneko, Subodh Sharma, Kouichi Sakurai, Reliable Decentralized Oracle with Mechanisms for Verification and Disputation, The Proceedings of the Seventh International Symposium on Computing and Networking (CANDAR'19), 2019.11.
12. Kosuke Kaneko, Hiromi Yamada, Job-sheet-based Analytics Regarding Knowledge Retention in Digital Fabrication Education
, 8th International Conference on Learning Technologies and Learning Environments (LTLE2019) in 8th International Congress on Advanced Applied Informatics, IEEE, , 2019.07.
13. Kotaro Kuroda, Kosuke Kaneko, Toshioh Fujibuchi, Yoshihiro Okada, Web-Based Collaborative VR Training System for Operation of Radiation Therapy Devices, VENOA 2019 in Proc. of the 13th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS-2019), ISBN 978-3-030-22353-3, Springer(Advances in Intelligent Systems and Computing, Vol.993), 993, 768-778, 2019.07.
14. Kosuke Kaneko, Yoshitatsu Ban, Koji Okamura, A Study on Effective Instructional Design for IoT Security Education Focusing on Experiential Learning
, International Journal of Learning Technologies and Learning Environments, 2, 1, 1-18, 2019.05.
15. Shota Johjima, Kosuke Kaneko, Subodh Sharma, Kouichi Sakurai, , Simulation of Secure Volunteer Computing by Using Blockchain, The Proceedings of the 33rd International Conference on Advanced Information Networking and Applications (AINA-2019), 883-894, 2019.03.
16. Wei Shi, Kosuke Kaneko, Chenguang Ma, Yoshihiro Okada, A Framework for Automatically Generating Quiz-Type Serious Games Based on Linked Data
, Int. Journal of Information and Education Technology (IJIET) , 10.18178/ijiet.2019.9.4.1208, 9, 4, 250-256, 2019.01.
17. Yuki Nishida, Kosuke Kaneko, Subodh Sharma, Kouichi Sakurai, Suppressing Chain Size of Blockchain-Based Information Sharing for Swarm Robotic Systems, The Proceedings of International Symposium on Computing and Networking (CANDAR’18), 2018.11.
18. Kotaro Kuroda, Kosuke Kaneko, Toshioh Fujibuchi, Yoshihiro Okada, Web-Based Operation Training System of Medical Therapy Devices Using VR/AR Devices, Proceedings of the 13th International Conference on Broadband and Wireless Computing, Communication and Applications (BWCCA-2018), Springer(Advances on Broadband and Wireless Computing, Communication and Applications), 10.1007/978-3-030-02613-4_22, 250-259, 2018.10.
19. Wei Shi, Kosuke Kaneko, Chenguang Ma, Yoshihiro Okada, A Framework for Automatically Generating Medical Quizzes with Multi-Media Contents Based on Linked Data, Proceedings of the 13th International Conference on Broadband and Wireless Computing, Communication and Applications (BWCCA-2018), Springer(Advances on Broadband and Wireless Computing, Communication and Applications), 10.1007/978-3-030-02613-4_23, 157-167, 2018.10.
20. Kosuke Kaneko, Yuriko Saito, Yukari Nohara, Eriko Kudo and Masanori Yamada, Does Physical Activity Enhance Learning Performance?: Learning Effectiveness of Game-based Experiential Learning for University Library Instruction
, The Journal of Academic Librarianship, 44, 5, 569-581, 2018.09.
21. Kotaro Kuroda, Kosuke Kaneko, Toshioh Fujibuchi, Yoshihiro Okada, Web-Based VR System for Operation Training of Medical Therapy Devices, The Proceedings of the 12th International Conference on Complex, Intelligent, and Software Intensive Systems(CISIS-2018), 948-957, 2018.07.
22. Kosuke Kaneko and Wang Jingyun, Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation, 7th International Conference on Learning Technologies and Learning Environments (LTLE2018) in 7th International Congress on Advanced Applied Informatics, IEEE, 2018.07.
23. 金子 晃介, 山田 裕美, アイディアを形にするプロセスを身につける ーQREC「デジタル工作入門」での取り組みー, 九州大学基幹教育紀要, 4, 89-102, 2018.03.
24. Haruna Sonobe, Hiroaki Nishino, Yoshihiro Okada and Kousuke Kaneko, Tourism Support System Using AR for Tourists’ Migratory Behaviors, The 6th International Conference on Emerging Internet, Data & Web Technologies (EIDWT-2018), 2018.03.
25. Kosuke Kaneko, An Approach for Designing Effective Instruction of Security Education by Analyzing Dumped Command Log, Proc. of 12th annual International Technology, Education and Development Conference (INTED 2018), 7464-7469, ISBN: 978-84-697-9480-7, 2018.03.
26. 金子 晃介, 「超スマート社会」におけるサイバー攻撃の脅威とセキュリティ対策, 化学工学会 化学工学誌, 82, 1, 11-14, 2018.01.
27. 長谷川 真史 , 栗山 雅央 , 金子 晃介 , 石 偉 , 井口 千雪 , 種村 由季子 , 奥野 新太郎 , 雁木 誠, 電子アニメーション教材「鴻門之会」開発報告, 九州大学中国文学会 中国文学論集, 46, 170-180, 2017.12.
28. Feier Tang, Wang Boyu, Kosuke Kaneko, Yoshiko Goda, Yoshihiro Okada and Masanori Yamada, Location-based Game to Support English Vocabulary Learning in Informal Learning Settings, In Leping Liu. & David Gibson, D. (Eds.). Research Highlights in Technology and Teacher Education 2017. Association for the Advancement of Computing in Education (AACE), 151-159, 2017.10.
29. Kosuke Kaneko, Yoshitatsu Ban and Koji Okamura, Effectiveness of Experiential Learning for Keeping Knowledge Retention in IoT Security Education, 6th International Conference on Learning Technologies and Learning Environments (LTLE2017) in 6th International Congress on Advanced Applied Informatics, IEEE, 2017.07.
30. 梶谷 康介 , 金 大雄 , 金子 晃介 , 東島 育美 , 松下 智子 , 福盛 英明, スマートフォンアプリによる学生のメンタルヘルス向上に関する実証研究 : 基本設計と今後の方針について, 九州大学健康科学編集委員会, 健康科学, 39, 1-5, 2017.03.
31. Kosuke Kaneko and Yoshihiro Okada, Emotion-Based 3D CG Character Behaviors, Encyclopedia of Computer Graphics and Games, Editors: Newton Lee, Springer, ISBN: 978-3-319-08234-9, 2017.03.
32. Kosuke Kaneko, Yoshitatsu Ban and Koji Okamura, A Study on Instructional Design of Experiential Learning for IoT Security Engineers, Proc. of 11th annual International Technology, Education and Development Conference(INTED 2017), 5826-5833, ISBN: 978-84-617-8491-2, 2017.03.
33. Feier Tang, Boyu Wang, Kosuke Kaneko, Yoshiko Goda, Yoshihiro Okada and Masanori Yamada, Design and Assessment of a Location-based Game to Support English Vocabulary Learning in University, Society for Information Technology & Teacher Education International Conference 2017, 337-343, 2017.03.
34. 金子 晃介, 山田 政寛, A Game-Based Learning Environment Using the ARCS Model at a University Library, IIAI 4th International Congress on Advanced Applied Informatics, IEEE, pp.403-408, 2015.
35. 岡田 義広, 金子 晃介, 井上 仁, 吉田 素文, 藤村 直美, e-Learning at Kyushu University: an Activity Report of ICER (Innovation Center for Educational Resource), Journal of College and University Libraries, No. 101, pp. 15-24, Dec., 2014.
.
36. 松隈 浩之, 金子 晃介, Research and Development of Serious Games to Support Stand-up Rehabilitation Exercises, Information Processing Society of Japan Journal, Vol.53, No.3, pp.1041-1049, Mar., 2012..
37. 金子 晃介, 岡田 義広, 吉田 素文, 井上 仁, 藤村 直美, EDUCATIONAL MATERIALS FOR MOBILE LEARNING, 11th International Conference on Mobile Learning 2015, pp.109-112, 2015..
38. 金子 晃介, 岡田 義広, Facial expression system using Japanese emotional linked data built from knowledge on the web
, Int. J. of Space-Based and Situated Computing, Vol.4, No.3/4, pp.165-174, 2014..

九大関連コンテンツ

pure2017年10月2日から、「九州大学研究者情報」を補完するデータベースとして、Elsevier社の「Pure」による研究業績の公開を開始しました。