九州大学 研究者情報
論文一覧
金子 晃介(かねこ こうすけ) データ更新日:2020.07.01

准教授 /  サイバーセキュリティセンター


原著論文
1. Kosuke Kaneko, Yusuke Tsutsumi, Subodh Sharma, Yoshihiro Okada, PACKUARIUM: Network Packet Visualization Using Mixed Reality for Detecting Bot IoT Device of DDoS Attack, Advances in Internet, Data and Web Technologies, Springer Lecture Notes on Data Engineering and Communications Technologies, Volume 47, pp. 361-372, Jan. 2020., 2020.01.
2. Limao Ma, Kosuke Kaneko, Subodh Sharma, Kouichi Sakurai, LReliable Decentralized Oracle with Mechanisms for Verification and Disputation, The Proceedings of the Seventh International Symposium on Computing and Networking (CANDAR'19), 2020.11.
3. Shota Johjima, Kosuke Kaneko, Subodh Sharma, Kouichi Sakurai, , Simulation of Secure Volunteer Computing by Using Blockchain, The Proceedings of the 33rd International Conference on Advanced Information Networking and Applications (AINA-2019), 883-894, 2019.03.
4. Yuki Nishida, Kosuke Kaneko, Subodh Sharma, Kouichi Sakurai, Suppressing Chain Size of Blockchain-Based Information Sharing for Swarm Robotic Systems, The Proceedings of International Symposium on Computing and Networking (CANDAR’18), 2018.11.
5. Kotaro Kuroda, Kosuke Kaneko, Toshioh Fujibuchi, Yoshihiro Okada, Web-Based Operation Training System of Medical Therapy Devices Using VR/AR Devices, BWCCA-2018, DOI: 10.1007/978-3-030-02613-4_22, 10.1007/978-3-030-02613-4_22, 2018.10.
6. Kosuke Kaneko and Wang Jingyun, Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation, 7th International Conference on Learning Technologies and Learning Environments (LTLE2018) in 7th International Congress on Advanced Applied Informatics, IEEE, 2018.07.
7. 金子 晃介, 山田 裕美, アイディアを形にするプロセスを身につける ーQREC「デジタル工作入門」での取り組みー, 九州大学基幹教育紀要, 4, 89-102, 2018.03.
8. Haruna Sonobe, Hiroaki Nishino, Yoshihiro Okada and Kousuke Kaneko, Tourism Support System Using AR for Tourists’ Migratory Behaviors, The 6th International Conference on Emerging Internet, Data & Web Technologies (EIDWT-2018), 2018.03.
9. Kosuke Kaneko, An Approach for Designing Effective Instruction of Security Education by Analyzing Dumped Command Log, Proc. of 12th annual International Technology, Education and Development Conference (INTED 2018), 7464-7469, ISBN: 978-84-697-9480-7, 2018.03.
10. 金子 晃介, 「超スマート社会」におけるサイバー攻撃の脅威とセキュリティ対策, 化学工学会 化学工学誌, 82, 1, 11-14, 2018.01.
11. 長谷川 真史 , 栗山 雅央 , 金子 晃介 , 石 偉 , 井口 千雪 , 種村 由季子 , 奥野 新太郎 , 雁木 誠, 電子アニメーション教材「鴻門之会」開発報告, 九州大学中国文学会 中国文学論集, 46, 170-180, 2017.12.
12. Feier Tang, Wang Boyu, Kosuke Kaneko, Yoshiko Goda, Yoshihiro Okada and Masanori Yamada, Location-based Game to Support English Vocabulary Learning in Informal Learning Settings, In Leping Liu. & David Gibson, D. (Eds.). Research Highlights in Technology and Teacher Education 2017. Association for the Advancement of Computing in Education (AACE), 151-159, 2017.10.
13. Kosuke Kaneko, Yoshitatsu Ban and Koji Okamura, Effectiveness of Experiential Learning for Keeping Knowledge Retention in IoT Security Education, 6th International Conference on Learning Technologies and Learning Environments (LTLE2017) in 6th International Congress on Advanced Applied Informatics, IEEE, 2017.07.
14. 梶谷 康介 , 金 大雄 , 金子 晃介 , 東島 育美 , 松下 智子 , 福盛 英明, スマートフォンアプリによる学生のメンタルヘルス向上に関する実証研究 : 基本設計と今後の方針について, 九州大学健康科学編集委員会, 健康科学, 39, 1-5, 2017.03.
15. Kosuke Kaneko and Yoshihiro Okada, Emotion-Based 3D CG Character Behaviors, Encyclopedia of Computer Graphics and Games, Editors: Newton Lee, Springer, ISBN: 978-3-319-08234-9, 2017.03.
16. Kosuke Kaneko, Yoshitatsu Ban and Koji Okamura, A Study on Instructional Design of Experiential Learning for IoT Security Engineers, Proc. of 11th annual International Technology, Education and Development Conference(INTED 2017), 5826-5833, ISBN: 978-84-617-8491-2, 2017.03.
17. Feier Tang, Boyu Wang, Kosuke Kaneko, Yoshiko Goda, Yoshihiro Okada and Masanori Yamada, Design and Assessment of a Location-based Game to Support English Vocabulary Learning in University, Society for Information Technology & Teacher Education International Conference 2017, 337-343, 2017.03.
18. 金子 晃介, 山田 政寛, A Game-Based Learning Environment Using the ARCS Model at a University Library, IIAI 4th International Congress on Advanced Applied Informatics, IEEE, pp.403-408, 2015.
19. 金子 晃介, 岡田 義広, 吉田 素文, 井上 仁, 藤村 直美, EDUCATIONAL MATERIALS FOR MOBILE LEARNING, 11th International Conference on Mobile Learning 2015, pp.109-112, 2015..
20. 松隈 浩之, 金子 晃介, Research and Development of Serious Games to Support Stand-up Rehabilitation Exercises, Information Processing Society of Japan Journal, Vol.53, No.3, pp.1041-1049, Mar., 2012..
21. 岡田 義広, 金子 晃介, 井上 仁, 吉田 素文, 藤村 直美, e-Learning at Kyushu University: an Activity Report of ICER (Innovation Center for Educational Resource), Journal of College and University Libraries, No. 101, pp. 15-24, Dec., 2014.
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22. 金子 晃介, 岡田 義広, Facial expression system using Japanese emotional linked data built from knowledge on the web
, Int. J. of Space-Based and Situated Computing, Vol.4, No.3/4, pp.165-174, 2014..

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